Feint Reversal Timing:
You can jump or hop on the first frame after the minimum feint frames.
But for other actions, you don't have the same reversal timing (see #Timing_For_Reversals) as with other recoveries.
The earliest to complete commands for the following
to execute after a feint or feint cancel:
- Normals, evasion attacks, forward dash step, backdash, super jump, special, T.O.P. attack, super
- 1F before the end of the minimum feint frames
- 1F after minimum feint frames
- (2F window)
- Forward dash run, Freeman forward dash step
- 1F-4F before the end of the minimum feint frames
- 1F after minimum feint frames
- (5F window)
- When doing a feint, you cannot end the feint at the minimum feint frames
by holding that same feint direction through the feint animation. Just holding the direction doesn't end your feint into either walk forward or crouch, you have to do an action or other direction:
- Forward feint can be ended with any other direction.
- Down feint can be ended with any other direction besides down-foward.
Similarly, when doing a feint cancel,
if you are holding a feint direction the frame before the normal button is pressed,
you cannot end the feint cancel at the minimum feint frames
by holding that same feint direction through the feint animation.
Just holding the direction doesn't end your feint cancel into either walk forward or crouch, you have to do an action or other direction:
- Forward feint can be ended with any other direction.
- Down feint can be ended with any other direction besides down-foward.
Other considerations:
- You can only end with the same direction as the feint direction
immediately after the minimum feint frames.
- There's a slight difference with reversal timing of dash step.
You can only complete the dash step immediately after the minimum feint frames.