Yuki (NGBC)

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Introduction

Moves List

Normal Moves

Throws

Fire Suplex b/n/f+ CD near enemy.

Command Moves

Mutation Combination f+ A; df+ C; b+ B; f+ D

Dogou Sou Ken close standing C; f+ C

Special Moves

Beast Buster

qcf+ A/C

Fast-moving, invisible fireball projectile. Can crouch under it, the projectile is totally invisible, When powered up with the A-version Memory Card Slash, he fires 3 projectiles in a row.

Submarine Screw

dp+ A/C

Yuki strikes diagonally upwards, with a streaking fiery light. This move might serve as anti-air, When powered up with the C-version Memory Card Slash, YUKI TURNS INTO A GLOWING BLUE VERSION OF DUKE EDWARDS AND DOES THE REAL SUBMARINE SCREW. This move now has priority, invincibility, and does good damage.

Bakuretsu Ken

qcb+ A/C

Yuki travels quickly forward and performs an electric punch. Keep in mind that, unlike other horizontal dashing moves like Terry's Burning Knuckle, Yuki is vulnerable when he travels forward, until the end where he delivers that punch.

SENGOKU Denshou

hcb+ B/D

Riding Hero

mid-air qcb+ A/C

Raijin Ken

mid-air qcb+ B/D

Yuki disappears, and when he reappears on the ground directly below, a lightning bolt instantly strikes.

Fire Suplex Hold

hcb,f+ A/C when up close

This move can only be performed after you've done the Start(L1)-version Memory Card Slash. He does what looks like the regular Fire Suplex, but then he holds you there and grinds you into the ground for more damage

Memory Card Slash d,d+ A/B/C/D/Start(L1 on PS2)

Yuki creates a small flash of light, which charges up certain special moves. You are vulnerable when performing Memory Card Flash, so be careful. Memory Card Flash only works once and may wear off over time, so if you do a powered-up special move or if you wait too long, you'll have to perform that particular Memory Card Flash again. You can store multiple power-ups of different types (such as one A-version power-up and one C-version power-up).

Super Attacks

The Basics

Advanced Strategy