During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen, your opponent literally cannot block, leading to unblockables.
By timing your assist at the cooldown of a blockstring, it can become unblockable, noted by the opponent "relaxing" their guard. Some characters, like Saki, have easier setups.
Tiger Knee Dash
exist
press 66966 to wave dash, it's outrageously fast, and greatly benefits slower characters like PTX or Tekkaman.
Baroque Snapshot
???
Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
By push blocking Air Bird Smash or Shichisei Senkukyaku, the glowing sphere from the startup will stay stuck on the character. Tagging in and out will cause it to get aggressively bigger.
Alex
Glitch
Conditions
Notes
Var Glitch
Alex needs partner alive
If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then j.C, followed by VAR Alex can get a slightly faster air dash dash, he can still perform Knee Smash or Power Bomb but that's about it, it can also make j.C safe on hit but that's much harder
Grounded Stungun Headbutt
Combo stungun headbutt into itself
Normally when using stungun headbutt, any additional normals will cause the opponent to go airborne, but for whatever reason, doing stungun headbutt followed immediately by another stungun headbutt will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second stungun headbutt but after that it's as if they never left the ground....spooky
Phantom Grab
get hit on the same frame as a powerbomb (?)
If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they were supposed to get grab, but also remember they aren't getting grabbed so they return to neutral...what a game!!!
Batsu
Glitch
Conditions
Notes
Tardy Dash
Blockstun
Dashing on the first frame of tardy counter then jumping gives Batsu a free action, allowing him to dash
If your opponent pushblocks 6C and Chun immediately does legs, the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponent cannot leave without wasting meter on crossover counter (if their assist is still alive)
Frank West
Glitch
Conditions
Notes
Infinite
6CGiant Swing
One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun
Kaijin no Soki
Glitch
Conditions
Notes
Animation Glitch
KO The opponent
Back throw the opponent, then use Finisher or Helm Splitter for a fun glitch
Megaman Volnutt
Glitch
Conditions
Notes
Magnet
Weapon switch forward5B
While in the corner use 3B Drill, weapon switch forward, then 5B. If your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?).
Morrigan
Glitch
Conditions
Notes
5C Cancel
Pushblock 5C
More of a knowledge check than anything, if you push block 5C, then Morrigan instantly recovers and from frame zero can do whatever
Roll
Glitch
Conditions
Notes
Instant Buff
Super Mop Up Turbo on a puddle
One of the other well known "glitches", Roll gets a damage increase from puddles but if you use Super Mop Up Turbo on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
Land the last hit of Scrap Android at the highest point possible
Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of Scrap Android at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG afterward.
Doronjo
Glitch
Conditions
Notes
In the beginning DHC
Being too efficient
If you perform In the beginning and immediately DHC, nothing happens, boyacky just never appears. I mean, yeah, safe DHC, but also I want my trash ball. Also, there seem to be some supers that cause it to come out faster during DHC?
Expanding Tree hitboxes
???
Tree seems to have a variating hitbox? RNG? Conditional? Sometimes it'll hit half-screen, and other times the opponent will be breathing in the fresh air with no danger. To a lesser extent, Tonzura Grab has the same quirk, grabbing people from half-screen, and other times completely whiffing despite the opponent staring him in the face.
Ippatsuman
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Joe the Condor
Glitch
Conditions
Notes
Cannot chip
Developers
Another well-known bug is that Condor cannot chip anyone. Of course, if he's willing to spend meter, he can, but that's not the point. At pixel kill, he's helpless if the opponent just turtles.
Catcus Bunker Animation
Developers
Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in-game unless you kill Roll or Zero with it.
Jun the Swan
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Karas
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Ken the Eagle
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Polimar
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Tekkaman
Glitch
Conditions
Notes
Space Knights whiff
Use Space Knights Formation on giants at a certain height
As if his level 3 isn't already garbage, Space Knights Formation will whiff on HIT if used on a giant at a certain height. To be fair, I'm sure Capcom didn't anticipate the attack being able to hit so high, but man...
Tekkaman Blade
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Yatterman 1
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
Yatterman 2
Glitch
Conditions
Notes
Yatter Escape
Perform Super Passion, hold C, opponent uses their Super, let go of C during super Flash
What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game. You can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone.
Gold Lightan
Glitch
Conditions
Notes
Still searching for mysteries
Mysterious
So mysterious even we don't know
PTX-40A
Glitch
Conditions
Notes
Blockable unblockables
Spacing
Either the missiles are a bug or this is. If PTX launches a missile, it's utterly unblockable... unless you stand at full screen, or stand at his foot, then it's not... for some reason.