MK11 Movedata Template Workshop - Slide
Version
|
Damage
|
Stun
|
Cancel
|
Guard
|
Parry
|
Startup
|
Active
|
Recovery
|
Total
|
Adv Hit
|
Adv Block
|
Invul
|
Basic
|
70.00
|
-
|
22
|
Low
|
-
|
11
|
14
|
30
|
-
|
-
|
-
|
-
|
The best move in the game.
- Advancing low hitting attack that excels at many things: whiff punishing, ending combos, low profiling, you name it.
- That said, don't get too spam-happy with it since it's very punishable on block
- On the other hand the animation on block can cause some of the faster high punishes to whiff so test your opponent to see if they know the right punisher for it.
- Can meterlessly launch in the corner after B3,2 into a D1 > S2 spam > 1,2,4 KB among other things.
- So good that equipping the Cold Shoulder ability is considered a nerf.
|
MP
+
|
700+1100
|
7+11
|
None
|
Mid
|
Mid
|
4
|
[3/9]
|
48
|
64
|
DWN
|
-42
|
7 full/ 9 lower
|
Best DP
- This version has the highest amount of total invulnerability, so it's the best wakeup reversal and anti air. Make sure to hit the opponent deep to get both hits, otherwise you're missing out on damage compared to LP.
|
HP
+
|
400+600+1000
|
4+6+10
|
None
|
Mid
|
Mid
|
4
|
[2/2/5]
|
59
|
72
|
DWN
|
-51
|
6 full/ 7 lower
|
Most Damage DP
- This is the damage DP. Perfectly usable as anti air or reversals, but only when the opponent is point blank. Also the recovery is so bad, Iori loses okizeme opportunities by using it.
|
AttackData-MK11
! height="25px" | Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Cancel ! Hit Adv ! Blk Adv ! F/Blk Adv |-
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