Pokken Tournament DX/Machamp

From SuperCombo Wiki

Pokken Tournament DX

Pokken Machamp.png

Introduction

Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.

If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.

But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.

But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.

Get ready to get your hands dirty!

  • 660 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Normal


  • High Stance: Grants red armor against Highs on frame 5.
  • Low Stance: Grants counter armor against Lows on frame 5.
  • Machamp cannot crouch Highs with Low Stance.


  • FP Forward Dash: 21 Frames
  • FP Back Dash: 25 Frames (Invincible from frame 1-8)
  • FP Side Dash: 25 Frames


  • DP Forward Dash: 21 Frames
  • DP Back Dash: 25 Frames (Invincible from frame 1-8)


General Moves




Pokken Machamp Burst Mode.jpg
Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Invuln.
Strike (projectile) 0 -12 M BA*(projectile) i18 48 +8 0 1-48 Total

In Burst Mode, Machamp's Pokemon moves are always enhanced.

*Beaten by Machamp's 2XR.




Pokken Machamp Grab FP.jpg

Pokken Machamp Grab DP.jpg

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 100 / DP 150 12 Throw 1 i11 49 FP Shift (+8) / DP Shift Grab




Pokken Machamp Midair Grab 1.jpg

Pokken Machamp Midair Grab 2.jpg


j.Y+B / j.4Y+B Midair Grab
Version Attack Type Damage PSP Height Priority Impact Recovery Hit Adv Block
j.Y+B Grab 117 0 Throw 1 i11 FP Until Landing +27 / DP until landing +13 FP Shift (Knockdown) / DP Knockdown Grab
j.4Y+B Grab 117 0 Throw 1 FP i12 / DP i39 FP Until Landing +27 / DP until landing +13 FP Shift (Knockdown) / DP Knockdown Grab

Can grab both grounded and aerial opponents.

Can roll forward in the air by inputting back.




Pokken Machamp CA 1.jpg Pokken Machamp CA 2.jpg

X+A / [X+A] Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Invuln.
X+A Counter (strike) 80 1 per hit High 5 i27 77 FP Shift (+8) / DP +8 -8 1-20 Counter Armor
[X+A] Counter (strike) 100 1 per hit High 6 i47 97 FP Shift (+8) / DP Launch -8 1-40 Counter Armor

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.




Pokken Machamp Release X 1.png Pokken Machamp Release X 2.png Pokken Machamp Release X 3.png

]X[ Release X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Invuln
Level 1 Normal (strike) 80 4 Mid 4 i23 9 67 Launch -16 1-23 High and Mid High
Level 2 Normal (strike) 120 4 Mid 5 i23 9 67 Launch -16 1-23 High and Mid High
Level 3 Normal (strike) 200 4 Mid 6 i23 9 63 Launch -8 1-23 High and Mid High

Machamp cuffs Its fists together and swings upwards.

Damage and distance is increased the longer Its charged.

Level 1: 120F

Level 2: 480F

Level 3: 1200F




Pokken Machamp Burst Attack 1.jpg Pokken Machamp Burst Attack 2.jpg Pokken Machamp Burst Attack 3.jpg


L+R Dynamic Fury
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Invuln.
Normal (strike) 240 (58) 12 / 4* Mid BA (strike) i15 57 Knockdown 0 6-21 Total

Machamp punches the ground, erupting and creating a fissure.

Invincible on frame 6.

Counter pierces.

Only goes into the full animation if the first rock in the row hits.

* The three rocks afterwards each have 4 Phase Shift Points.




Field Phase Moves




Pokken Machamp nY.jpg
nY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 30 Special Mid 6 i15 5 42 +2 -8

A fist-shaped projectile that travels in a straight line.

Special / fY cancelable.




Pokken Machamp sY.jpg
sY
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (projectile) 20 each Special Mid 6 i23 9 69 +10 -8

Machamp dodges to the side and throws out three fist-shaped projectiles.

fY cancelable.




Pokken Machamp fY.jpg
fY
Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Invuln
Counter (projectile) 60 Special Mid 8 i27 61 Shift (+8) -6 1-16 Counter Armor

Machamp crosses Its arms and lets out an X-shaped projectile forward.

Grants counter armor from frame 1-16.




Pokken Machamp bY 1.jpg Pokken Machamp bY 2.jpg

bY
Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Invuln.
Normal (projectile) 50 Mid 3* i30 65 Launch -6 10-35 Airborne

Machamp jumps in the air and throws a boulder downwards.

Upon coming in contact with the ground, the boulder explodes.

*Boulder explosion has S priority.

Can change the trajectory to be thrown left or right.




Pokken Machamp jY FP.jpg
j.Y
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 120 Mid 9 i28 9 Until landing +27 Launch -2

Machamp halts movement in the air and fires a large set of fists.




Pokken Machamp jX FP 1.jpg Pokken Machamp jX FP 2.jpg

j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 80 Mid High 6 i11 2 Until landing +27 Shift (+4) -10

Machamp rolls into a ball and homes in on the opponent in the air.

Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent.




Pokken Machamp Homing Attack 1.jpg Pokken Machamp Homing Attack 2.jpg

Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Homing Attack 1 (X) Normal (strike) 40 Mid 5 i17 1 50 +8 -4
Homing Attack 2 (XX / X[X]) Normal (strike) 80 / 120 Mid 5 i17 N/A 82 / 102 +8 -4

Machamp homes in on the opponent and punches twice.

Homing Attack 1 Can be canceled with block or jump.

Homing Attack 2 can be charged to Guard Break and Counter Pierce.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Weak Moves





Pokken Machamp 5Y.jpg Pokken Machamp 5YY.jpg

5Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
5Y Normal (strike) 30 0 High 3 i15 5 37 0 -4
5YY Normal (strike) 64 4 Mid 4 i15 N/A 63 +4 -4

Special cancelable.





Pokken Machamp 6Y.jpg Pokken Machamp 6YY.jpg Pokken Machamp 6YYY.jpg Pokken Machamp 6YYX.jpg

6Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Invuln.
6Y Normal (strike) 20 0 Mid Low 3 i11 1 35 -4 -8 N/A
6YY Normal (strike) 36 3 Mid 4 i11 N/A 54 -4 -8 N/A
6YYY Normal (strike) 60 4 Mid 5 i11 33 92 Launch -12 N/A
6YYX / 6YYYX Counter (strike) 100 4 Mid Low 6 i11 N/A 88 / 132 +12 +8 35-55 / 66-99 Counter Armor

A quick jab that leads into a string of attacks.

Has the most range of Machamp's weak attacks.

6YY does not combo into 6YYY/6YYX.




Pokken Machamp 8Y.jpg
8Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Invuln.
Normal (strike) 60 3 High 4 i15 5 37 +8 +4 5-16 High and Mid High

Machamp flexes on the opponent.

Special cancelable.




Pokken Machamp 2Y.jpg
2Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 40 0 Low / High 3 i11 1 30 +8 -4

Machamp punches both high and low.





Pokken Machamp jY DP.jpg
j.Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20 per hit 0/1/1/1 High 3 i11 1 Until landing+13 +16 +8

Machamp punches a maximum of four times in the air.




Strong Moves




Pokken Machamp 5X.jpg Pokken Machamp 5XX 2.jpg Pokken Machamp 5XX 1.jpg

5X
Version Attack Type Damage PSP Height Impact Hit Adv Block
5X Normal 40 0 Mid Low i19 +8 -4
5XX Normal 120 / 160 5 / 12 Mid i19 Launch -8 / +8
5X[X] Normal 160 12 Mid i19 Launch +8

A double hit punch.





Pokken Machamp 6X 1.jpg

Pokken Machamp 6X 2.jpg



6X / 6[X]
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 60 / 100 3 / 4 Mid Low i27 / i45 Knockdown / Launch -8 / 0

Machamp charges forward with a shoulder tackle.

Can be charged to increase in speed and distance.

Throw crush.







Pokken Machamp 4X.jpg Pokken Machamp 4XY.jpg Pokken Machamp 4XX.jpg

4X
Version Attack Type Damage PSP Height Impact Hit Adv Block
4X Counter 40 0 Mid i27 +4 -12
4XY Counter (strike) 24 3 Mid High i59 +12 +4
4XX Counter 36 3 Mid i27 Launch -16

A shoulder press that grants counter armor from frame 1-18.





Pokken Machamp 8X.jpg
8X
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 150 12 Mid High i27 Launch -12

A dropkick that instantly Phase Shifts.

Invincible against Lows on frame 5.

Invincible against Mid Lows on frame 17.

Can move while active.

Throw crush.




Pokken Machamp 2X.jpg Pokken Machamp 2XX.jpg Pokken Machamp 2XR.jpg Pokken Machamp 2XRX.png

2X
Version Attack Type Damage PSP Height Impact Hit Adv Block
2X Normal (strike) 40 3 Low i19 Knockdown -16
2XX Normal (strike) 72 1 Mid i19 Launch -16
2X ~ R N/A N/A N/A N/A N/A N/A N/A
2X ~ RX Counter (strike) 80 4 Mid i21 +8 +4

Machamp kneels and strikes with two arms.

Invincible against Highs on frame 9.




Pokken Machamp jX DP 1.jpg

Pokken Machamp jX DP 2.jpg

j.X
Attack Type Damage PSP Height Impact Hit Adv Block
Counter 60 3 Mid i31 +20 +8

Machamp spins in the air and is given counter armor for a short time.

Afterwards, Machamp body slams to the ground.




Pokemon Moves




Pokken Machamp Release A.jpg
]A[ Scary Face
Attack Type Damage PSP Height Impact Hit Adv Block
Counter 0 0 Mid i35 +12 -8

Machamp lets out a yell and emits a large shadow around itself.

Grants counter armor from frame 1-26.

On hit, knocks the opponent back and gives them a Speed debuff.

The Speed debuff lasts for 6.5 seconds.

Crumples the opponent if Its a critical hit.

Charge time: 100F




Pokken Machamp 2A 1.jpg

Pokken Machamp 2A 2.jpg


2A Close Combat
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 180 (49) / 230 (62) 12 Mid Low i23 Launch -28

Machamp steps forward and attacks with a flurry of punches.

Finishes it off with one final blow that instantly Phase Shifts.

When enhanced, Close Combat increases in damage.




Pokken Machamp 4A.jpg
4A Karate Chop
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 80 (20) / 120 (30) 5 High i19 +4 / +8 -4 / +4

Machamp advances forward and karate chops the opponent.

Erases projectiles starting on frame 3.

Crumples the opponent if Its a critical hit.

When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block.





Pokken Machamp 5A 1.jpg
5A Bulk Up
Attack Type Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Machamp gets pumped and starts to turn red.

The next Pokemon move Machamp performs will be enhanced.





Pokken Machamp 5A 2.jpg
5A Cross Chop
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 150 (38) 5 High i23 0 -24

Can only be used while enhanced.

Machamp flings itself straight ahead, attacking with a cross-armed formation.





Pokken Machamp 6A 1.jpg
6A Submission
Attack Type Damage PSP Height Impact Hit Adv Block
Grab FP 100 / DP 120 0 N/A i26 FP Shift (Knockdown) / DP Knockdown N/A

Machamp starts running at the opponent to grab them.

Can be canceled with block or jump on frame 17.





Pokken Machamp 6A 2.jpg
6A Submission (Enhanced)
Attack Type Damage PSP Height Impact Hit Adv Block
Grab FP 150 / DP 180 0 N/A i26 FP Shift (Knockdown) / DP Knockdown N/A

When enhanced, Submission increases in damage and gives counter armor.

The counter armor lasts for frame 1-16.






Pokken Machamp 8A 3.jpg

Pokken Machamp 8A 1.jpg Pokken Machamp 8A 2.jpg



8A Heavy Slam
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 94 (25) / 134 (35) 0, 2, 1 Mid, Mid, Low i44 Launch 0 / +8

Machamp leaps into the air and comes crashing down with a shockwave.

Invincible against Lows on frame 1.

Can change the trajectory by inputting 7A or 9A.

Throw crush.

When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block.




Pokken Machamp jA 1.jpg

Pokken Machamp jA 2.jpg

j.A Wake-Up Slap
Attack Type Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 90 (27) -3 / -6 Mid High i19 FP Shift (0) / DP +8 -2

Machamp claps Its hands in the air, emitting a shockwave.

Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points for Machamp.

When enhanced, Wake-Up Slap increases in size / damage and resets 6 Phase Shift Points.




Combos

Notable Players








  • The Muscle (NA)



External Resources


Pokken Arena: Machamp

Frame Data: Machamp