Pokken Tournament DX/Attack Interactions

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Pokken Tournament DX

Introduction

A core part of Pokemon's appeal has always been the interaction of its systems, and while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise. Pokken uses 3 main systems to handle attack interactions: The Attack Triangle, Move Heights, and Priority.

The Attack Triangle


Pokken Attack Triangle.PNG.png

Every attack in Pokken Tournament DX can be divided into one of three types: Normal Attacks, Counter Attacks, or Grab Attacks. In the event of a collision between two attacks of different types, each attack has a type that it beats and a type that it loses to. The image above displays which attack types beat and lose to each other in what is known as the Attack Triangle. Though this system seems easy to compare to a volatile game of Rock-Paper-Scissors, the use of each attack type carries different amounts of inherent risk. Below are descriptions of each attack type and the specifics of their interactions with other types.

The way one chooses to interact with the Attack Triangle is the source of a great deal of emergent gameplay and player expression. Some players, like Wingtide, lean into the Attack Triangle's volatility, picking characters like Machamp or Garchomp with supports like Mew or Victini in order to maximize their reward for each correct guess. Others seek to maximize consistency, players like Wise or Shadowcat who use the tools of characters like Sceptile, Braixen and Darkrai with supports such as Yveltal and Mimikyu to create situations that are impossible to escape, eliminating variance and guaranteeing victory. Most players fit somewhere between these two extremes, but one must learn the rules in order to decide if and how to break them.
Critical Hit
When an attack collides with another attack that it beats according to the Attack Triangle, that attack will cause what is known as a Critical Hit. Universally, a Critical Hit increases the damage of the initial hit by 20%, and all hits afterwards in a combo by 10%. Additionally, some attacks have additional hitstun or alternate hit effects, such as launching the opponent, when those attacks are used to score a Critical Hit.

Normal Attacks

Normal Attacks are by far the most common of the three attack types. While some characters have only one Counter Attack and one Grab, everyone has a wealth of different normals across both phases. A character's normals can serve vastly different functions, but some normals have universal traits. For example, every character's 5Y can cancel into any of their Pokemon Moves, every 8Y serves as a universal anti-air, and every 8X Throw Blasts. Every character can also convert a hit from at least a few of their Normal Attacks into a damaging combo, something not guaranteed for the other types. Normal Attacks lose to Counter Attacks by getting armored, and beat Grab Attacks by Throw Teching or Throw Crushing them(see Grab Attacks).

Counter Attacks

A Counter Attack is any attack that has Counter Armor during a portion of its duration, usually during the startup. Each character has a universal Counter Attack that can be charged to deal additional damage and Pierce, a special trait that lets some attacks break through Counter Armor. Universal Counter Attacks can also be cancelled with a dash in any direction by tapping in that direction and pressing R. The Counter Attack Dash Cancel (or CADC for short) is a cornerstone of the neutral game and has a number of uses, from getting a better punish on Normal Attacks to assessing and then escaping a bad situation. Combos from Counter Attacks are rarely possible all of the time, and usually require the attack to be charged or a Critical Hit. Counter Attacks lose to Grab Attacks by getting grabbed, and beat Normal Attacks by armoring through them.

Grab Attacks

Grab Attacks normally net the least reward of the three attack types. Universal Grab Attacks are either i11 or i15, generally ranking among a character's fastest options, but do relatively low damage and immediately Phase Shift. Command grabs attached to Pokemon Moves with unique effects are present on a few characters, but command grabs that can convert into combos are reserved for characters designed to have especially potent offense. Grab Attacks beat Counter Attacks by grabbing them, but the way Grab Attacks interact with Normal Attacks is a bit more complicated.

Throw Tech, Throw Crush, and Throw Blast

When a player attempts to grab an opponent performing a Normal Attack, the opponent will flash red and one of two things will happen:

  1. A Throw Tech- Both players are sent reeling backward in an animation similar to a clash. While this animation lasts 30F for both players, the one who attempted the grab is usually at disadvantage.
  2. A Throw Crush- The grabbed player's Normal Attack keeps going, landing a Critical Hit. Most Normal Attacks have a Throw Crush Frame, which refers to the first frame of the attack's startup where it will Throw Crush when Grabbed. Grabbing a Normal Attack before this frame will cause a Throw Tech. If a Normal Attack can Throw Crush on Frame 1, then that attack Throw Blasts. A Normal Attack without a Throw Crush Frame, such as most normal Burst Attacks and followup normals, can be grabbed freely at any point during its startup.

Height


Every attack in Pokken is assigned one of eight possible heights. The five standard ones consist of Low, Mid Low, Mid, Mid High, and High. There are also three rarer heights: Special Mid, Ground Only, and Air Only. Some attack heights can be avoided by universal options, such as jumping, and many attacks have invulnerability against certain heights. Because Pokken's blocking covers both High and Low attacks, this height system is used mostly for balancing. For example, both of Machamp's Special Cancelable normals in Duel Phase are Highs. Though he has fast Lows and Mid Lows available, 2X is his fastest attack of either height that converts into a combo, and 2X has great range in return for being unsafe on block. This means that Machamp's pressure is susceptible to being ducked up close, and susceptible to being jumped from farther away, which is a weakness he couldn't have if he were in another game.

Priority


While the all-important Attack Triangle determines the interactions between attacks of different types, a system of priority determines the interactions between attacks of the same type. Two different kinds of attacks, projectiles and strikes, abide by their own system of priority that works a bit differently. These are separate systems, and in most cases, strikes and projectiles do not interact.

Projectile Priority


Each of the game's projectiles have a priority value from 1-9. If two projectiles clash, they will destroy eachother if they have the same priority, and if they don't, the projectile with the higher priority will destroy the weaker one. Projectiles can also have 3 special priority values. If their priority is listed as "None", they pass through and do not interact with other projectiles. Projectiles with "S" priority will destroy projectiles with a number value, and pass through other "S" and "None" projectiles. The most powerful projectiles have a priority of "S+". "S+" projectiles work similarly to "S" projectiles, except for the fact that the latter can be destroyed by projectile clearing assists such as Pachirisu and Whimsicott, but "S+" projectiles ignore such effects.

Strike Priority


Each strike has a priority value from 1-6. When two strikes clash and have equal priorities or priorities within 1 of eachother (i.e. two priority 4 strikes or a 4 strike and a 5 strike), both players will be sent reeling back. However, in the latter case, the player who used the higher priority strike will recover from this animation 10 frames faster than their opponent. If two strikes clash and one has a priority of at least 2 more than the other, the strike with the higher priority will win outright. Strikes can also have a special kind of priority, labeled "BA". Strikes with this priority will never clash, always beating out whatever strike is in their way.

There are some strikes that destroy projectiles during their active frames. Regardless of their own priority, these strikes will delete all projectiles with priorities from 1-9, but will have no effect on projectiles with "None", "S", or "S+" priority.

Other instances such as Scizor's Hover Dash, Pachirisu, and Whimsicott are also capable of destroying projectiles.

Duel Phase Projectile Invincible Moves


Blaziken
8A Sky Uppercut Invincible on frame 1
8[A] Sky Uppercut Invincible on frame 1
Pikachu Libre
5A Double Team Invincible on frame 5
Machamp
2X~R Invincible on frame 1
Weavile
5A Agility Invincible on frame 1
Garchomp
6A Dig Invincible on frame 9


Scizor's Field Phase Hover Dash


Darkrai
nY
j.Y
fY (Puddle)
Blaziken
nY
sY
fY
j.sY
nA Heat Wave
Pikachu
nY
sY
fY
j.Y
Lucario
nY
sY
fY
j.[A] Aura Sphere: Midair Charge
Gardevoir
nY
sY
j.A
bAYY Energy Ball: Diffuse
Pikachu Libre
nY
sY
bY
j.Y
Scizor
nY
sY
bY
j.Y
Aegislash
nY
fY (Un-Enhanced)
Shield Form nY
Croagunk
nY
sY
j.Y
nA Poison Sting
nAA Poison Sting
j.A Gunk Shot: Rock
Sceptile
nY
n[Y]
j.Y
j.Y (Leaves)
nAA Bullet Seed
j.A Leech Seed
j.A Leech Seed: Growth
Gengar
j.Y Level One
Decidueye
]Y[
nY
sY
j.Y
Soaring Stance Y
Machamp
nY
sY
bY
Braixen
nY
sY
bY
b[Y]
j.Y
nA Psybeam (Un-Enhanced)
bA Fire Blast: Fireball (Un-Enhanced)
Empoleon
nY
sY
fY
j.Y
Slide Y
5AA Rock Smash (Pebbles)
Blastoise
nY
sY
bY
j.Y (Start Up)
j.Y (Travel)
Shell Fortress Stance Y
Mewtwo
nY
sY
j.Y
j.A Focus Blast (Everything but the first hit)
j.A Focus Blast: Charge (Everything but the first hit)
Chandelure
nY
sY
bY
j.A Incinerate
j.A Incinerate (Puddle)
Suicune
nY
sY
]A[ Icy Wind Level One
]A[ Icy Wind Level Two
]A[ Icy Wind Level Three
Weavile
nY
sY
fY
bY
j.AB Icicle Crash: Jump
Charizard
sY
Garchomp
nY
sY
j.Y
j.[Y] (Initial launch)
Shadow Mewtwo
nY (Un-Enhanced)
sY (Un-Enhanced)
bY (Un-Enhanced)
j.Y
Support Pokemon
Emolga


Scizor's Duel Phase Hover Dash


Darkrai
2X Rift
4X Rift
5X Rift
6X Rift
8X Rift
j.X Rift
Blaziken
5A Heat Wave
Lucario
8Y
j.[A] Aura Sphere: Midair Charge
Gardevoir
8Y
j.Y
4AYY Energy Ball: Diffuse
Croagunk
6Y: Rock
6Y: Bomb
5A Poison Sting
5AA Poison Sting
j.A Gunk Shot: Rock
Sceptile
5AA Bullet Seed
j.A Leech Seed
j.A Leech Seed: Growth
Decidueye
8X
8A Smack Down (Magnemite
Braixen
4Y
4[Y]
j.Y
4A Fire Blast: Fireball (Un-Enhanced)
5A Psybeam (Un-Enhanced)
Empoleon
j.Y
Reverse Slide Y
5AA Rock Smash (Pebbles)
Blastoise
Non-Burst j.Y
Mewtwo
j.A Focus Blast (Everything but the first hit)
j.[A] Focus Blast: Charge (Everything but the first hit)
Chandelure
j.A Incinerate
j.A Incinerate (Puddle)
Suicune
j.Y
5X
6X
]A[ Icy Wind Level One
]A[ Icy Wind Level Two
]A[ Icy Wind Level Three
Weavile
j.AB Icicle Crash: Jump
Support Pokemon
Emolga


Field Phase Pachirisu Nullifications


Darkrai
]Y[
nY
sY
fY
bY
j.Y
j.sY
j.fY
b[X] (Mirror)
b[X] (Jaws)
bA Nasty Plot
nA Dark Pulse
Blaziken
nY
sY
fY
j.Y
j.sY
nA Heat Wave
Pikachu
nY
sY
fY
fY
bY
j.Y
4A Electro Ball
5A Thunderbolt
5[A] Thunderbolt: Charge
Lucario
nY
sY
fY
j.Y
nA Aura Sphere Level One
nA Aura Sphere Level Two
nA Aura Sphere Level Three
Burst nA Aura Sphere Level One
Burst nA Aura Sphere Level Two
j.A Aura Sphere: Midair
j.[A] Aura Sphere: Midair Charge
Gardevoir
nY
sY
fY
f[Y]
bY
b[Y]
j.Y
bAY Energy Ball
bAYY Energy Ball: Diffuse
bAX Psychic
nA Psyshock
j.A Magical Leaf
Pikachu Libre
nY
sY
bY
j.Y
fA Discharge
f[A] Discharge Charge
Scizor
nY
sY
s[Y]
bY
j.Y
j.[Y]
nAA Swords Dance: Followup
fAA Metal Claw: Followup
Aegislash
nY (Un-Enhanced)
nY (Enhanced)
fY (Un-Enhanced)
Shield Form nY
Shield Form bA Sacred Sword (Mist)
Croagunk
nY
sY
f[Y]: Bomb
bY
b[Y]
j.Y
nA Poison Sting
nAA Poison Sting
nAAA Poison Sting
j.A Gunk Shot: Rock
j.A Gunk Shot: Bomb
j.A Gunk Shot: Self Destruct
j.A Gunk Shot: Sludge
j.A Gunk Shot: Sludge Pool
j.A Gunk Shot: Tornado
j.A Gunk Shot: Boulder
Sceptile
nY
sY
fY
j.Y
j.Y (Leaves)
nAA Bullet Seed
j.A Leech Seed
Gengar
nY
sY
j.Y Level One
j.Y Level Two
j.Y Level Three
]A[ Sludge Bomb
bA Shadow Punch
b[A] Shadow Punch
5A Shadow Ball
5[A] Shadow Ball: Charge
j.A Astonish
Decidueye
]Y[
nY
sY
j.Y
Soaring Stance Y
]A[ Feather Dance
5A Spirit Shackle
5[A] Spirit Shackle
Machamp
]Y[
nY
sY
fY
bY
j.Y
Braixen
nY
sY
bY
b[Y]
j.Y
bA Fire Blast: Fireball
bA Fire Blast: Blast
bA Fire Blast: Fireball (Enhanced)
bA Fire Blast: Blast (Enhanced)
nA Psybeam
nA Psybeam (Enhanced)
fA Fire Spin
fA Fire Spin (Enhanced)
Empoleon
nY
sY
fY
bY
j.Y
j.Y (Pillar)
Slide Y
nAA Rock Smash (Pebbles)
Blastoise
nY
sY
sY
bY
j.Y (Start Up)
j.Y (Travel)
Shell Fortress Stance Y
nA Water Gun
nAA Aura Sphere
nAY Dark Pulse
nAX Dragon Pulse
j.A Bubble
j.[A] Bubble
Mewtwo
nY
sY
fY
bY
j.Y
nA Psycho Cut
j.A Focus Blast
j.[A] Focus Blast: Charge
Chandelure
nY
n[Y]
sY
bY
b[Y]
bA Flame Burst
b[A] Flame Burst: Charge
nA Will-O-Wisp
n[A] Will-O-Wisp: Charge
fA Smog (Cloud)
Suicune
nY
sY
fY
bY
b[Y]
Weavile
nY
sY
fY
bY
j.Y
j.AB Icicle Crash: Jump
Charizard
nY
n[Y]
sY
j.Y
j.[Y]
Flying Stance Y Air Slash
Garchomp
nY
sY
s[Y]
j.Y
j.[Y] (Start Up)
j.[Y] (Travel)
Shadow Mewtwo
nY
nY (Miracle Eye)
sY
sY (Miracle Eye)
fY
bY
bY (Miracle Eye)
nAA Psywave: Blast Level One
nAA Psywave: Blast Level Two
nAA Psywave: Blast Level Three
Support Pokemon
Emolga
Frogadier
Cubone
Croagunk
Ninetales
Rotom
Dragonite
Reshiram
Quagsire
Yveltal
Latios


Duel Phase Pachirisu Nullifications

Darkrai
]Y[
8[Y]
2X Rift
4X Rift
5X Rift
6X Rift
8X Rift
j.X Rift
4A Nasty Plot
5A Dark Pulse
Bad Dreams Rising 5A Dark Pulse
Blaziken
5A Heat Wave
Pikachu
5A Thunderbolt
5[A] Thunderbolt: Charge
Lucario
8Y
5A Aura Sphere Level One
5A Aura Sphere Level Two
5A Aura Sphere Level Three
Burst 5A Aura Sphere Level One
Burst 5A Aura Sphere Level Two
j.A Aura Sphere: Midair
j.[A] Aura Sphere: Midair Charge
Gardevoir
4Y
8Y
8[Y]
j.Y
2X
4AY Energy Ball
4AYY Energy Ball: Diffuse
4AX Psychic
5A Psyshock
Pikachu Libre
6A Discharge
6[A] Discharge Charge
Scizor
5AA Swords Dance: Followup
6AA Metal Claw: Followup
Aegislash
2X (Enhanced)
4X (Enhanced)
Shield Form 6Y
Shield Form 4A Sacred Sword (Mist)
Croagunk
6Y: Rock
6Y: Bomb
5A Poison Sting
5AA Poison Sting
5AAA Poison Sting
8A Foul Play
j.A Gunk Shot: Rock
j.A Gunk Shot: Bomb
j.A Gunk Shot: Self Destruct
j.A Gunk Shot: Sludge
j.A Gunk Shot: Sludge Pool
j.A Gunk Shot: Tornado
j.A Gunk Shot: Boulder
Sceptile
5AA Bullet Seed
j.A Leech Seed
Gengar
]A[ Sludge Bomb
bA Shadow Punch
b[A] Shadow Punch
5A Shadow Ball
5[A] Shadow Ball: Charge
j.A Astonish
Decidueye
]Y[
]A[ Feather Dance
5A Spirit Shackle
5[A] Spirit Shackle
8A Smack Down (Arrow)
8A Smack Down (Magnemite)
8A Smack Down (Camera)
Braixen
4Y
4[Y]
j.Y
4A Fire Blast: Fireball
4A Fire Blast: Blast
4A Fire Blast: Fireball (Enhanced)
4A Fire Blast: Blast (Enhanced)
5A Psybeam
5A Psybeam (Enhanced)
6A Fire Spin
6A Fire Spin (Enhanced)
Empoleon
8Y
j.Y
5AA Rock Smash (Pebbles)
Blastoise
j.Y
Shell Fortress Stance Y
5A Water Gun
5AA Aura Sphere
5AY Dark Pulse
5AX Dragon Pulse
j.A Bubble
j.[A] Bubble
Mewtwo
5A Psycho Cut
j.A Focus Blast
j.[A] Focus Blast: Charge
Chandelure
5X
5[X]
4A Flame Burst
4[A] Flame Burst: Charge
5A Will-O-Wisp
5[A] Will-O-Wisp: Charge
6A Smog (Cloud)
Suicune
j.Y
2A Hail
Weavile
j.AB Icicle Crash: Jump
Charizard
Flying Stance Y Air Slash
Shadow Mewtwo
6Y
6Y (Miracle Eye)
5AA Psywave: Blast Level One
5AA Psywave: Blast Level Two
5AA Psywave: Blast Level Three
Support Pokemon
Emolga
Frogadier
Cubone
Croagunk
Ninetales
Rotom
Dragonite
Reshiram
Quagsire
Yveltal
Latios


Field Phase Whimsicott Nullifications


Darkrai
nY
sY
fY
j.Y
j.sY
j.fY
b[X] (Mirror)
b[X] (Jaws)
nA Dark Pulse
Blaziken
nY
sY
fY
j.Y
j.sY
nA Heat Wave
Pikachu
nY
sY
fY
fY
bY
j.Y
bA Electro Ball
nA Thunderbolt
n[A] Thunderbolt: Charge
Lucario
nY
sY
fY
j.Y
nA Aura Sphere Level One
nA Aura Sphere Level Two
nA Aura Sphere Level Three
Burst nA Aura Sphere Level One
Burst nA Aura Sphere Level Two
j.A Aura Sphere: Midair
j.[A] Aura Sphere: Midair Charge
Gardevoir
nY
sY
fY
bY
b[Y]
j.Y
nA Psyshock
j.A Magical Leaf
Pikachu Libre
nY
sY
bY
j.Y
fA Discharge
f[A] Discharge Charge
Scizor
nY
sY
s[Y]
bY
j.Y
j.[Y]
nAA Swords Dance: Followup
fAA Metal Claw: Followup
Aegislash
nY (Un-Enhanced)
nY (Enhanced)
fY (Un-Enhanced)
fY (Enhanced)
Shield Form nY
Croagunk
nY
sY
f[Y]: Bomb
j.Y
nA Poison Sting
nAA Poison Sting
nAAA Poison Sting
j.A Gunk Shot: Rock
j.A Gunk Shot: Bomb
j.A Gunk Shot: Sludge
j.A Gunk Shot: Sludge Pool
Sceptile
nY
sY
fY
j.Y
j.Y (Leaves)
nAA Bullet Seed
j.A Leech Seed
Gengar
j.Y Level One
j.Y Level Two
j.Y Level Three
]A[ Sludge Bomb
nA Shadow Ball
n[A] Shadow Ball: Charge
Decidueye
]Y[
nY
sY
j.Y
Soaring Stance Y
]A[ Feather Dance
5A Spirit Shackle
5[A] Spirit Shackle
Machamp
nY
sY
fY
bY
j.Y
Braixen
nY
sY
bY
b[Y]
j.Y
bA Fire Blast: Fireball
bA Fire Blast: Blast
bA Fire Blast: Fireball (Enhanced)
bA Fire Blast: Blast (Enhanced)
nA Psybeam
nA Psybeam (Enhanced)
Empoleon
nY
sY
fY
bY
j.Y
j.Y (Pillar)
Slide Y
nAA Rock Smash (Pebbles)
Blastoise
nY
sY
sY
bY
j.Y (Start Up)
j.Y (Travel)
Shell Fortress Stance Y
nA Water Gun
nAA Aura Sphere
nAY Dark Pulse
nAX Dragon Pulse
j.A Bubble
j.[A] Bubble
Mewtwo
nY
sY
j.Y
nA Psycho Cut
j.A Focus Blast
j.[A] Focus Blast: Charge
Chandelure
nY
n[Y]
sY
bY
b[Y]
Suicune
nY
sY
fY
bY
b[Y]
]A[ Icy Wind Level One
]A[ Icy Wind Level Two
]A[ Icy Wind Level Three
nA Aurora Beam
Weavile
nY
sY
fY
bY
j.Y
j.AB Icicle Crash: Jump
Charizard
nY
n[Y]
sY
j.Y
j.[Y]
Flying Stance Y Air Slash
Garchomp
nY
sY
s[Y]
j.Y
j.[Y] (Start Up)
j.[Y] (Travel)
Shadow Mewtwo
nY
nY (Miracle Eye)
sY
sY (Miracle Eye)
fY
bY
bY (Miracle Eye)
nAA Psywave: Blast Level One
nAA Psywave: Blast Level Two
nAA Psywave: Blast Level Three
Support Pokemon
Emolga
Frogadier
Cubone


Duel Phase Whimsicott Nullifcations


Darkrai
8[Y]
2X Rift
4X Rift
5X Rift
6X Rift
8X Rift
j.X Rift
5A Dark Pulse
Bad Dreams Rising 5A Dark Pulse
Blaziken
5A Heat Wave
Pikachu
5A Thunderbolt
5[A] Thunderbolt: Charge
Lucario
8Y
5A Aura Sphere Level One
5A Aura Sphere Level Two
5A Aura Sphere Level Three
Burst 5A Aura Sphere Level One
Burst 5A Aura Sphere Level Two
j.A Aura Sphere: Midair
j.[A] Aura Sphere: Midair Charge
Gardevoir
4Y
j.Y
2X
5A Psyshock
Pikachu Libre
6A Discharge
6[A] Discharge Charge
Scizor
5AA Swords Dance: Followup
6AA Metal Claw: Followup
Aegislash
2X (Enhanced)
4X (Enhanced)
Shield Form 6Y
Croagunk
6Y: Rock
6Y: Bomb
5A Poison Sting
5AA Poison Sting
5AAA Poison Sting
j.A Gunk Shot: Rock
j.A Gunk Shot: Bomb
Sceptile
5AA Bullet Seed
j.A Leech Seed
Gengar
Burst 8X
]A[ Sludge Bomb
5A Shadow Ball
5[A] Shadow Ball: Charge
Decidueye
]Y[
]A[ Feather Dance
5A Spirit Shackle
5[A] Spirit Shackle
8A Smack Down (Arrow)
8A Smack Down (Magnemite)
8A Smack Down (Camera)
Braixen
4Y
4[Y]
j.Y
4A Fire Blast: Fireball
4A Fire Blast: Blast
4A Fire Blast: Fireball (Enhanced)
4A Fire Blast: Blast (Enhanced)
5A Psybeam
5A Psybeam (Enhanced)
Empoleon
8Y
j.Y
Slide Y
5AA Rock Smash (Pebbles)
Blastoise
j.Y
Shell Fortress Stance Y
5A Water Gun
5AA Aura Sphere
5AY Dark Pulse
5AX Dragon Pulse
j.A Bubble
j.[A] Bubble
Mewtwo
5A Psycho Cut
j.A Focus Blast
j.[A] Focus Blast: Charge
Suicune
j.Y
]A[ Icy Wind Level One
]A[ Icy Wind Level Two
]A[ Icy Wind Level Three
2A Hail
5A Aurora Beam
Weavile
j.AB Icicle Crash: Jump
Shadow Mewtwo
6Y
6Y (Miracle Eye)
5AA Psywave: Blast Level One
5AA Psywave: Blast Level Two
5AA Psywave: Blast Level Three
Support Pokemon
Emolga
Frogadier
Cubone