Introduction
The under-eighteen geisha and Ba Ji Quan pwner-in-training, with more elbows and sweeps than even Jack Bauer can deal with.
Move List
Notation
Short form | Long form | Definition | |
Motion | Motion | The motion required to execute the move. | |
Shtf | Stance shift | What stance (if any) the moves goes into. | |
Hits | Hit level | The level the move hits. Levels in parenthenseis indicate an uninterruptable sequence. | |
Exc. | Execution time | The amount of time (in frames) the move takes before it impacts | |
Act. | Active time | The amount of time (in frames) the move is actively hitting | |
Rec. | Recovery time | The amount of time (in frames) the move takes before it fully recovers | |
Dmg. | Damage | The base amount of damage the move does. | |
FDB | Frame disadvantage on block |
How fast your opponent recovers from blockstun before you recover. GC indicates a move that guard crushes. A negative number indiciates you have advantage. | |
FDH | Frame disadvantage on hit |
How fast your opponent recovers from hitstun before you recover. Ch indiciates a move that induces critical hit stun. X indiciates a move that knocks down or launches. A negative number indiciates you have advantage. | |
MovTyp | Move Type | The move classification, for holding purposes. | |
WlHt | Wall Hit | The maximum distance (in meteres measures in gamespace) this move will cause a wall impact. A star before the number indicates that the opponent must be in critical stun. No number means a wall hit is impossible. | |
GrHt | Ground Hit | A star indiciates that this will hit opponents on the ground. |
Attacks
(Multi-hit moves are listed with the data of the last given hit.)
Motion | Stnc | Hits | Exc. | Act. | Rec. | Dmg. | FDH | FDB | MovTyp | WlHt | GrHt | |
P | H | 10 | 2 | 14 | 10 | 1 | 2 | High P | ||||
2P | L | 13 | 2 | 20 | 5 | 0 | 4 | Low P | * | |||
3P | M | 15 | 2 | 23 | 18 | 5 | 5 | Mid P | ||||
K | H | 15 | 3 | 21 | 28 | Cr | 3 | High K | *1 | |||
2K | L | 15 | 2 | 26 | 10 | 12 | 18 | Low K | * | |||
3K | M | 15 | 3 | 21 | 25 | Cr | 8 | Mid K | *1 | |||
2K+G | L | 14 | 2 | 24 | 18 | 9 | 11 | Low K | * | |||
2K+GP | LM | 17 | 3 | 29 | 20 | Cr | 11 | Mid P | 2 | |||
2K+GK | LL | 20 | 2 | 24 | 18 | Cr | 11 | Low K | * |
Back-Turned Attack
Throws
Holds
The Basics
2K+G, followed by more 2K+G! Get outta the way!
Advanced Strategy
lolz.