User:Minimum Payne/sandbox

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Revision as of 20:19, 15 April 2021 by Minimum Payne (talk | contribs) (working on movedata template for mk11 using cvs2 as a template)
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MK11 Movedata Template Workshop - Slide

Slide
B,F+3
Mk11-sub-slide.png
Base
Mk11-sub-slide-amp.png
Amplified
Mk11-sub-slide-kb.png
Krushing Blow
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Basic 70.00 - 22 Low - 11 14 30 - - - -

The best move in the game.

  • Advancing low hitting attack that excels at many things: whiff punishing, ending combos, low profiling, you name it.
  • That said, don't get too spam-happy with it since it's very punishable on block
  • On the other hand the animation on block can cause some of the faster high punishes to whiff so test your opponent to see if they know the right punisher for it.
  • Can meterlessly launch in the corner after B3,2 into a D1 > S2 spam > 1,2,4 KB among other things.
  • So good that equipping the Cold Shoulder ability is considered a nerf.
MP
Dp.png + Mp.png
700+1100 7+11 None Mid Mid 4 [3/9] 48 64 DWN -42 7 full/ 9 lower

Best DP

  • This version has the highest amount of total invulnerability, so it's the best wakeup reversal and anti air. Make sure to hit the opponent deep to get both hits, otherwise you're missing out on damage compared to LP.
HP
Dp.png + Hp.png
400+600+1000 4+6+10 None Mid Mid 4 [2/2/5] 59 72 DWN -51 6 full/ 7 lower

Most Damage DP

  • This is the damage DP. Perfectly usable as anti air or reversals, but only when the opponent is point blank. Also the recovery is so bad, Iori loses okizeme opportunities by using it.

AttackData-MK11

! height="25px" | Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Cancel ! Hit Adv ! Blk Adv ! F/Blk Adv |-

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