User:Plastic Wrapp/sandbox

From SuperCombo Wiki
Revision as of 20:50, 2 February 2025 by Plastic Wrapp (talk | contribs)

Intermediate Combos Stand OFF Intermediate

Heavily features 663A 5A and other tight links. Not everything is necessary, but most are nearly vital for higher level Alessi gameplay.
Combo List
Combo Note
...663A, 5A, 5C xx 41236+C (mash)... 663A 5A is a 1-frame link and your most important conversion. Not necessary at a starting level, but do try to get some practice in.
...663A, 5A, 663A, 5A, 663A... (loop) Not recommended to do many times, unless between tandem cooldowns or to build meter to confirm into CC.
...2B, 663A, 5A, 5C xx 41236+C (mash)... Just to show 2B can be converted off of.
663C, 663A, 5A, S+5C xx s.63214+C... s.63214X outside of CC does not give guaranteed Alessi Mode combos, or even a single hit depending on the opponent. Useful in the corner, or if the opponent has a bad child mode.
663C, 663A, 5A, 5C xx 41236+C (mash)... Your most used combo starter and whiff punish. Can be confirmed into 5C, 2C, and much more.
663C, 663A, 5C xx 41236+C (mash)... 663A 5C is also a 1-frame link, same as 663A 5A. Used in the Hol grab punish on late techs and if 663A connects a bit too far.
663C, 663A, 5C xx 236+AA Your only methods to combo into a super outside of CC's. Good enough frame advantage. Instantly cancel 236+AA to combo it. Usually it's better to cancel into 214S however.


Intermediate Combos Stand ON Intermediate

Combo List
Combo Note
...s.66C (closest possible connect) [AB], cl.s.5C xx ]AB[ xx 214+S... Your most damaging combo starter. Only possible from the left side.
...j.s.A/B/C [AB], cl.s.5c xx ]AB[ xx 214+S... Useful for big guaranteed punishes in s.On. j.s.B is the most consistent starter.