Street Fighter X Tekken/Law

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Law

Sfxt law face.jpg

Ideal Team Position: Tekken's Bruce Lee clone. He is best friends with Paul Phoenix (his default partner in SFxT) and is constantly trying to find a way to make money since he's always broke. His son, Forest Law, is Tekken's other Bruce Lee clone and basically a palette swap of Law (not featured in this game though).


Law is a rushdown, meter building, point character. He is very fast, very good jumps, has a projectile invincible flying kick, tons of Tekken strings, and builds meter very well. Partner him up with a character who needs a ton of meter like Steve and you've got yourself a team.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
crossup
Jump Medium Kick
ub / u / uf + mk
high
crossup
Jump Hard Kick
ub / u / uf + hk
high


Unique Attacks

Name
Command
Notes
Shin Crusher
df + lk
low
speccancel
knockdown vs airborne
Slide Kick
df + mk
low
knockdown vs airborne
Dragon's Tail
b + mk
low
hardknockdown
speccancel
knockdown vs airborne
Dragon Hammer
f + mp
high
groundbounce on counterhit
groundbounce vs airborne
Machine Gun Arrow
(close) lp X 6
knockdown vs airborne on
hits 2 - 6
Left Right Combo
(close) lp --- b + mp
speccancel
knockdown vs airborne on 2nd hit
Left Right Dragon
Fist Combo
(close) lp --- b + mp ---
b + mp --- mp
groundbounce on 4th hit
knockdown vs airborne on
hits 2 and 3
Left Right Blazing
Fist Combo
(close) lp --- b + mp ---
b + mp --- lp
knockdown vs airborne on
hits 2 - 4
Left Right to Knee
(close) lp --- b + mp --- lk
knockdown on 3rd hit
Junkyard Kick
b + mp --- lk --- mk
hardknockdown on 3rd hit
knockdown vs airborne on
hits 1 and 2
Dragon Rush Combo
b + mp --- lk --- d + mk
low on 3rd hit
hardknockdown on 3rd hit
knockdown vs airborne on
hits 2 and 3
Knuckle Rush
b + mp --- mp
knockdown vs airborne on 1st hit
groundbounce on 2nd hit

Throws

Name
Command
Notes
Dragon's Fire
f or n + lp + lk
throw
Run Up to Drop
b + lp + lk
throw

Special Moves

Name
Command
Notes
Somersault Kick
hcf + k
ex
knockdown
   Backflipper
Somersault Kick --- hcf + k
knockdown
Dragon Charge
hcb + p
ex
armored on ex
   Cloud Gates
Dragon Charge --- f + p
high
groundbounce
   Dragon's Flight
Dragon Charge --- k
knockdown
   Dragon Knuckle
Dragon Charge --- p
crumple
knockdown vs airborne
      Dragon Knuckle Combo
Dragon Knuckle --- p
knockdown
      Dragon Knuckle Flight
Dragon Knuckle --- k
knockdown
Fury Fist Rush
hcf + p
ex
knockdown
Shaolin Spin Kicks
qcb + k
ex chrg
wallbounce on 4th hit of ex
knockdown vs airborne

Super Combo

Name
Command
Notes
Junkyard Soul
qcb + 3k


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A