Project Justice/Natsu

From SuperCombo Wiki
Project Justice Natsu.gif

Introduction

Natsu is the volleyball star of Gorin High, meaning she has spent years perfecting her ability to slap stuff really hard.
Natsu is one of the more technical characters in Project Justice, sporting a decent ranged presence with a variety of projectiles, a strong aerial presence and pokes with great reach, but slow startup. Neutral can be a little awkward to navigate with this character, but that's okay, because once you find your opening, her true strength shines through: she is a combo monster, with some of the game's highest meterless damage thanks to the only Rival Launcher that can naturally be worked into textbook combos, making her punish game exceptionally scary.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
9
24
-3
0
4
All
Standing Strong Punch
N.png Hp.png
12
35
+2
-11
11
All
Crouching Light Punch
D.png Lp.png
10
33
-7
-11
5
Crouching
Crouching Strong Punch
D.png Hp.png
14
22
+2
0
13
Crouching
Standing Light Kick
N.png Lk.png
12
31
+2
-7
4
All
Standing Strong Kick
N.png Hk.png
13
46
-3
-22
10
All
Crouching Light Kick
D.png Lk.png
9
27
-2
-5
4
Crouching
Crouching Strong Kick
D.png Hk.png
16
36
-5
-14
11
Crouching
Jumping Light Punch
U.png Lp.png
9
On landing, 1
-
-
4
Standing
Jumping Strong Punch
U.png Hp.png
12
On landing, 13
-
-
11
Standing
Jumping Light Kick
U.png Lk.png
13
On landing, 1
-
-
3
Standing
Jumping Strong Kick
U.png Hk.png
14
On landing, 1
-
-
10
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Round Trip Slap
Lp.png Lp.png Lp.png
14
28
+2
-4
10
All
Step In Slap
F.png Hp.png
14
38
-
-14
13
All
Blowback
Serve
B.png Hp.png
20
45
-1
-20
11
Standing
Overhead
Aerial Receive
Df.png Hp.png
18
35
-
-11
13
All
Rival Launcher
Jumping Return Slap
(Air) F.png Hp.png
21
On landing, 1
-
-
14
Standing
Blowback
Aerial Round Kick
(Air) F.png Hk.png
16
On landing, 1
-
-
13
Standing
Blowback

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Turn Around Punch
P.png while facing away from opponent
10
16
+2
+8
8
All
Turn Around Kick
K.png while facing away from opponent
9
37
-
-13
5
All
Blowback
Running Shoulder Tackle
P.png while running
12
31
-
-7
11
Standing
Overhead, Blowback
Low Slide Kick
Lk.png while running
12
28
-
-6
8
Crouching
Blowback
Flying Jump Kick
Hk.png while running
12
32
-
-8
8
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Slap of Love
Lp.png + Hp.png, near opponent
7
47
-
-
32
-
Standing Throw
Jumping Piledriver
D.png + Lp.png + Hp.png, near opponent
7
38
-
-
34
-
Crouching Throw
Face Crusher
Lp.png + Hp.png, when behind opponent
8
51
-
-
42
-
Back Throw
Jigoku Guruma
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
40
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Jikkon Serve / Serve Spike (weak)
Qcf.png Lp.png
18
44
-
-15
14
All
Blowback
Jikkon Serve / Serve Spike (strong)
Qcf.png Hp.png
18
44
-
-16
14
All
Blowback, Attack used determines angle
Kuchuu Jikkon Serve / Aerial Spike Serve
(Air) Qcf.png P.png
13
On landing, 1
-
+7
13
All
Blowback, Attack used determines angle
Sliding Receive
Dp.png P.png
21
38
-
-16
14
Crouching
Mini Launcher
Kaiten Receive / Rolling Receive (weak)
Qcb.png Lp.png
27
38
-
-14
17
All
Rival Launcher
Kaiten Receive / Rolling Receive (strong)
Qcb.png Hp.png
32
38
-
-14
17
All
Rival Launcher
Kanzen Block / Top Block
(Air) Dp.png P.png
3
On landing, 12
-
-
33
All
Physical attack counter
Tokkun Spike / Intense Spike
(Air) Qcb.png P.png
7
On landing, 1
-
-
29
All
Blowback

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Blazing Serve
Qcf.png Qcf.png P.png
13
30
-
-23
29
All
5 hits, Blowback on 5th hit, Attack used determines angle
Aerial Blazing Serve
(Air) Qcf.png Qcf.png P.png
17
On landing, 1
-
-17
31
All
5 hits, Blowback on 5th hit, Attack used determines angle
Makyuu Tenjou Serve / Orbit Serve
Qcb.png Qcb.png P.png
17
87
-
-
61
All
Delayed ranged attack

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
"Fight On!" x100
Lp.png + Lk.png (or Hp.png + Hk.png)
25
49
-
-23
30
All
Team Up Technique, Guts Up type
Hot-Blooded Giant Wheel
P.png + P.png + K.png (or K.png + K.png + P.png)
20
30
-
-6
100
All
Party Up Technique

Combos

  • st.LP,LP > st.HP xx dp+K, j.LK,LK > j.HP > j.HK xx j.qcb+P
  • df+HP/st.LP,LP > st.HP xx qcb+LP, j.LK,LK, [j.LP,LP > j.HP]x2, j.LP,LP > j.HP > j.HK xx j.qcb+P

For Natsu's Rival Launcher combo, drift backwards on the first j.HP, drift forwards on the second j.LP,LP, keep a neutral input on the second j.HP. Refer to the video below at 0:45 for a visual reference.

For all combos, forgo the final j.HK if you want to combo into super.

Videos

Skip to 0:34

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Natsu 1.png
PJ Natsu 2.png
PJ Natsu 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Natsu 4.png
PJ Natsu 5.png
PJ Natsu 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki