Combat Lessons
Fighting Style
This style grants the unique ability to produce dual swords, a giant axe, and a spear-and-shield combination out of thin air. Not technically a fighting style per se, the combat techniques used here are a product of Azwel's "martial philosophy and theory," and the weapons crafted from a special device he made in his pursuit of "saving" the human race.
Beyond simple slashes and strikes, this style boasts a host of unorthodox
techniques—weapons are turned into projectiles, and blades are even manipulated mid-air to fall upon a surprised opponent in one deadly rush.
Because an opponent has no idea what they will have to defend against until a weapon is produced, they can have a tough time anticipating just what sort of attack will come at them next. On the other hand, it requires intense concentration to create and maintain weapons, making it hard for a wielder to move their physical body while controlling them. Once a weapon has been produced, it can be reproduced more quickly, adding a layer of depth that must be considered when forming a long-term strategy. Understanding this is the key to unlocking a whole world of potential.
Style Lesson: Beginner
Multiple Weapon Modes
This fighting style is unique in that it allows you to create three different weapon sets out of thin air: dual swords, a giant ax, and a spear and shield combination. Producing a new weapon changes the weapon mode, but using moves from the same weapon mode allows for faster attacks. Make sure you know which mode you're in so you can unleash powerful offensive strikes.
Individual Weapon Mode idiosyncrasies
At the start of the battle, you will have yet to be in any single weapon mode. This means your attacks will be slowed until you create a weapon. Dual swords are a good first choice, since they allow for quick attacks. If you want to break through your opponent's guard, use the giant ax; if you'd rather go on the defensive, then select the spear and shield. If you find yourself cornered without any weapons formed, using Pareidolia's Awakening (B+K) will generate weapons and force your opponent away from you.
Pareidolia's Awakening
weaponless ![]() ![]() ![]() ![]() ![]() azw-68
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Impact | Damage | Block | Hit | Counter | Guard Burst |
10 | 0 | -18 | -4 | -4 | 0% |
Different outcomes on 1st/2nd/3rd/4th use. Can use B or K instead of A for same result. |
Fighting at Close Range
With dual swords, the Heretic's Sweep (2A) is fast and simple to use. With the giant ax, Truculent World (6BB) can be used from a distance.
Heretic's Sweep
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Impact | Damage | Block | Hit | Counter | Guard Burst |
14 | 8,8 | -10 | 2 | 2 | 2% |
Tech Crouch[8-RC] |
Truculent World
![]() ![]() ![]() ![]() ![]() azw-38
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Impact | Damage | Block | Hit | Counter | Guard Burst |
14 | 16,25 | 0 | KND | KND | 17% |
Tech Jump[7-30]. Tech Crouch[30-56] |
Style Lesson: Adept
Weapon Arts
Each weapon mode gives you access to a special move known as a weapon art. When using dual swords you have Pleroma Ascension (with dual swords B+K) a long-range move that serves as a combo starter. The giant ax gives you access to O, Fallen Scholar (with giant ax B+K), a powerful low attack that can be used in conjunction with Eternal Conflict (3BB) to break your opponent's guard. If you have your spear and shield out, Aufheben Sublimation (with spear and shield B+K) unleashes a guard impact and counter. All weapon arts are powerful, but reset your weapon mode to null after use.
Pleroma Ascension
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Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 18 | -20 | LNC | LNC | 14% |
Normal Hit Combo. Projectile, Only in Sword or Almighty, Resets weapon |
O, Fallen Scholar
![]() ![]() ![]() ![]() ![]() azw-94
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Impact | Damage | Block | Hit | Counter | Guard Burst |
22 | 20,34 | -24 | KND | KND | 4% |
Only in Axe or Almighty, Resets weapon, +4 and no ![]() ![]() |
Eternal Conflict
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Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 24,18 | -10 | KND | KND | 15% |
![]() |
Aufheben Sublimation
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Impact | Damage | Block | Hit | Counter | Guard Burst |
32 | 59 | -24 | LNC | LNC | 10% |
Only in Spear or Almighty, Resets weapon. ![]() |
The Ultimate Mode: Almighty
You can transition into Almighty mode from a move that produces multiple weapons at the same time. While in this mode, all attacks strike more quickly, so you should aim to activate it as often as possible. Throws and the following move activate Almighty mode: Pilgrimage of Anthropos (AAA), Seven Sages' Aphorism (BBB), Epistemological Punishment (6A+B), and March of Humanity (during 8-way run A+B)
Pilgrimage of Anthropos
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Impact | Damage | Block | Hit | Counter | Guard Burst |
10 | 10,12,10,5,5,5,5,10 | -10 | 6 | 6 | 11% |
Seven Sages' Aphorism
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Impact | Damage | Block | Hit | Counter | Guard Burst |
14 | 12,12,14,8,8,16 | -6 | STN | STN | 13% |
Epistemological Punishment
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Impact | Damage | Block | Hit | Counter | Guard Burst |
32 | 14 | -6 | STN | STN | 9% |
March of Humanity
- Attack Level: azw-77.5
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Impact | Damage | Block | Hit | Counter | Guard Burst |
30 | 40 | -12 | +4 | +4 | 10% |
Almighty. ![]() |
Unleash Weapon Arts While in Almighty Mode
All weapon arts mentioned above can be used in Almighty mode, which is what makes it such a powerful tool. While in this mode, press B+K to perform Pleroma Ascension, 6B+K to perform O, Fallen Scholar, and 4B+K to perform Eternal Conflict.
Additionally, Almighty Paradox is a weapon art that can only be performed in Almighty mode and has an extremely fast start-Up, allowing you to keep the opponent on their toes.