User:Spabobin/sandbox4

From SuperCombo Wiki

Table showing the blockstring gap when doing a cancellable normal into Drive Rush on block, followed by another normal.

I left off normals that could never be useful in this context, like doing immediate 3MK Slide after the Drive Rush. If a character has a ton of command normals or cancellable normals, a table like this might get too large. It might be worth omitting light normals that are minus on DR Cancel.

Color-coding: true blockstrings (green), frame traps that lose to reversal (yellow), 4f gap with potential trade combo (orange). If the colors make it look too ugly, something different could be done.

Ideally there would be a template to make this much more compact on the actual strategy page, and to automatically apply any colors/bold text etc depending on the value (but I'm bad at making templates)


Using Kimberly as an example:


Drive Rush Cancel - Blockstring Gaps
5LP 5MP 5HP 5LK 5MK 5HK 2LP 2MP 2HP 2LK 2MK 2HK 4HK 6HK
5LP~DR 7 8 11 7 10 14 6 8 10 7 9 10 24 29
5MP~DR 0 0 0 0 0 3 0 0 0 0 0 0 13 18
5HP~DR 0 0 0 0 0 1 0 0 0 0 0 0 11 16
5LK~DR 4 5 8 4 7 11 3 5 7 4 6 7 21 26
5MK~DR 0 0 2 0 1 5 0 0 1 0 0 1 15 20
2LP~DR 7 8 11 7 10 14 6 8 10 7 9 10 24 29
2MP~DR 0 1 4 0 3 7 0 1 3 0 2 3 17 22
2HP~DR 0 0 1 0 0 4 0 0 0 0 0 0 14 19
5MP~HP~DR 0 0 2 0 1 5 0 0 1 0 0 1 15 20





Make a template for this table if it's useful for the Strategy pages:


Knockdown KD Adv. Oki/Notes
236K~MK
(Run~Slide)
+39
(OD: +47)
(Juggle: +47)
Great corner carry while keeping close to opponent
  • Forward Dash x2 for great oki anywhere
  • 5MP~HP into slightly delayed Slide gives a Safe Jump setup
214K
(Bushin Senpukyaku)
+33/33/32/21
(L/M/H/OD)
No midscreen oki, but can manually time corner oki
  • Good corner carry and a consistent juggle ender
  • Slightly better KD Adv. when used as an anti-air
Lv.3 Super/CA HKD +16 Immediate Drive Rush can give strong oki anywhere on screen
  • Otherwise, Kimberly can walk slightly into a max range poke (weak oki)