- Note - All input notation is oriented from P1 side, remember to invert inputs if playing on P2.*
Normal Hit
Starter |
Damage |
Notes
|
  , AS + /  / : /   |
55 / 46 / 64 / 53 |
If no Ukemi / Gives Red Rose / White Rose / Ringout / 50/50 Oki
|
  , RRP AS + |
87 |
If no Ukemi
|
  , WRP AS    |
74 |
If no Ukemi
|
  , AS  |
60 |
If Ukemi / Gives 50/50 Mixup Oki
|
  ,  /   |
13 / 17 |
Gives White Rose on Hit
|
  ,     |
12 |
Gives AS Mixups
|
  , WRP CE / PRP CE |
43 / 58 |
Round Closer or for 35% GD restore
|
FC  (Delay) CH, FC  + |
27 |
|
  , iFC  + , FC 2A+B |
49 / 48 |
Gives 2 Red Rose
|
RRP     ,    |
80 |
|
RRP     ,  ,     |
71 |
Gives AS Mixups
|
RRP     , PRP    ,    |
94 |
|
RRP     , PRP CE |
108 |
Steals 1/4 Meter, Restores 35% GD
|
 ,   |
41 |
Gives 1 Red Rose
|
3B, 6K6, AS KK |
47 |
Gives 50/50 Oki
|
3B, 6K6, AS KB |
? |
Gives White Rose, extends to B on 4th Rose
|
 ,     |
45 |
Gives White Rose / Retreats
|
 , RRP    |
54 |
|
3B, WRP 6K6 KBB |
62 |
Gives LP Mixups
|
3B, WRP 214B, AS KBB |
69 |
Gives LP Mixups
|
3B, 236A+B+K SC, RRP 4BB |
64 |
Gives SC
|
3B, 236A+B+K SC, WRP LP A |
73 / 75 |
Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH)
|
  , FC  + |
46 |
Gives 1 Red Rose
|
3bA, AS KB |
44 |
If no Ukemi / Gives White Rose
|
3bA, WRP AS KBB |
56 |
if no Ukemi / Gives LP Mixups
|
3bA, RRP AS A+B |
64 |
If no Ukemi
|
3bA, quick step 6AA6, AS KB / KBB / A+B |
54 / 56 / 56 |
If Ukemi Gives Wihte Rose / Red Rose
|
3bA, quick step 66A |
51 |
If Ukemi
|
 , FC  + |
29 |
Gives 1 Red Rose
|
1B, 4(B+K) |
20 |
If no Ukemi / Gives White Rose (Safer on whiff)
|
1B, AS KB |
25 |
If no Ukemi / Gives White Rose
|
1B, 44AB, LP K, BT B+K6, KB / KBB / KK |
52 / 55 / 53 |
If Ukemi
|
1B, 6AA6, A+B / KB |
46 |
If Ukemi and a bit safer on no Ukemi
|
1B, RRP 4BB |
45 |
|
1B, 236A+B+K SC |
41 |
Gives SC / Oki for Mixups
|
 ,   : |
48 |
Gives 1 Red Rose
|
 ,     |
38 |
Gives 1 Red Rose, leads into AS mixup
|
|-
|RRP 666BA, 4BB || 65 || Optimal i16 punish with RRP
|-
|RRP 666BA, 3A, 6BB6 || 57 || Gives AS Mixups
|-
|RRP 666BA, AS KB || 49 || If no Ukemi (can hit back / left but loses to right usually) / Gives White Rose /
|-
|RRP 666BA, PRP 214B, 4BB || 82 || Optimal i16 punish
|-
|RRP 666BA, PRP CE || 93 || Steals 1/4 Meter / Restores 35% GD
|-
|WRP 214B, FC 2A+B || 40 || Gives Red Rose
|-
|WRP 214B, PRP 4BB || 59 ||
|-
|WRP 214B, 236A+B+K SC || 56 || Gives SC / Oki for Mixups
|-
|9B, FC 2A+B, 2A+B / AS KB || 38 || If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose
|-
|9B, 4A / 6(A) || || Can Catch some Ukemi's * Needs further testing
|-
|9B, FC 2A+B, 2A+B / AS KB || 38 || If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose
|-
|9B, 4A / 6(A) || || Can Catch some Ukemi's * Needs further testing
|-
|22B, 66B+K6, WRP AS KBB || 56 || Gives LP Mixups
|-
|22B, Delayed WRP 214B, AS KBB || 58 || Gives LP Mixups
|-
|22B, 66B+K6, RRP AS A+B || 67 ||
|-
|22B, Delayed! 236A+B+K SC, RRP 4BB || 53 || Gives SC
|-
|44B, BA || 49 || Gives +6 Mixups / Char Specific 1B range
|-
|PRP 44B, 214B, FC 2A+B / PRP 4BB || 62 / 78 || Gives Red Rose
|-
|WRP 44B, WRP CE || 76 || Restores 35% GD
|-
|PRP 44B, PRP CE || 94 || Steals 1/4 Meter / Restores 35% GD
|-
|6K6, AS (B) 37 Gives Parry / Stance Mixup
|-
|6K6, AS KK 37 Not sure what to do with oki yet
|-
|6K6, AS KB / KBB / K:A 27 / 44 Gives White Rose / Ringout
|-
|WRP 6K6, WRP AS KBB 50 Gives LP Mixups
|-
|RRP 6K6, AS KK, RRP 4BB 59 If no Ukemi / Other mixups if they do Ukemi
|-
|6K6, 236A+B+K SC 51 Gives SC / Oki for Mixups
|-
|44K, 66B+K6, AS A+B / KB / KK / K:A 53 / 45 / 50 / 58 Gives Red Rose / White Rose / 50/50 Oki / Ringout
|-
|Running K, 4BB || ||
|-
|A+B, 4B || || if no Ukemi / Force Block the Rose
|-
|6A+B, 3A, 6BB6 58 Gives AS Mixups
|-
|6A+B, 666B LP K, BT B+K6, AS A+B / KB 72 / 70 Gives Red Rose or White Rose
|-
|6A+B, 666B LP K, BT B+K6, AS G, FC 2A+B 71 Gives Red Rose / Different Oki
|-
|6A+B, 666B LP K, BT B+K6, AS KK 71 Gives 50/50 Oki
|-
|6A+B, 666B LP K, BT B+K6, AS K:A 73 Right Side Ringout
|-
|WRP 6A+B, WRP AS KBB 74
|-
|WRP 6A+B, 666B, WRP 214B, AS KBB 80 Gives LP Mixups
|-
|RRP 6A+B, RRP AS A+B 88
|-
|RRP 6A+B, RRP / WRP / PRP CE 102 / 90 / 110 * See 666B, B+K / 8B+K / 2B+K SC
|-
|6a+bA, AK 39 Ends +4 & Leaves Opponent BT
|-
|6a+bA, AAA 44
|-
|RRP 6a+bA, RRP AAA 46 Ends +8
|-
|6a+bA, 6BB6 34 Gives AS Mixups
|-
|WRP 6a+bA, WRP CE 69 Restores 35% GD
|-
|PRP 6a+bA, PRP CE 87 Steals 1/4 Meter / Restores 35% GD
|-
| Close Hit 8A+B, FC 2A+B 40 Gives Red Rose
|-
|Close Hit 8A+B, FC 2A+B, FC 2A+B 49 if ukemi traps / Gives 2 Red Rose
|-
|4(B+K), AA / AK 13 / 17 Gives White Rose on Hit
|-
|4(B+K), 6BB6 12 Gives AS Mixups
|-
|WRP 4(B+K), WRP CE / PRP CE 44 / 58 Round Closer or for 35% GD restore
|-
|BT B+K6, any AS Ender A+B / K / B / A Take roses if you don't have them from AS A+B / KB Enders
|-
|BT B+K6, Front Hit Front HIt, CE will turn you and catch them falling, Char specific, mostly favors i12 CE
|-
|44A+B, AS KB / KK / K:A 69 / 77 / 89 Gives White Rose / 50/50 Oki / Ringout
|-
|WRP 44A+B, WRP AS KBB 98 Gives LP mixups
|-
|RRP 44A+B, RRP AS A+B 116 If no Ukemi
|-
|RRP 22B+K6, RRP AS BBB 68 Gives 4BB follow up if no Ukemi
|-
|WRP 22B+K6, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP 76 / 75 Gives Red Rose / LP Mixups
|-
|PRP 22B+K6, PRP AS (B), MP BBB, 4BB 82
|-
|22b+kG, SE B, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A 57 / 55 / 56 / 57 Gives Red Rose / White Rose / 50/50 Oki / Ringout
|-
|SC 22b+kG, SE B, 4B, 6BB:BB 78 Gives 2 Red Roses
|-
Counter Hit
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Okizeme
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Example |
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Example
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Example
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Lethal Hit
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Wall Combos
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Ring Out
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Reversal Edge
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Soul Charge
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