Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
Close LP | 30 | 50 | 4 | 2 | 5 | 10 | +4 | +7 | 10 | 13 | 20 | O | O | O | - |
Close MP | 75 | 100 | 7 | 2 | 10 | 18 | 0 | +3 | 11 | 14 | 40 | X | O | O | - |
Close HP | 90[80] | 200[150] | 4 | 5 | 20 | 28 | -7 | -2 | 17 | 22 | 60 | X | O | O | Forces stand |
Close LK | 35 | 50 | 4 | 2 | 6 | 11 | +3 | +6 | 10 | 13 | 20 | X | X | X | - |
Close MK | 70 | 100 | 7 | 2 | 12 | 20 | 0 | +3 | 13 | 16 | 40 | X | O | O | - |
Close HK | 40*70 | 125*75 | 7 | 2*2 | ?? | 26 | 0 | +5 | ?? | ?? | 60*20 | X | X | O | 1st hit can be cancelled |
Far LP | 30 | 50 | 5 | 2 | 6 | 11 | +4 | +7 | 11 | 14 | 20 | O | O | O | - |
Far MP | 60 | 100 | 6 | 2 | 13 | 20 | -1 | +2 | 13 | 16 | 40 | X | X | O | - |
Far HP | 80 | 200 | 13 | 3 | 30 | 45 | -15 | -11 | 17 | 21 | 60 | X | X | X | - |
Far LK | 40 | 50 | 4 | 2 | 8 | 13 | +1 | +4 | 10 | 13 | 20 | X | X | X | - |
Far MK | 60 | 100 | 8 | 2 | 13 | 22 | -1 | +2 | 13 | 16 | 40 | X | X | X | - |
Far HK | 90 | 200 | 10 | 3 | 18 | 30 | -3 | +1 | 17 | 21 | 60 | X | X | X | - |
crouch LP | 20 | 50 | 4 | 2 | 6 | 11 | +3 | +6 | 10 | 13 | 20 | O | O | O | - |
crouch MP | 50 | 100 | 5 | 2 | 11 | 17 | -1 | +3 | 11 | 15 | 40 | X | O | O | - |
crouch HP | 60*30 | 100*100 | 11 | 2*2 | ?? | 34 | -2 | D | ?? | ?? | 60*20 | X | O | O | 1st hit forces stand, (translate) |
crouch LK | 20 | 50 | 5 | 2 | 8 | 14 | +1 | +4 | 10 | 13 | 20 | O | O | O | Low attack |
crouch MK | 50 | 100 | 7 | 2 | 14 | 22 | -4 | 0 | 11 | 15 | 40 | X | O | O | Low attack |
crouch HK | 80 | 100 | 8 | 2 | 25 | 34 | -9 | D | 17 | - | 60 | - | - | - | Low attack, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 5 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump up MP | 80 | 100 | 6 | 4 | - | - | - | - | - | - | 40 | - | - | - | - |
Jump up HP | 60 | 200 | 9 | 10 | - | - | - | - | - | - | 60 | - | - | - | (translate) |
Jump up LK | 45 | 50 | 5 | 6 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump up MK | 80 | 100 | 6 | 9 | - | - | - | - | - | - | 40 | - | - | - | (translate) |
Jump up HK | 100 | 200 | 7 | 4 | - | - | - | - | - | - | 60 | - | - | - | - |
Jump forward LP | 50 | 50 | 4 | 10 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump forward MP | 50*30 | 50*50 | 4 | 2*3 | - | - | - | - | - | - | 40*20 | - | - | - | (translate), Pursuit property |
Jump forward HP | 80 | 200 | 4 | 2 | - | - | - | - | - | - | 60 | - | - | - | (translate) |
Jump forward LK | 45 | 50 | 6 | 8 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump forward MK | 70 | 100 | 6 | 5 | - | - | - | - | - | - | 40 | - | - | - | - |
Jump forward HK | 90 | 200 | 6 | 8 | - | - | - | - | - | - | 60 | - | - | - | - |
Head Stomp | 50*30*35 | 50x3 | 3 | Until ground | - | - | - | - | - | 40x3 | - | - | - | - | |
Dive Kick | 60 | 100 | 8 | Until ground | - | - | - | - | - | 60 | - | - | - | Pursuit property | |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Focus Attack LVL 1 | 65 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | - | - | - | - |
Focus attack LVL 2 | 85 | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | - | - | - | - |
Focus attack LVL 3 | 150 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - |
Forward Throw | 130 | 150 | 3 | 2 | - | - | D | D | - | - | 40 | - | - | - | Throw range 0.9 |
Back throw | 130 | 150 | 3 | 2 | - | - | D | D | - | - | 40 | - | - | - | Throw range 0.9 |
Sonic Boom (all) | 60 | 50 | 14 | - | 48 | -6 | -2 | 10/20 | X | X | O | - | |||
Sonic Boom EX | 45*45 | 50*50 | 14 | - | 61 | -6 | -2 | 0/0 | X | X | O | - | |||
Shoryuken LP | 80*40*10[60] | 100*25*10[50] | 5 | 18 | 46 | -19 | D | 30/40*10*10 | X | X | O | (translate), 1~7f cannot be thrown, 1st hit cancellable | |||
Shoryuken MP | 90*40*10[60] | 100*25*10[50] | 5 | 18 | 56 | -29 | D | 30/40*10*10 | X | X | O | 1~7f invincible, (translate), 1st hit cancellable | |||
Shoryuken HP | 100*40*10[80] | 100*25*10[50] | 5 | 18 | 59 | -32 | D | 30/40*10*10 | X | X | O | 1~7f invincible, (translate), (translate) | |||
Shoryuken EX | 100*40*20x3[50] | 100*25*10x3[50] | 5 | 18 | 61 | -34 | D | 0/0 | X | X | O | 1~22f invincible, (translate) | |||
Hyakuretsu LK | 20*4x15*40 | 250 | 12 | 2 | 49 | -24 | D | 20/45 | X | X | X | Armor break | |||
Hyakuretsu MK | 20*4x15*40 | 250 | 14 | 2 | 51 | -24 | D | 20/45 | X | X | X | Armor break | |||
Hyakuretsu HK | 20*4x15*40 | 250 | 16 | 2 | 53 | -24 | D | 20/45 | X | X | X | Armor break | |||
Hyakuretsu EX | 20*4x15*40 | 250 | 16 | 2 | 53 | -24 | D | 0/0 | X | X | X | (translate), Armor break | |||
Tandem Engine LP | 0 | 0 | 21 | 24 | 69 | +19 | +23 | 10/1 | X | X | X | (translate) | |||
Tandem Engine MP | 0 | 0 | 24 | 25 | 73 | +19 | +23 | 10/1 | X | X | X | (translate) | |||
Tandem Engine HP | 0 | 0 | 26 | 26 | 75 | +19 | +23 | 10/1 | X | X | X | (translate) | |||
Tandem Engine EX | 0 | 0 | 23 | 24 | 71 | +19 | +23 | 0/0 | X | X | X | (translate) | |||
Spinning Pile Driver LP | 130 | 50*150 | 3 | 2 | 53 | D | D | 30/40*40 | X | X | X | Throw range 1.15 | |||
Spinning Pile Driver MP | 140 | 50*150 | 3 | 2 | 57 | D | D | 30/40*40 | X | X | X | Throw range 1.05 | |||
Spinning Pile Driver HP | 150 | 50*150 | 3 | 2 | 60 | D | D | 30/40*40 | X | X | X | Throw range 0.95 | |||
Spinning Pile Driver EX | 170 | 50*150 | 3 | 2 | 53 | D | D | 0/0 | X | X | X | 1~4f invincible, Throw range 1.1 | |||
Yoga Teleport | 0 | 0 | - | - | 40 | - | - | - | X | X | X | 1~32f invincible | |||
Tandem Storm LP | 10x20*150 | 0 | 6 | 80 | 175 | -50 | D | 0/0 | - | - | - | 1f invincible, Pursuit property, (translate) | |||
Tandem Storm MP | 10x20*150 | 0 | 11 | 80 | 175 | -50 | D | 0/0 | - | - | - | 1f invincible, Pursuit property, (translate) | |||
Tandem Storm HP | 10x20*150 | 0 | 16 | 80 | 175 | -50 | D | 0/0 | - | - | - | 1f invincible, Pursuit property, (translate) | |||
Tandem Stream | 8x19*188 | 0 | 10 | - | 54 | -15 | D | 0/0 | - | - | - | 1~23f invincible, Armor break | |||
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.