

Lei
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Cancel into Snake
d + 3k
d + 3k
Standing Medium Kick
mk
Cancel into Drunk
f + 3k
f + 3k
Standing Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
hardknockdown
Jump Light Punch
u + lp
Jump Medium Punch
u + mp
Jump Hard Punch
uf / u / ub + hp
Jump Light Kick
u + lk
Jump Medium Kick
u + mk
Jump Hard Kick
u + hk
Unique Attacks
Name
Command
Notes
Razor Rush
f + mp
Cancel into Snake d / u
->
f + mp --- lp
Cancel into Dragon d / u
---->
f + mp --- lp --- mp
Cancel into Panther d / u
-------->
f + mp --- lp --- mp --- lp
Cancel into Tiger d / u
Razor Rush Low Kick
f + mp --- lp --- mp --- lp --- lk
Razor Rush Mid Kick
f + mp --- lp --- mp --- lp --- lk
Cancel into Crane d / u
Stance Changes
Name
Command
Notes
Snake
d + 3k
d during Dragon
u during Tiger
d during Crane
u during Panther
d during Dragon
u during Tiger
d during Crane
u during Panther
Change to Snake stance
Considered crouching in neutral
Considered crouching in neutral
Dragon
d during Tiger
u during Snake
u during Snake
Change to Dragon stance
Considered crouching
Considered crouching
Tiger
u during Dragon
Change to Tiger stance
Panther
d during Snake or Crane
Change to Panther stance Considered crouching
Throw inv. while
walking forward
Throw inv. while
walking forward
Crane
d during Panther
Change to Crane stance
Auto-counters crouching attacks
Auto-counters crouching attacks
Drunken Master Walk
f + 3k
Change to Drunken stance
Back Turn
b + 3k
Change to Back Turn stance
Snake Attacks
Name
Command
Notes
(Snake) Light Punch
lp
(Snake) Medium Punch
mp
f Cancels into Dragon
(Snake) Hard Punch
hp
Counterhit Crumples
(Snake) Light Kick
lk
(Snake) Medium Kick
mk
(Snake) Hard Kick
hk
(Snake) Rushing Snake
d + lp --- lp --- lp --- lp --- lp
Stopping after any lp
Exits Snake Stance
f Cancel back into Snake
Exits Snake Stance
f Cancel back into Snake
(Snake) Snapping Snake
lp --- mp --- lp --- mp
Can cancel into Panther on second lp
Exits Snake Stance
Exits Snake Stance
(Snake) Snake Bite Combo
mp --- mp --- mk --- lk --- mk
f Cancel into Dragon on second MP
Float on last hit
Float on last hit
Dragon Attacks
Name
Command
Notes
(Dragon) Light Punch
lp
Can cancel with f + p p
Last recovery frame cancellable except crouch, dash and jump
Last recovery frame cancellable except crouch, dash and jump
(Dragon) Medium Punch
mp
Can cancel with f + p p
Last recovery frame cancellable except crouch, dash and jump
Last recovery frame cancellable except crouch, dash and jump
(Dragon) Hard Punch
hp
Causes float
Cancel into Tiger f
Cancel into Tiger f
(Dragon) Light Kick
lk
low
Cancel into Crane f
Cancel into Crane f
(Dragon) Medium Kick
mk
(Dragon) Hard Kick
hk
(Dragon) Wolf Fang Cannon
mk --- lp --- mp --- lk
Exits Dragon
Can cancel second hit into Dragon (u d) or Tiger (f)
Can cancel second hit into Dragon (u d) or Tiger (f)
(Dragon) Dragon’s Spite
f + p p
knockdown
Can cancel into Tiger with f
Can cancel into Tiger with f
Tiger Attacks
Name
Command
Notes
(Tiger) P
p during Tiger
knockdown
(Tiger) K
k during Tiger
hardknockdown
(Tiger) Double Tiger Palm
p p
Crumple on hit
Wallbounce on airborne opponent close to corner
Wallbounce on airborne opponent close to corner
Panther Attacks
Name
Command
Notes
(Panther) Light Punch
lp
(Panther) Medium Punch
mp
(Panther) Hard Punch
hp
(Panther) Light Kick
lk
(Panther) Medium Kick
mk
(Panther) Hard Kick
hk
(Panther) Panther Scratch
lp---mp
speccancel
(Panther) Beating Kick Low Combo
mk --- mp --- lp --- mp --- lk
low
hardknockdown
Exits Panther
hardknockdown
Exits Panther
(Panther) Beating Kick Mid Combo
mk --- mp --- lp --- mp --- mk
high
Can cancel into Crane u
Exits Panther
Can cancel into Crane u
Exits Panther
Crane Attacks
Name
Command
Notes
(Crane) Standing Light Punch
lp
Crushes crouching attacks
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
(Crane) Medium Punch
mp
Crushes crouching attacks
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
Crushes standing attacks at 8f-
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
Crushes standing attacks at 8f-
(Crane) Hard Punch
hp
Crushes crouching attacks
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
Can cancel last recovery frame
(cannot cancel into jump/dash/crouch)
(Crane) Light Kick
lk
Crushes crouching attacks
(Crane) Medium Kick
mk
Crushes standing attacks
(Crane) Hard Kick
hk
Crushes crouching attacks
(Crane) Crane Dance
lk --- mk --- mp --- lk
Causes float
Any attack before lk exits stance
Ends in Back Turn
Any attack before lk exits stance
Ends in Back Turn
(Crane) Leaping Crane
uf + k
Causes float
Drunk Attacks
Name
Command
Notes
(Drunk) Light Punch
lp
(Drunk) Medium Punch
mp
(Drunk) Hard Punch
hp
Can cancel with f + p p or b + p p
(Drunk) Light Kick
lk
(Drunk) Medium Kick
mk
Can cancel with f + p p or b + p p
(Drunk) Hard Kick
hk
Causes float
(Drunk) Drunken Rapid Fists
mp mp or hp
Can cancel with f + p p or b + p p
(Drunk) Drunken Fox Combination
lk mp hk
Causes float
Cancel into Crane with b
Exits Drunken
Cancel into Crane with b
Exits Drunken
(Drunk) Drunken Fall
f + p p
high
Ends in Play Dead
Ends in Play Dead
(Drunk) Spinning Headbutt
b + p p
Causes crumple
1 Armor during Active Frames
Ends in Play Dead
1 Armor during Active Frames
Ends in Play Dead
(Drunk) Tiger Sip
p p
Upper body invulnerability frames
Sipping twice in sequence gives counter hit property for the next attack
Ends in Play Dead after sipping thrice in sequence
Sipping twice in sequence gives counter hit property for the next attack
Ends in Play Dead after sipping thrice in sequence
(Drunk) Tiger Sip Blow
f + p during Tiger Sip
knockdown
Wallbounce on Counter Hit
Wallbounce on Counter Hit
(Drunk) Play Dead
(any action exits)
Enters Play Dead Stance
Take 100% Additional Damage when hit
Cancel with k k
Take 100% Additional Damage when hit
Cancel with k k
(Play Dead) Staggering Slide
k k
low
hardknockdown
Exits Play Dead
hardknockdown
Exits Play Dead
Back Turn Attacks
Name
Command
Notes
(Back Turn) Light Punch
lp
(Back Turn) Medium Punch
mp
(Back Turn) Hard Punch
hp
(Back Turn) Light Kick
lk
low
(Back Turn) Medium Kick
mk
(Back Turn) Hard Kick
hk
hardknockdown
Crushes airborne attacks
3rd~4th active frames float opponent
Crushes airborne attacks
3rd~4th active frames float opponent
Dancing Spear
hp --- mp --- lk --- lp
knockdown
Can cancel into Drunk with f
Can cancel into Drunk with f
Reverse Double Kick
mk---hk
Causes float
Throws
Name
Command
Notes
Sailboat Stretch
f or n + lp + lk
throw
Closing Fan
b + lp + lk
throw
Special Moves
Name
Command
Notes
Tornado Kick
qcb + k
knockdown
Can be repeated up to two times
ex Full Body Invincible 1-13f
Can be repeated up to two times
ex Full Body Invincible 1-13f
Reverse Lotus
dp + k
knockdown
Ends in Back Turn
mk Upper Body Invincible
ex Full Body Invincible 1-9f
Ends in Back Turn
mk Upper Body Invincible
ex Full Body Invincible 1-9f
Floating Lotus
k during Reverse Lotus
knockdown high
Comet Kick
qcf + k
Ends in Back Turn
On hit: +8 on crouching opponent
Projectile invulnerability 1-27f
ex Full Body Invul 1-5f
ex Projectile Invul. 6-27f
On hit: +8 on crouching opponent
Projectile invulnerability 1-27f
ex Full Body Invul 1-5f
ex Projectile Invul. 6-27f
Comet Strike
k during Comet Kick
hardknockdown
high
high
Orchid Palm
qcf + p
ex chrg
lp - hardknockdown
mp hp wallbounce
ex Projectile invul. 1-31f
lp - hardknockdown
mp hp wallbounce
ex Projectile invul. 1-31f
Super Combo
Name
Command
Notes
Orchid Dance
qcf + 3p
hardknockdown
Full body invulnerability frames 1-4
Wall bounce on airborne opponents except after ground bounce
Full body invulnerability frames 1-4
Wall bounce on airborne opponents except after ground bounce
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A