< SSBM
A Gecko Code is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a Centralized Archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes.
It should be noted that these codes may or may not cause Desyncs when playing Online. Use with Caution!!
The Format of Gecko Codes is as follows:
$Example Code Name [Author 1, Author 2, etc.] *Description of the code's purpose 01234567 89ABCDEF ... 01234567 89ABCDEF
For a tutorial on how to use Gecko Codes,visit this YouTube video
Collision Bubble Visualization Codes (Hitbox/Hurtbox/Sheildbox)
$Hitboxes Always On [UnclePunch] *Activates Display of Collision Bubbles and Character Models C2068C6C 00000002 38600003 987F21FC 60000000 00000000
$Display Ungrabbable Hurtboxes [UnclePunch] *Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow C200A284 00000006 2C060000 40820024 801C0048 2C000000 40820018 4800000D 7C6802A6 48000010 4E800021 AB27FF80 80630000 00000000 0406AE00 60000000
$Hitbox Color Darkens Based On Damage [UnclePunch] *The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear C2009FA4 00000010 C0A3000C 48000069 7CA802A6 C0C50000 C0E50004 C1050008 FC054040 4180000C 38C00000 48000038 FC053840 4181000C C1050000 4800001C ED083828 ECA53828 ECE73828 ED064024 ED050232 ED064028 FCA0401E D8A1FFF4 80C1FFF8 38AD8000 98C50001 98C50002 48000014 4E800021 43580000 40A00000 41900000 00000000
$Colored Hitbox IDs [UnclePunch,NeilHarbin0] *Hitboxes will display as a certain color depending on the Hitbox ID *ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple C2009FA4 00000007 4800001D 7CA802A6 1CD90004 7CC5302E 38AD8000 90C50000 48000018 4E800021 FF313180 7CFC0080 00FFFF80 9600FF80 60000000 00000000
$Reverse Hitbox Draw Order [UnclePunch] *0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top). 04080600 3b200003 04080628 3B39FFFF 0408062c 2C190000 04080630 3B5AFEC8 04080634 4080FFD8
$Hitbox Displays Do Not Interpolate (1.02) [Magus] *Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display. *Hitboxes still Interpolate in practice. 0400A008 80E3004C 0400A00C 80030050 0400A018 80030054
$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch] C205FE30 00000008 2C040000 41820030 A1040000 2C080004 40820024 8104002C 890821FC 550807BD 41820014 3D808006 618C1D40 7D8903A6 4E800420 3B830000 60000000 00000000
$Disable Vulnerable Hurtbox Display (1.02) [Achilles] *Character Models still enabled *hitboxes, invulnerable, & intangible hurtboxes display is still enabled *Intangibility granted by specific attacks Do Not Display *Shieldboxes still enabled 040806F0 38000000
$Disable Intagible & Invulnerable Hurtbox Display *Character Models still enabled *hitboxes, vulnerable hurtboxes display is still enabled *Intangibility granted by specific attacks still display *Shieldboxes still enabled 04080764 38000000
$Disable Hitbox Displays *Character Models still enabled *invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled *Shieldboxes still enabled 04009f54 4e800020
$Always Display Hitboxes Only [Altimor] *Character Models still enabled *All Hurtboxes Disabled *Shieldboxes disabled 040805FC 60000000 04080638 480001D4