Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Notation:
- xx = Cancel
- >> = Link
- s. = Standing
- cr. = Crouching
- FAx1 = Focus Attack level 1 (tap MP + MK)
- If a normal move is not designated s. or cr. it can be either
- If a special move’s strength is not designated any can be used
- Green = Requires 1 EX Bar
- Blue = Super Combo; Requires Full EX Gauge
- Red = Ultra Combo; Calculated Damage was with full revenge Gauge
(The number preceding the combo notation is the damage it inflicts)
Poke Strings
70 cr.LP xx cr.LP xx cr.LP >> cr.LK
77 cr.LP xx cr. LP xx cr.LP >> s.LK
88 cr.LK >> cr.LP >> cr.MK
91 s.LP xx s.LP xx s.LP >> s.LK
92 cr.LK >> cr.LP >> cr.MP
98 cr.LP xx cr.LP xx cr.LP >> cr.MK
100 s.LK >> s.LK >> s.LK >> s.LK
102 cr.LP xx cr.LP xx cr.LP >> cr.MP
110 s.LP xx s.LP >> s.MP
117 s.LK >> s.LK >> s.LP >> cr.MK
121 s.LK >> s.LK >> s.LP >> cr.MP
123 s.LP xx s.LP xx s.LP >> s.MP
128 s.LK >> s.LK >> s.LP >> s.MP
Combos
(can be preceded with jump-in, cross-up, or FA/SA of choice)
120 L Shouoken >> M Shouken
125 MP xx Hadoken
138 s.LP >> cr.MP xx Hadoken
144 s.LP xx s.LP >> cr.MP xx Hadoken
148 s.HP xx FAx1
160 s.HP xx Hadoken
165 MP xx EX Hadoken
166 MP xx Hadoken xx FAx1
168 s.HK xx FAx1
170 s.LP >> cr. MP xx EX Hadoken
172 s.LP xx s.LP >> cr.MP xx EX Hadoken
173 s.LP >> s.HP xx Hadoken
174 s.LP >> cr.MP xx Hadoken xx FAx1
174 s.LP xx s.LP >> cr.MP xx Hadoken xx FAx1 (not a typo)
200 s.HP xx EX Hadoken
202 s.HP xx Hadoken xx FAx1
205 s.LP >> cr.HP xx EX Hadoken
209 s.LP >> s.HP xx Hadoken xx FAx1
220 MP xx H Shouoken
255 HP xx H Shouoken
265 MP xx EX Shouken
281 cr.MK xx EX Shunpu >> Sakura Otoshi x 3
300 HP xx EX Shouoken
321 HP xx EX Shunpu >> Sakura Otoshi x 3
351 s.HP xx L Shunpu >> cr.HP xx H Shouoken
357 cr.MK xx L Shunpu >> cr.HP xx EX Shunpu >> Otoshi x 3
380 Haru Ichiban
384 s.HP xx L Shunpu >> cr.HP xx EX Shouoken
397 s.HP xx L Shunpu >> cr.HP xx EX Shunpu >> Otoshi x 3
402 s.HP xx L Shunpu >> cr.HP xx L Shunpu xx s.LK xx EX Shunpu >> Otoshix3
435 Haru Ranman
480 s.HP xx Haru Ichiban
481 s.HP xx L Shunpu >> cr.HP xx L Shunpu >> s.LK xx EX Shunpu >> Dash >> Haru Ranman
500 s.HK xx Haru Ichiban
502 HP xx EX Shunpu >> Dash >> Haru Ranman
511 s.HP xx H Shouken xx Haru Ichiban
524 s.HP xx L Shunpu >> cr.HP xx EX Shunpu >> Dash >> Haru Ranman
Strategy
Matchups
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
Close LP | 25 | 50 | 3 | 2 | 5 | 9 | +4 | +7 | 10 | 13 | 20 | O | O | O | - |
Close MP | 65 | 100 | 4 | 2 | 12 | 17 | 0 | +3 | 13 | 16 | 40 | X | O | O | - |
Close HP | 100[80] | 120[100] | 3 | 4 | 20 | 26 | -6 | -1 | 17 | 22 | 60 | X | O | O | Forces Stand |
Close LK | 25 | 50 | 3 | 2 | 8 | 12 | +1 | +4 | 10 | 13 | 20 | O | O | O | - |
Close MK | 60 | 100 | 4 | 3 | 15 | 21 | -4 | -1 | 13 | 16 | 40 | X | O | O | - |
Close HK | 120[100] | 200 | 6 | 3 | 21 | 29 | -6 | -1 | 17 | 22 | 60 | X | X | O | Forces Stand |
Far LP | 25 | 50 | 3 | 2 | 5 | 9 | +4 | +7 | 10 | 13 | 20 | O | O | O | - |
Far MP | 75 | 100 | 7 | 3 | 12 | 21 | -1 | +2 | 13 | 16 | 40 | X | X | O | - |
Far HP | 110 | 200 | 8 | 3 | 18 | 28 | -2 | +2 | 18 | 22 | 60 | X | X | X | - |
Far LK | 30 | 50 | 3 | 2 | 8 | 12 | +1 | +4 | 10 | 13 | 20 | O | O | O | - |
Far MK | 75 | 100 | 9 | 2 | 12 | 22 | 0 | +3 | 13 | 16 | 40 | X | X | X | - |
Far HK | 110 | 200 | 10 | 3 | 16 | 28 | -1 | +3 | 17 | 21 | 60 | X | X | X | - |
c.LP | 20 | 50 | 3 | 2 | 6 | 10 | +3 | +6 | 10 | 13 | 20 | O | O | O | - |
crouch MP | 65 | 80 | 5 | 3 | 11 | 18 | 0 | +3 | 13 | 16 | 40 | X | O | O | - |
crouch HP | 100[80] | 120[100] | 4 | 4 | 24 | 31 | -10 | -5 | 17 | 22 | 60 | X | O | O | Forces Stand |
crouch LK | 20 | 50 | 3 | 3 | 8 | 13 | 0 | +3 | 10 | 13 | 20 | O | O | O | Low Attack |
crouch MK | 60 | 100 | 5 | 4 | 13 | 21 | -3 | 0 | 13 | 16 | 40 | X | O | O | Low Attack |
crouch HK | 90 | 150 | 7 | 3 | 22 | 31 | -7 | D | 17 | - | 60 | X | X | X | Low Attack, Cannot tech |
Jump up LP | 50 | 50 | 3 | 7 | - | - | - | - | - | 20 | - | - | - | - | |
Jump up MP | 80 | 100 | 4 | 6 | - | - | - | - | - | 40 | - | - | - | - | |
Jump up HP | 100 | 200 | 5 | 5 | - | - | - | - | - | 60 | - | - | - | - | |
Jump up LK | 30 | 50 | 4 | 5 | - | - | - | - | - | 20 | - | - | - | - | |
Jump up MK | 70 | 100 | 6 | 8 | - | - | - | - | - | 40 | - | - | - | - | |
Jump up HK | 100 | 200 | 8 | 6 | - | - | - | - | - | 60 | - | - | - | - | |
Jump forward LP | 50 | 50 | 4 | 7 | - | - | - | - | - | 20 | - | - | - | - | |
Jump forward MP | 80 | 100 | 4 | 5 | - | - | - | - | - | 40 | - | - | - | - | |
Jump forward HP | 100 | 200 | 5 | 5 | - | - | - | - | - | 60 | - | - | - | - | |
Jump forward LK | 30 | 50 | 4 | 5 | - | - | - | - | 20 | - | - | - | - | ||
Jump forward MK | 70 | 100 | 5 | 4 | - | - | - | - | - | 40 | - | - | - | - | |
Jump forward HK | 100 | 200 | 6 | 5 | - | - | - | - | - | 60 | - | - | - | - | |
Flower Kick | 80 | 100 | 16 | 2 | 15 | 32 | -3 | +2 | 13 | 18 | 40 | X | X | X | Mid attack |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | - | - | - | - |
Focus attack LVL 3 | 130 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - |
Forward Throw | 120 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | Throw range 0.8 |
Back throw | 135 | 140 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | Throw range 0.8 |
Hadoken | 60 | 75 | 15 | 71 | 49 | 49 | -8 | -4 | 10/20 | X | X | O | - | ||
Hadoken (Hold) | 80 | 100 | 13+13 | 71 | 62 | 62 | -8 | -4 | 10/20 | X | X | O | - | ||
Hadoken (MAX) | 120 | 150 | 38 | 44 | 74 | 74 | -8 | -4 | 10/20 | X | X | O | - | ||
Hadoken EX | 40*60 | 50*50 | 15 | - | 49 | 49 | -5 | D | 0/0 | X | X | O | Pursuit property | ||
Hadoken EX (MAX) | 60*80 | 75*75 | 38 | - | 74 | 74 | -5 | D | 0/0 | X | X | O | Pursuit property | ||
Shooken LP | 90*15 | 50*50 | 6 | 6 | ?? | 40 | -12 | D | 30/10*10 | X | X | O | 1st hit cancellable | ||
Shooken MP | 90*15x3 | 50*35x3 | 7 | 14 | ?? | 53 | -20 | D | 30/10x4 | X | X | O | Pursuit property, 1st~3rd hit cancellable | ||
Shooken HP | 80*15x5 | 50*30x5 | 12 | 20 | ?? | 62 | -20 | D | 30/10x6 | X | X | O | Pursuit property, 1st~3rd hit cancellable | ||
Shooken EX | 55*15+55*15x5 | 50*30*50*30x5 | 12 | 6*19 | ?? | 87 | -20 | D | 0/0 | X | X | O | 1~13f invincible, 1*3~5 hit cancellable | ||
Shunpukyaku LK | 60 | 100 | 16 | 6 | ?? | 36 | 0 | +4 | 20/15 | X | X | X | 10~21f (translate), Armor break | ||
Shunpukyaku MK | 60*60 | 50*50 | 17 | 3*6 | ?? | 51 | -3 | +1 | 20/20*20 | X | X | X | 11~33f (translate), Armor break | ||
Shunpukyaku HK | 60x3 | 50x3 | 12 | 3*3*2 | ?? | 53 | -2 | +2 | 20/15x3 | X | X | X | 7~32f (translate), Pursuit property, Armor break | ||
Shunpukyaku EX | 30x3*35 | 50x4 | 12 | 3*3*2*3 | ?? | 61 | +4 | D | 0/0 | X | X | O | 7~32f (translate), 4th hit (translate), Pursuit property, Armor break, 4th hit cancellable | ||
Shunpukyaku (air) | 50 | 50 | 8 | 33 | - | - | - | D | 10/40 | - | - | - | - | ||
Shunpukyaku EX (air) | 80xn | 50xn | 8 | 3 | - | - | - | D | 0/0 | - | - | - | - | ||
Sakura Otoshi (in air) | - | - | - | - | - | - | - | - | 20 | - | - | - | (translate) | ||
Sakura Otoshi | 60*60*48 | 100*100*80 | 4 | 3 | - | - | - | D | 20/15x3 | - | - | - | Pursuit property, 3rd hit cannot fast recover | ||
EX Sakura Otoshi (in air) | - | - | - | - | - | - | - | - | 0/0 | - | - | - | Flies toward opponent | ||
EX Sakura Otoshi | 60*60*48 | 100*100*80 | 4 | 3 | - | - | - | D | 0/0 | - | - | - | Pursuit property, 3rd hit cannot fast recover | ||
Haru Ichiban | 50x6*80 | - | 7 | 2x6*4 | ?? | 83 | -7 | D | 0/0 | - | - | - | 1~13f invincible, 1~6 hit Low attack | ||
Haru Ranmaru | 75x4*135 | - | 11 | 2x3 | ?? | 80 | -28 | D | 0/0 | - | - | - | 1~11f invincible, Armor break 1~2 hit Low attack | ||
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.