- Deals massive damage and stun
- Constant and hard to break armor
- All normals deal chip damage
- Standing kick normals are overheads
- MP throw can stun/loop
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- Slow, even his SJ and jump have some kind of short delay.
- Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
- ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
- Size and weight make him a combo dummy, the dumbest things work on him
- Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
- Doesn't gain meter during element swords or shadows
- Doesn't really build meter all that easily unless you're touching them
- RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter
- Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either.
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