New Notation Template
Shows a notation icon for Capcom games.
Argument Table
Full list of ex-#motion commands
Directions
Motions
Generic Buttons
Capcom Buttons
Street Fighter Set 1
Street Fighter Set 2
Marvel
SNK Buttons
Netherrealm Buttons
Persona?
Combo
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Expanded, optional info.
Inputs | Damage | Hits | Notes |
---|---|---|---|
b lp lp lp lp {{#motion: b lp lp lp lp}}
| |||
s.lp, s.lp, s.hp, f+hp, qcbx2+p | 62dmg | 11 hits | |
d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk | 58dmg | 11 hits | |
s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk | 49dmg | 7 hits | |
c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk | 44dmg | 8 hits | |
qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p | 82dmg | 10 hits |
Movelist Tables
Original
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Hyper Fighting
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
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PJ Test
Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
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