Introduction
Normal Moves
Overhead Attack b + HP
Rival Launcher df + HP
Mini-Rival Launcher Sliding Recieve
Aerial Rave Finisher f + HP / HK
Special Moves
Tokkun Spike qcb + P (in air)
Kanzen Block dp + P (in air)
Jumping Serve qcf + P (air)
Kaiten Receive qcb + P
Sliding Receive dp + P
Super Moves
Senbon Spike qcf,qcf + P (air)
Makyuu Tenjou Serve qcb,qcb + P
2 Person Team Up Technique Fight Hyakubai
3 Person Team Up Technique Nekketsu Daisharin
Combos
- s.lp, s.lp, c.hp, x2qcf+hp. 42dmg, 8 hits
- s.lp, s.lp, s.hp, dp+hp /\ j.lp, j.lp, j.hp, j.hk, qcb+p. 61dmg, 10 hits
- qcb+p /\ sj.lp, sj.lp (pause), sj.lp, sj.lp (pause), sj.lp, sj.lp, sj.hp, sj.hk, qcb+p. 60dmg, 11 hits
- Can be started with d/f+hp
- x2qcb+p, s.lp, s.lp, c.hp, qcb+p /\ sj.hp, x2qcf+p. 88dmg, 15 hits
- Angel Ball lands just after the c.hp, which allows the qcb+p to connect after
- OTG c.hk, qcf+hp. 18dmg, 2 hits
Videos
Skip to 0:34