Street Fighter X Tekken/Abel

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Abel

Sfxt abel face.jpg

Ideal Team Position: Abel made his debut during the resurgence of Fighting Games through Street Fighter IV. Since then, through all four iterations of that series, Abel has remained a strong and effective character thanks to his use of mix-ups once he gets in, largely in part to his Tornado Throw. It's time to see if he can continue this brand of mix-ups in Street Fighter X Tekken.


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
Close Medium Punch
(near opponent) mp
speccancel on 1st hit
Close Hard Punch
(near opponent) hp
speccancel on 1st hit
Close Light Kick
(near opponent) lk
low
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
high
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
knockdown
Crouching Light Kick
d + lk
rpdfire
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Forward Kick
f + mk
Can be canceled into Forward Dash
knockdown vs airborne

Throws

Name
Command
Notes
Drop Throw
f or n + lp + lk
throw
Pincer Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Change of Direction
qcf + p
ex version gains armored ; ex
   Second Mid
Change of Direction --- f + p
high
   Second Low
Change of Direction --- f + k
low
      Finish Mid
Second Mid or Second Low  --- f + p
high hardknockdown
      Finish Low
Second Mid or Second Low  --- f + k
low hardknockdown
Wheel Kick
qcb + k
ex high
Marseilles Roll
qcf + k
ex
Falling Sky
dp + p
ex
throw vs airborne
Tornado Throw
hcb + p
throw ex
Shoulder Tackle
b (charge) f + p
ex chrg
knockdown
wallbounce on ex

Super Combo

Name
Command
Notes
Breathless
b (charge) f + 3p
Hold p to change attack timing, press k to cancel the attack; throw
armored

Frame Data

Move Name Damage Startup Active Recovery Adv. On Guard Adv. On Hit Notes
Jab.gif 30 5 2 8 +3 +7 Rapid fire cancelable into light normal attacks
Strong.gif 60 6 6 14 -3 +1
Fierce.gif 90 12 3 20 -3 +2
Short.gif 30 5 3 10 0 +4
Forward.gif 60 9 2 19 -4 0
Roundhouse.gif 90 15 2 21 -3 +2
Close Jab.gif 20,10 4 3(7)3 11 -1 +3 Rapid fire cancelable into light normal attacks
Close Strong.gif 40,20 5 3(7)2 18 -3 +1
Close Fierce.gif 60,30 4 3(7)2 22 -4 +1
Close Short.gif 30 5 2 8 +3 +7
Close Forward.gif 60 8 2 20 -5 -1
Close Roundhouse.gif 90 7 4,2 22 -8 -3/+1
Crouch Jab.gif 30 5 2 8 +3 +7
Crouch Strong.gif 60 6 3 17 -3 +1
Crouch Fierce.gif 60,30 9 4 21 -1 float
Crouch Short.gif 30 5 2 9 +2 +6
Crouch Forward.gif 60 8 5 15 -3 +1
Crouch Roundhouse.gif 90 11 3 25 -8 hard knockdown
Neutral Jump Jab.gif 40 5 4 until ground+4f +4 +12
Neutral Jump Strong.gif 70 6 7 until ground+4f +5 +16
Neutral Jump Fierce.gif 100 9 4 until ground+4f +8 +20
Neutral Jump Short.gif 40 6 10 until ground+4f +5 +16
Neutral Jump Forward.gif 70 6 5 until ground+4f +5 +16
Neutral Jump Roundhouse.gif 100 9 4 until ground+4f +8 +20
Angled Jump Jab.gif 40 5 7 until ground+4f +4 +12
Angled Jump Strong.gif 70 6 10 until ground+4f +8 +20
Angled Jump Fierce.gif 100 5 8 until ground+4f +8 +20
Angled Jump Short.gif 40 5 5 until ground+4f +4 +12
Angled Jump Forward.gif 70 6 6 until ground+4f +5 +16
Angled Jump Roundhouse.gif 100 6 5 until ground+4f +8 +20
Right.gif + Fierce.gif
Launcher Fierce.gifRoundhouse.gif 100 13 2 54 -34 switch
Cross Cancel Right.gifFierce.gifRoundhouse.gif (while blocking) 120 8 - 24 - hard knockdown
Pincer Throw Jab.gifShort.gif 130 5 2 20 Hard Knockdown -
Drop Throw Left.gifJab.gifShort.gif 130 5 2 20 Hard Knockdown -
Wheel Kick LK Down.gifDownleft.gifLeft.gif Jab.gif 80 21 7 19 -7 +1
Wheel Kick MK Down.gifDownleft.gifLeft.gif Strong.gif 80 25 7 18 -9 +2
Wheel Kick HK Down.gifDownleft.gifLeft.gif Fierce.gif 90 28 7 18 -10 +2
Wheel Kick EX Down.gifDownleft.gifLeft.gif Punch.gifPunch.gif 50,100 19 10 18 -7 +2
Marseilles Roll LK Down.gifDownright.gifRight.gif Short.gif - - - 28 - -
Marseilles Roll MK Down.gifDownright.gifRight.gif Forward.gif - - - 31 - -
Marseilles Roll HK Down.gifDownright.gifRight.gif Roundhouse.gif - - - 33 - -
Marseilles Roll EX Down.gifDownright.gifRight.gif Kick.gifKick.gif - - - 34 - -
Falling Sky LP Right.gifDown.gifDownright.gif Jab.gif 140 6 2 31 - hard knockdown
Falling Sky MP Right.gifDown.gifDownright.gifStrong.gif 150 7 4 31 - hard knockdown
Falling Sky HP Right.gifDown.gifDownright.gifFierce.gif 160 10 7 32 - hard knockdown
Falling Sky EX Right.gifDown.gifDownright.gifPunch.gifPunch.gif 160 7 2 31 - hard knockdown
Tornado Throw LP Down.gifDownright.gifRight.gifJab.gif 160 6 2 51 - hard knockdown
Tornado Throw MP Down.gifDownright.gifRight.gifStrong.gif 170 6 2 46 - hard knockdown
Tornado Throw HP Down.gifDownright.gifRight.gifJab.gif 180 6 2 40 - hard knockdown
Tornado Throw EX Down.gifDownright.gifRight.gifJab.gif 200 6 2 55 - hard knockdown
Shoulder Tackle LP Left.gif(charge)Right.gifJab.gif 90 20 8 19 -5 knockdown
Shoulder Tackle MP Left.gif(charge)Right.gifStrong.gif 90 24 8 20 -6 +2
Shoulder Tackle HP Left.gif(charge)Right.gifFierce.gif 90 24 8 21 -7 knockdown
Shoulder Tackle EX Left.gif(charge)Right.gifPunch.gifPunch.gif 100 10 10 14 -2 wall bounce
Change of Direction LP Down.gifDownleft.gifLeft.gifJab.gif 30 15 3 24 -5 +3
Change of Direction MP Down.gifDownleft.gifLeft.gifStrong.gif 40 17 3 25 -6 +2
Change of Direction HP Down.gifDownleft.gifLeft.gifFierce.gif 50 18 3 24 -5 +3
Change of Direction EX Down.gifDownleft.gifLeft.gifPunch.gifPunch.gif 50 17 3 24 -5 +3
Second Mid Right.gifPunch.gif after Change of Direction 70 16 4 26 -9 -3
Second Low Right.gifKick.gif after Change of Direction 90 23 4 24 -6 -1
Finish Mid Right.gifPunch.gif after Second Mid or Low 100 11 2 45 -30 knockdown
Finish Low Right.gifKick.gif after Second Mid or Low 140 23 2 54 -39 ground bounce
Breathless Left.gif(charge)Right.gifJab.gifStrong.gifFierce.gif 300 6 6 72 - hard knockdown
Breathless (cancel) Kick.gif during Breathless - - - 22 - -
Cross Art (First half) 150+ 9 2 41 -21 switch

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A