Character Bio
Mech-Hisui is the closest thing Melty Blood has to a runaway/zoning type character. She controls space better than anyone else in the game -- too bad zoning is generally ineffective in Melty Blood. The problem is that due to all of the mobility Melty Blood provides and the relatively small space the game takes place in there is not much space to control, and characters can rush her (it?) down fairly easily.
Normal Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 300 | 180 | 3% | 5 | 78% | Any | Any |
2A | 320 | 160 | 2.8% | 5 | 78% | Any | Any |
j.A | 230x5 | 100x5 | 1%x5 | 9 | 80% | Upper | Any |
5B | 700 | 500 | 7% | 9 | 100% | Ground | High |
2B | 500+500 | 300+300 | 5%+5% | 8 | 80%, 80% | Low | Low |
4B | 270x16 | 100x16 | 0%x16 | 21 | 60% | Any | Any |
j.B | 600 | 360 | 5% | 6 | 100% | Upper | High |
5C | 400 400 300 600 |
350 350 350 350 |
4% 4% 3% 3% |
9 | 80% | Ground | High |
5[C] | 500 600 400 500 |
350 350 350 350 |
7% 7% 3% 3% |
32 | 100% | Ground | High |
6C | 800 | 500 | 6% | 15 | 70% | Any | High |
2C | 1100 | 700 | 11% | <14 | 60% | Low | Low |
2[C] | 1600 | 1200 | 16% | 34 | 80% | Low | Low |
j.C | 1100 | 700 | 8% | 10 | 90%r | Upper | High |
j.[C] | 1600 | 1100 | 14% | 28 | 100% | Upper | High |
j.2C | 300*8 | 250*8 | 2%*8 | ? | 100% | Any | Any |
214D | 160x7+300 | 100x8 | 1%x8 | 35 | 100% | Any | High |
(raw data)
- j.A breaks the normal autoshielding rules -- each hit must be shielded individually.
- 2B will whiff at point-blank range.
- 4B is functionally worth 3.75% magic circut per hit, but Mech-Hisui gains nothing regardless of if it hits or misses. This move also chips.
- 5C and 5[C] do chip damage on block.
- 6C does chip damage on block, and launches on hit (recoverable at apex).
- 2C causes knockdown on hit -- untechable.
- 214D breaks the normal autoshielding rules -- each hit must be shielded individually.