Garou: Mark of the Wolves/Tizoc

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Griffon.PNG

Introduction

To come.

Character Colors

File:Garoutizoc.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Grif-Fall: After C throw do DF, DF+C

Special Command Moves

Command Move Weak Damage Strong Damage
rdp + P Poseidon Wave 19 22
qcb + K Olympus Over 18 20
in air qcf + A Icarus Crash 22 NA
hcf + B Hercules Throw 8 NA
dp + P Active Tupon 23 23
360 + P Justice Hurricane 26 32
qcfx2 + K Daedalus Attack 27 47
720 + P Big Fall Griffon 40 57

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X O O (on block)
Far D X X X
Close A O O O
Close B O O O
Close C X X X
Close D X X X
dA O O O
dB X X X
dC X X X
dD X X X
jump A O O NA
jump B O O NA
jump C O O NA
jump D O O NA
hop A X X X
hop B X X X
hop C X X X
hop D X X X
A+B X X X
d+A+B X X X
f + C, df,df +C X X X

Frame Data

To come.

Attack Notes

To come.

Combos

Tizoc isn't exactly a combo type character, however he does have some combos which do a fair amount of damage:-
Anywhere:-
1- HCF+B-->B, D, DB+A

  • Do the B, D, DB+A immediatley after the throw for a nice damaging combo.

2- HCF+B-Hold UF->QCF+A in the air

  • This combo is a bit harder, but during the HCF+B, hold UF and Tizoc will jump, then time the QCF+A while in the air. This combo is more damading than the one above, but slightly harder to do, yet very flashy.

3- HCF+B-->QCFx2+B

  • You need to time the super after the throw to get at least 2 hits in OR all 3 hits.

4- Jumping D-->Crouching B

5- Corner: Jumping D-->Standing D

6- Jumping D-->QCF+A, QCF+D

  • The above combo was found by Nocturnal of the Shoryuken.com Forums. To do this combo right, as Tizoc lands, buffer in a Standing A when doing the first QCF, then do QCF+D for the super to come out. This super does app. 47% damage.


Corner only:-
7- B, D, DB+P-->Crouching D

  • This combo sort of feels like a bug or something. This combo won't work if the P. Wave counter hits a jumping opponent.

T.O.P. Notes

Tizoc's TOP move is a drop kick with a fair amount of priority. It is not easily punishable by most moves and has decent recovery.

Overall Strategy

Grab, Grab, GRAB!!

Matchup Notes

To come.

Advanced Tactics

Here are some VERY important notes to help you get in some grabs.
1) Tizoc's Forward+2P feint has upper invincibility frames. This is ESPECIALLY useful when attempting to get in close for a grab.
2) Tizoc's taunt has lower invincibility frames which might help in getting close as well for grab.
3) You can input a 225-270 motion instead of a 360 and get the J. Hurricane. Furthermore if you jump and do 2 270s in a row (270, then another 270) you can get his Super THrow move to come out as well.
More To come.

Template:Garou: Mark of the Wolves