Anywhere: 1. C(1)/D, f+A, qcf hcb+P - 50% 2. C, f+B, qcb+B - 25% 3. Crouch B, Crouch A, qcf+C, f+B - 20%
Corner: 1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45% 2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%
Max Mode Activation: 1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90% 2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
Move Properties: -cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D -CD is cancellable into specials and DMs -f+A is a counterwire -f+B is an overhead -f+D followup of dp+C is an overhead knockdown -close B is a low attack -dp+P on the first and second hit and qcb+Kx2 are supercancellable
Strategies: