Add to Input Buffer section:
Input Buffer Before and After Landing
- Rule
You cannot cancel your landing recovery with both the same command button AND the same input buffer -- that you did just before landing.
Double button presses do not count: they just motion store and do not trigger any special/super.
- Explanation
Air and ground share the same input buffer.
Input buffers for air moves can be done on the ground, and vice-versa.
If the command you do doesn't exist where you are at currently, you will just get a normal coming out.
So what happens is that a special/super command ending in a single button will still trigger that command, even if it doesn't execute.
(For example, doing Tizoc Air 236A on the ground.)
And you won't be able to cancel the landing recovery with just that same button (using that same command buffer and button).
That is, you can't cancel the landing recovery with the input of the special/super you already did just before -- you already triggered that same special/super.
You'd have to re-enter both that same command buffer and button to do that.
Otherwise, you can use that same buffer, but do a special/super with a different button. Or you can add to that buffer, like doing super after the first QCF in the air.
Double button inputs motion storing will not trigger the special/super, even thought the normal comes out just the same. That's why you're able to to put out the same normal before canceling landing recovery with the special/super associated with that normal. So you can end special/super input with A+D in the air and cancel landing recovery with A. You can do the same special/super in the air and on the ground, ending in the same button, but they have to be different input buffers.
Different characters have different input buffer command priorities.
Ground and air move input buffers can overlap, and if the priority is not set, then the game won't decide and just output a normal.
Things to try:
- reversal throw tech out of near empty jump.
- can you reversal throw tech out of a jump/hop attack?
- can you reversal throw out of near empty jump?
- Can you reversal throw with a separate button press out of jump/hop attack landing recovery?
Attacking Before and After Your Empty Jump Landing
For an empty jump, if you try to input an attack on the 1st landing frame and the airborne frames before, you land as if you've done that jump normal used and go through that normal's landing recovery.
For an empty jump, the window to input a special/super/TOP attack on the ground is the 2nd landing frame onward.
If you try to input a special/super/TOP attack on the 1st landing frame and the airborne frames before, you land as if you've done that jump normal used and go through that normal's landing recovery.
Either way, if you are within the window, you reversal out of landing recovery with the normal button used.
This way, you can reversal normal, throw, or throw tech.
Normals, throws, backdash/dash can be input mid-air before landing;
unlike special/super/TOP attack.
Attacking After Your Jump/Hop Attack Landing
After doing a jump/hop attack, the window to input a special/super/TOP attack on the ground is to cancel landing recovery on the 2nd landing frame onward.
If you try to input a special/super/TOP attack on the 1st landing frame and the airborne frames before, it doesn't come out. If you are within the window, you reversal out of landing recovery with the normal button used.
You can reversal out of landing recovery with a normal, throw, or throw tech.
Normals, throws, backdash/dash can be input mid-air before landing;
unlike special/super/TOP attack.
Attacking After Your Air Hit Landing
After you get hit in the air, the window to input special/super/TOP attack is 2nd landing frame onward. That way you exit air hit landing recovery with a reversal.
If you try to input a special/super/TOP attack on the 1st landing frame and the airborne frames before, it doesn't come out. If you are within the window, you reversal out of air hit landing recovery with the normal button used.
You can reversal out of air hit landing recovery with a normal, throw, or throw tech.
Normals, throws, backdash/dash can be input mid-air before landing,
unlike special/super/TOP attack.
Attacking Before and After Air JD Landing
Attack after JDing, you'll have the same situation as doing a jump attack or trying to attack just before empty jump landing.
Otherwise, you can just land and be able to reversal out of air JD landing recovery.
After you air JD, the window to input special/super/TOP attack is 2nd landing frame onward.
That way you exit air hit landing recovery with a reversal.
On the 1st landing frame and the airborne frames before, you land as if you've done that jump normal and go through that landing recovery. And if you are within the window, you reversal out of landing recovery with that normal.
You can reversal out of air JD landing recovery with a normal, throw, or throw tech.
Normals, throws, backdash/dash can be input mid-air before landing,
unlike special/super/TOP attack.
In summary:
Normals, throws, backdash/dash can be input mid-air before landing and reversal out.
Specials/Supers cannot be done in mid-air and reversal out.
Looks like they can only be reversaled out of the last 2F of air hit or air JD landing recovery.