Introduction
Gouken is a balanced character with tools to shut down many common character types, including charge & shotokan characters. He is best played by someone who can consistently predict his opponent's next move based on their prior patterns. Lacking any non-EX specials with fast startup or invincibility frames, he has a weak game when waking up, and his worst matchups are against characters with many safe or armor-breaking moves like Dictator and Boxer. His combos are fricking stupendous, and can sometimes halve an opponent's life with just a single EX bar. Also, he's old. Like older than the hills.
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Any combo beginning with s.FP or c.FP can be started with a jumpin FP or deep MK.
BnB's (Bread 'n Butter Combos)
- FP, EX DP+P, QCF+P
- Works against all characters
- QCF+MP is easier to time than QCF+FP
- FP, EX DP+P, dash forward, QCB+HK
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |
Strategy
Matchups
Frame Data
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
Close LP | 30 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | O | O | O | - |
Close MP | 75 | 100 | 5 | 2 | 11 | 17 | +1 | +4 | 13 | 16 | 40 | X | O | O | - |
Close HP | 105 | 200 | 8 | 2 | 15 | 25 | 0 | +4 | 16 | 20 | 60 | X | O | O | - |
Close LK | 35 | 50 | 5 | 2 | 9 | 15 | 0 | +3 | 10 | 13 | 20 | X | X | X | - |
Close MK | 70 | 100 | 5 | 2 | 13 | 19 | -1 | +2 | 13 | 16 | 40 | X | O | O | - |
Close HK | 40*70 | 125*75 | 4 | 2*3 | ?? | 30 | -3 | +2 | ?? | ?? | 60*20 | X | X | O | 1st hit cancellable |
Far LP | 30 | 50 | 5 | 2 | 9 | 15 | 0 | +3 | 10 | 13 | 20 | O | O | O | - |
Far MP | 80 | 100 | 5 | 2 | 11 | 17 | +1 | +4 | 13 | 16 | 40 | X | X | O | - |
Far HP | 125 | 200 | 8 | 2 | 17 | 25 | 0 | +4 | 18 | 22 | 60 | X | X | X | - |
Far LK | 40 | 50 | 6 | 2 | 9 | 16 | 0 | +3 | 10 | 13 | 20 | O | X | X | - |
Far MK | 80 | 100 | 7 | 2 | 13 | 21 | -1 | +2 | 13 | 16 | 40 | X | X | X | - |
Far HK | 110 | 200 | 8 | 2 | 21 | 30 | -5 | -2 | 17 | 20 | 60 | X | X | X | - |
crouch LP | 30 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | O | O | O | - |
crouch MP | 70 | 100 | 5 | 2 | 14 | 20 | -2 | +1 | 13 | 16 | 40 | X | O | O | Low attack |
crouch HP | 100[70] | 200[150] | 6 | 4 | 22 | 31 | -8 | -4 | 17 | 21 | 60 | X | O | O | - |
crouch LK | 40 | 50 | 6 | 4 | 9 | 18 | -2 | +1 | 10 | 13 | 20 | X | O | O | Low attack |
crouch MK | 70 | 100 | 4 | 3 | 16 | 22 | -5 | -2 | 13 | 16 | 40 | X | O | O | - |
crouch HK | 100 | 100 | 6 | 3 | 18 | 26 | -3 | D | 17 | - | 60 | X | X | X | Low attack, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 6 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump up MP | 85 | 100 | 5 | 4 | - | - | - | - | - | - | 40 | - | - | - | - |
Jump up HP | 105 | 200 | 6 | 4 | - | - | - | - | - | - | 60 | - | - | - | - |
Jump up LK | 40 | 50 | 6 | 7 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump up MK | 80 | 100 | 6 | 3 | - | - | - | - | - | - | 40 | - | - | - | - |
Jump up HK | 100 | 200 | 7 | 3 | - | - | - | - | - | - | 60 | - | - | - | - |
Jump forward LP | 50 | 50 | 5 | 5 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump forward MP | 50*30 | 50*50 | 4 | 2*2 | - | - | - | - | - | - | 40*20 | - | - | - | (translate), 2nd hit pursuit property |
Jump forward HP | 100 | 200 | 5 | 3 | - | - | - | - | - | - | 60 | - | - | - | - |
Jump forward LK | 40 | 50 | 7 | 8 | - | - | - | - | - | - | 20 | - | - | - | - |
Jump forward MK | 70 | 100 | 7 | 4 | - | - | - | - | - | - | 40 | - | - | - | - |
Jump forward HK | 100 | 200 | 8 | 3 | - | - | - | - | - | - | 60 | - | - | - | - |
f+MP Overhead | 80 | 100 | 19 | 2 | 17 | 37 | -5 | 0 | 13 | 18 | 40 | X | X | X | Mid attack |
Dive Kick | 60 | 100 | 12 | - | - | - | - | - | - | - | 40 | - | - | - | Mid attack |
Focus Attack LVL 1 | 65 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | - | - | - | - |
Focus attack LVL 2 | 85 | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | - | - | - | - |
Focus attack LVL 3 | 150 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - |
Forward Throw | 70*70 | 150 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | Throw range 0.9 |
Back throw | 0 | 0 | 5 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | (translate), Throw range 0.9 |
Gohadoken LP | 70 | 100 | 17 | - | 41 | +2 | +6 | 10/20 | X | X | O | - | |||
Gohadoken LP charge | 60*60 | 100*50 | 17 | - | 41 | +2 | +6 | 10/10*10 | X | X | O | - | |||
Gohadoken MP | 70 | 100 | 17 | - | 41 | +2 | +6 | 10/20 | X | X | O | - | |||
Gohadoken MP charge | 60*60 | 100*50 | 17 | - | 41 | +2 | +6 | 10/10*10 | X | X | O | - | |||
Gohadoken HP | 70 | 100 | 17 | - | 41 | +2 | +6 | 10/20 | X | X | O | - | |||
Gohadoken HP charge | 60*60 | 100*50 | 17 | - | 41 | +2 | +6 | 10/10*10 | X | X | O | - | |||
Gohadoken EX | 70*70 | 100*100 | 17 | - | 55 | -12 | -8 | 0/0 | X | X | O | - | |||
Gohadoken EX charge | 60x2*60x2 | (100*50)*(100*50) | 17 | - | 55 | -12 | -8 | 0/0 | X | X | O | - | |||
Rush Punch LP | 120 | 200 | 16 | 4 | 28 | 47 | -6 | D | 25 | 10/20 | X | X | O | 4~13f invincible | |
Rush Punch MP | 130 | 200 | 17 | 4 | 33 | 53 | -6 | D | 30 | 10/20 | X | X | O | 5~19f invincible | |
Rush Punch HP | 140 | 200 | 20 | 4 | 38 | 61 | -6 | D | 35 | 10/20 | X | X | O | 8~27f invincible | |
Rush Punch EX | 100*60 | 100*50 | 17 | 4*4 | 72 | -5 | D | 0/0 | X | X | O | 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable | |||
Hurricane Kick LK | 60*20*40 | 100*25*25 | 7 | 2x3 | 97 | -70 | D | 10/20*10*10 | X | X | O | (translate), Pursuit property, 1st hit cancellable | |||
Hurricane Kick MK | 65*20x2*50 | 100*25x3 | 10 | 2x4 | 113 | -83 | D | 10/20*10x3 | X | X | O | (translate), Pursuit property, 1st hit cancellable | |||
Hurricane Kick HK | 70*20x3*55 | 100*20x3*40 | 13 | 2x5 | 135 | -102 | D | 10/20*10x4 | X | X | O | (translate), Pursuit property, 1st hit cancellable | |||
Hurricane Kick EX | 80*10x6*60 | 100*10x6*40 | 7 | 2x8 | 124 | -97 | D | 0/0 | X | X | O | (translate), Pursuit property, 1st hit cancellable | |||
Hurricane Kick LK(air) | 100 | 200 | 6 | 2x3 | - | - | - | 10/30 | - | - | - | - | |||
Hurricane Kick MK(air) | 110 | 200 | 6 | 2x5 | - | - | - | 10/30 | - | - | - | - | |||
Hurricane Kick HK(air) | 120 | 200 | 6 | 2x7 | - | - | - | 10/30 | - | - | - | - | |||
Hurricane Kick EX(air) | 140 | 200 | 6 | 2x7 | - | - | - | 0/0 | - | - | - | (translate) | |||
Demon Flip | 0 | 0 | - | - | - | - | - | 30 | - | - | - | - | |||
Demon Flip EX | 0 | 0 | - | - | - | - | - | 0/0 | - | - | - | 1~25f invincible, flies toward opponent | |||
Demon Flip Slide | 100 | 200 | 43 | 11 | 73 | -13 | D | -/30 | - | - | - | (translate), Low attack | |||
Demon Flip Focus | 0 | 0 | 4 | Until ground | - | - | - | -/30 | - | - | - | (translate) | |||
Demon Flip Kick | 80 | 100 | 12 | Until ground | - | - | - | -/20 | Forces stand | ||||||
Demon Flip Throw | 150 | 200 | 3 | 2 | - | D | D | -/20*10 | - | - | - | Throw range Light=1.15, Medium=1.25, Hard=1.35, EX=1.5 | |||
Counter P | 180 | 150 | 1 | 14 | 18 | 32 | - | - | 10/35 | X | X | O | (translate) | ||
Counter K | 180 | 150 | 1 | 14 | 18 | 32 | - | - | 10/35 | X | X | O | (translate) | ||
Counter EX | 150 | 150 | 1 | 14 | 18 | 32 | - | - | 0/0 | X | X | O | (translate) | ||
Kinjite Shoryuken | 85*40x5*60 | 0 | 11 | 3*2*3*3*2*3*4 | 90 | -89 | - | 0/0 | - | - | - | 1~12f invincible, Pursuit property, Armor break | |||
Shin Shoryuken | 128*195*195 | 0 | 11 | 2*3*3*2*3*3*2*4 | 124 | -123 | - | 0/0 | - | - | - | 1~11f invincible, Pursuit property, Armor break | |||
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |