The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.
Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.
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Old Batsu Page is below this expansion for now! Keeping as reference until everything is properly imported to the new format!
Introduction
A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side.
The worst variant of Batsu but is still a great character, he is the closest to a shoto as you can get. Having both ground and air fireballs, a DP and a Tatsu-esque move as well. He's simplistic, but that never stopped him.
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Command Normals






















Universals/Generics





Throws









Special Moves














Burning Vigor Attacks












Team Up Techniques










Combos
(Air)
(Air)
(Air)
(Air)
(Air)
Climactic Scoop (Ran's Team Up Technique)
(Air)
Videos
Colors
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