User:Markie/sandbox

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Revision as of 22:26, 7 May 2021 by Markie (talk | contribs) (just throwing ideas around and seeing what sticks)
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DRAFT: STRATEGY PAGES

Yoshimitsu General Overview

List of Yoshimitsu's moves in neutral / WS based on startup frames

Startup Frames Moves
i10 A / A A / SC A A A+B / A A aB
Example Example


List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on block

Frames on block Moves
-8 A / A A / SC A A A+B / A A aB
Example Example

List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on Neutral Hit

List of Yoshimitsu's moves in neutral / WS based on frame advantage/disadvantage on Counter Hit

DRAFT: ADVANCED MATCHUPS, PUNISHING FRAME DATA

What is Yoshmitsu's "get-in" game?

What is Yoshimitsu's "keep-out" game?

What are Yoshimitsu's best pushback moves?

What is Yoshimitsu's guard break game?

What are Yoshimitsu's best okizeme applications?

How do I pressure my opponent with Meditation stance?

How do I land a 6A+K / 33_66_99A+K / etc. on my opponent?

DRAFT: ANTI-CHARACTER

What are my character's specific counters to [CHARACTER STANCE]?