Project Justice/Batsu

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< Project Justice
Revision as of 22:19, 15 September 2021 by GeeDee (talk | contribs) (Moving everything Batsu-related from Sandbox to here. Kept old page collapsed under the fold until info is organized into separate relevant pages. It begins. ᕙ(`▿´)ᕗ)
Introduction

The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.

Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.


{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |dimensions=480x320 }}

Strengths Weaknesses
  • Very good fireball game compared to characters like Shoma or Hideo.
  • Simple and effective confirm into super with Lk.png.
  • Almost completely outclassed by Burning Batsu; very few reasons to not use B.Batsu instead, as they're practically a straight upgrade.
  • Relatively weak kit outside of his simple confirm and decent zoning potential compared to the rest of the casts' fireballs.
  • While strong in terms of damage, he is lacking in effective Rushdown tools.
Batsu Ichimonji

Project Justice Batsu.gif
School:

{{{school}}}

Assist Type:

{{{assist}}}

Tier:

{{{tier}}}

Difficulty:

{{{difficulty}}}

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Batsu 1.png
PJ Batsu 2.png
PJ Batsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Batsu 4.png
PJ Batsu 5.png
PJ Batsu 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki





Old Batsu Page is below this expansion for now! Keeping as reference until everything is properly imported to the new format!

Project Justice Batsu.gif

Introduction

A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side.

The worst variant of Batsu but is still a great character, he is the closest to a shoto as you can get. Having both ground and air fireballs, a DP and a Tatsu-esque move as well. He's simplistic, but that never stopped him.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
N.png Lp.png
8
20
+1
+4
4
All
N.png Hp.png
13
32
+2
-8
11
All
D.png Lp.png
8
20
+4
+2
4
Crouching
D.png Hp.png
15
36
+2
-14
13
Crouching
N.png Lk.png
10
18
+2
+6
5
All
N.png Hk.png
16
49
-6
-25
13
All
D.png Lk.png
10
29
+2
-7
5
Crouching
D.png Hk.png
15
33
-
-11
14
Crouching
Knockdown
U.png Lp.png
9
On landing, 1
-
-
5
Standing
U.png Hp.png
11
On landing, 1
-
-
10
Standing
U.png Lk.png
9
On landing, 1
-
-
4
Standing
U.png Hk.png
19
On landing, 1
-
-
13
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png Lp.png Lp.png
14
40
+1
-16
8
All
Lk.png Lk.png Lk.png
15
28
+2
-4
8
All
F.png Hp.png
18
41
+1
-17
14
All
F.png Hk.png
16
53
-
-29
17
All
Blowback
B.png Hp.png
23
28
+2
-4
10
Standing
Overhead
B.png Hk.png
25
43
-
-19
13
Standing
2 hits, Overhead, Knockdown
Df.png Hp.png
16
46
-
-22
11
All
Rival Launcher
Df.png Hk.png
17
44
-
-20
10
All
Mini Launcher
(Air) F.png Hp.png
21
On landing, 1
-
-
14
Standing
Slamming
(Air) F.png Hk.png
14
On landing, 1
-
-
11
Standing
Blowback

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
P.png while facing away from opponent
10
16
+2
+8
5
All
K.png while facing away from opponent
9
37
-
-13
7
All
Blowback
P.png while running
12
31
-
-7
11
Standing
Overhead, Blowback
Lk.png while running
12
28
-
-6
8
Crouching
Blowback
Hk.png while running
12
32
-
-8
10
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png + Hp.png, near opponent
10
45
-
-
29
-
Standing Throw
D.png + Lp.png + Hp.png, near opponent
10
48
-
-
32
-
Crouching Throw
Lp.png + Hp.png, when behind opponent
11
42
-
-
42
-
Back Throw
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
39
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Guts Bullet
Qcf.png P.png
14
35
0
-9
16
All
Attack used determines speed and distance
Air Guts Bullet
(Air) Qcf.png P.png
18
On landing, 13
-2
-10
14
All
Attack used determines speed, angle, and distance
Guts Upper (weak)
Dp.png Lp.png
19
49
-
-21
22
All
Blowback
Guts Upper (strong)
Dp.png Hp.png
15
51
-
-22
27
All
Blowback
Crescent Moon Kick / Crescent Star Kick (weak)
Qcb.png Lk.png
29
40
-
-15
16
All
Blowback
Crescent Moon Kick / Crescent Star Kick(strong)
Qcb.png Hk.png
29
38
-
-15
21
All
Blowback
Shooting Star Kick
(Air) Qcf.png K.png
21
On landing, 13
-
-31
32
All
Blowback

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Maximum Guts Bullet
Qcf.png Qcf.png P.png
25
36
-
+4
42
All
5 hits, Blowback on 5th hit
Air Maximum Guts Bullet
(Air) Qcf.png Qcf.png P.png
20
On landing, 13
-
+8
42
All
5 hits, Blowback on 5th hit
Maximum Guts Upper
Qcb.png Qcb.png P.png
42
58
-
-34
43
All
Rival Launcher
Maximum Shooting Star Kick
(Air) Qcf.png Qcf.png K.png
17
On landing, 30
-
-7
47
All
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Guts Bullet
Lp.png + Lk.png (or Hp.png + Hk.png)
24
38
-
-14
48
All
Team Up Technique, damage type
Final Symphony
P.png + P.png + K.png (or K.png + K.png + P.png)
18
25
-
-1
100
All
Party Up Technique

Combos

Lp.png Lk.png Hk.png ---.png F.png Hp.png ---.png Dp.png Hp.png

Lk.png ---.png D.png Hp.png ---.png F.png Hp.png ---.png Qcb.png Hk.png

Lp.png Lp.png ---.png D.png Hp.png ---.png F.png Hp.png ---.png Qcf.png Qcf.png P.png

D.png Lk.png ---.png Hp.png ---.png F.png Hp.png ---.png Qcf.png Qcf.png P.png

D.png Lp.png ---.png Lp.png Hp.png ---.png F.png Hp.png ---.png Qcf.png Qcf.png P.png

Lk.png ---.png D.png Hp.png ---.png Df.png Hk.png ---.png U.png ---.png Lp.png Lp.png Hp.png Hk.png ---.png (Air) F.png Hp.png

D.png Lk.png ---.png Hp.png ---.png Df.png Hk.png ---.png U.png ---.png Lp.png Lp.png Hp.png Hk.png ---.png (Air) Qcf.png Qcf.png P.png

Df.png Hp.png ---.png U.png ---.png Hp.png ---.png Lp.png Lp.png ---.png Hp.png ---.png Lp.png Lp.png ---.png Hp.png ---.png Lp.png Lp.png ---.png Lk.png Lk.png ---.png (Air) Qcf.png Qcf.png P.png

Qcb.png Qcb.png P.png ---.png U.png ---.png Lp.png Lp.png Hp.png ---.png Lp.png Lp.png Hp.png ---.png Lp.png Lp.png Hp.png ---.png (Air) F.png Hk.png

Qcb.png Qcb.png P.png ---.png U.png ---.png Hp.png ---.png Lp.png Lp.png ---.png Hp.png ---.png Lp.png Lp.png ---.png Lk.png Lk.png ---.png (Air) Qcf.png Qcf.png P.png

Climactic Scoop (Ran's Team Up Technique) ---.png D.png U.png ---.png Lk.png Hp.png Hk.png ---.png (Air) Qcf.png Qcf.png P.png

Videos

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Batsu 1.png
PJ Batsu 2.png
PJ Batsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Batsu 4.png
PJ Batsu 5.png
PJ Batsu 6.png

External Links

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki