Street Fighter X Tekken/Nina

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Nina

Sfxt nina face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
crossup
Jump Medium Punch
ub / u / uf + mp
high
crossup
Jump Hard Punch
ub / u / uf + hp
high
crossup
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
Jump Hard Kick
ub / u / uf + hk
high
crossup


Unique Attacks

Name
Command
Notes
Ivory Cutter
lp + mk
high both hits
groundbounce vs airborne 2nd hit
knockdown on counterhit 1st hit
groundbounce on counterhit 2nd hit
Left Right Combo
lp --- mp
speccancel
Left Right Combo
to Spider Knee
lp --- mp --- lk
knockdown 3rd hit
Bermuda Triangle
lp --- mp --- mk
knockdown vs airborne 3rd hit
Biting Snake
lp --- mp ---
lp --- mk
low hardknockdown on 4th hit
High to
Spin Low Kick
mk --- lk
low on 2nd hit
Blonde to Uppercut
mk --- lk --- mp
low on 2nd hit
knockdown on 3rd hit
Blonde to High Kick
mk --- lk --- mk
3rd hit can cancel only into rolling dash
or boost combo
Flash Kicks
df + lk --- lk ---
lk --- mk
speccancel on 4th hit
knockdown vs airborne
Creeping Snake to
Left Low Uppercut
df + lk --- mp ---
d + lk --- mp
speccancel on 2nd hit
low on 3rd hit
knockdown on 4th hit
knockdown vs airborne
Creeping Snake to
Left Low High Kick
df + lk --- mp ---
d + lk --- mk
speccancel on 2nd hit
4rd hit can cancel only into rolling dash
or boost combo
knockdown vs airborne

Throws

Name
Command
Notes
Arm Grab Flip
f or n + lp + lk
throw
Over the Back Toss
b + lp + lk
throw

Special Moves

Name
Command
Notes
Skull Splitter
rdp + p
ex
hardknockdown on m and h versions
groundbounce on ex version
Geyser Cannon
qcb + k
ex
knockdown
ex dodges under fireballs
Rolling Dash
hcf + k
ex
evades fireballs
   Backhand Slap
Rolling Dash --- p + p
unblockable vs standing
unblockable on ex rolling dash
      Arm Break
Backhand Slap --- p + p
knockdown
automatically performed
on ex rolling dash
         Double Arm Break
Arm Break --- p + p
hardknockdown
Blonde Bomb
qcf + p
ex chrg
knockdown
crumple on ex

Super Combo

Name
Command
Notes
Double Explosion
qcf + 3p
low on 1st hit
high on hits 3 and 4


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A