The Basics
On the plus side, your moves do excellent damage: 2 is the most damaging normal in the game. On the downside, Amingo is just not a very good character. As such, you'll need to work for your damage.
You'll generally want to heartily abuse the j and 5
. You can cancel 5
into cactus babies and put a little pressue on, but you generally won't have that opportunity against anybody good. Tiger kneed cactus dash should be fairly bread and butter for you. If you can get them in the air in the corner (such as off of his fierce throw or on a new character coming in), you can try for a vine super crossup—or simply do it if they hit a button.
If your opponent starts distance beam warfare against Amingo, you're going to lose and probably want to pick someone different now.
Bread-and-Butter Combos
- Jump LK > LK \/ d.s.LK > s.HK XX qcb + HP
- Jump HK \/ d.s.LK > s.LK XX qcb + HP
- Jump HK \/ s.LP > c.LP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + HP
- Jump LK > LK \/ d.s.LK > c.LK /\ sj.LK > sj.LK, sj.LK > sj.LK > sj.HP
- d.s.LP > s.LK XX qcf + LP XX qcb + PP
- Jump LK > LP \/ d.c.LK > c.HK XX qcf + LP XX qcb + PP
- Jump LK > LP \/ d.s.LP > c.HP XX qcf + HP XX qcf + KK
Infinite
Against Colossus/Sent/Megaman/Roll/Servbot in corner: 5, (j
,
, pause, j
, j
, land) X n
section between parentheses can be repeated until they die or you drop the combo
Advanced Strategy
No