Marvel vs Capcom 3/Dr. Doom

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Dr. Doom

Doomface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

Doom is a keepaway character with some sneaky ways to get in close and inflict damage. He has the best beam projectile in the game, and his fast startup Molecular Shield can really help keep would-be attackers off of him. His ability to {{#motion:airdashcancel}} many of his air normals gives him excellent mixups after blocked Dive Kicks, and his throws can lead to big damage combos. If a strong keepaway character with sneaky close range tricks is your style, join Doom's army.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Plasma Beam
{{#motion: shot front}}
113,600
{{{AlphaSuper}}}
Beta.png Hidden Missiles
{{#motion: shot upward }}
20,000 per hit
{{{BetaSuper}}}
Gamma.png Molecular Shield
{{#motion: shot front}}
101,100
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
{{#motion: ub u uf
b or f + atk + atk in the air
db d df }}
Standing Light
{{#motion: l }}
55,000
Crouching Light
{{#motion: d + l }}
53,000
low
Standing Medium
{{#motion: m }}
40,000 x2
otg
Crouching Medium
{{#motion: d + m }}
70,000
Standing Heavy
{{#motion: h }}
55,000 x2
Crouching Heavy
{{#motion:d + h }}
80,000
low
Doom Kick
{{#motion:f + h }}
90,000
launch
Hidden Missiles
{{#motion:b + h }}
20,000 per hit
Mash for up to 8 missiles
Standing Special
{{#motion: s }}
100,000
launch
Jumping Light
{{#motion: air l }}
55,000
high airdashcancel
Jumping Medium
{{#motion: air m }}
81,000
high airdashcancel
Jumping Heavy
{{#motion: air h }}
35,000 per hit
nocancel
Foot Dive
{{#motion: air f + h }}
90,000 per hit
airdashcancel
Jumping Special
{{#motion: air s }}
90,000
airdashcancel supercancel

Special Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Beam
{{#motion:qcf + atk }}
{{#motion:81,700 l
113,600 m
143,000 h}}
airok
Photon Shock
{{#motion:qcb + atk }}
30,000 per hit
airok
Molecular Shield
{{#motion:dp + atk }}
22,500 per hit
Flight
{{#motion:qcb + s }}
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Photon Array
{{#motion: qcb + atk + atk}}
20,000 per hit,
25 hits for 287,900
airok
Sphere Flame
{{#motion: dp + atk + atk}}
340,000
Doom Time
{{#motion: qcb + atk + atk}}
440,000

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy