Overview
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-falsehead from Gamefaqs
Everyone's main since Third Strike. Akira is a well-rounded character who lacks projectiles but can get combos started very easily once she's in. Some of her tardy counter go-to moves include side steps which make her a good pick for players who favor a defensive playstyle.
Akira has a rekka series that can be started from 4LP/back light punch allowing newcomers to get eased into PJ's textbook combos. Her main shortcomings come from her short range and having to work for her damage more than other characters in the game.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
9
20
+1
+4
4
All
Standing Strong Punch
n hp
12
31
+2
-7
10
All
Crouching Light Punch
d lp
9
26
+1
-4
4
Crouching
Crouching Strong Punch
d hp
15
37
-
-15
12
All
Mini launcher
Standing Light Kick
n lk
10
18
+2
+6
3
All
Standing Strong Kick
n hk
15
47
-4
-23
10
All
Crouching Light Kick
d lk
12
32
-1
-10
3
Crouching
Crouching Strong Kick
d hk
15
39
-
-17
13
Crouching
Knockdown
Jumping Light Punch
u lp
17
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Punch
u hp
12
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
u lk
9
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Kick
u hk
17
1
-
-
10
Standing
Recovery on landing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Rapid punches
lp lp lp
12
39
+2
-15
8
All
Vigor starter
f hp
17
41
+1
-17
13
All
Special cancelable
Cartwheel kick
f hk
28
45
-2
-21
-1
Standing
Overhead
Spin follow up
--- hk
27
41
-
-17
11
All
Blow away
Sweep follow up
--- d hk
20
39
-
-17
8
Crouching
Blow away
Haten Rengeki
b lp
12
39
+2
0
7
All
Rekka starter
Follow up 1
--- lp
17
34
+2
-10
7
All
Follow up 2
--- lp lp
11
27
+2
-3
10
All
Follow up 3
--- lp lp lp
8
46
-
-22
11
All
Blow away
Follow up 4
--- lk
14
29
+2
-5
10
All
Follow up 5
--- lk lk
28
45
-2
-21
10
Standing
Middle tier?
Follow up 6
--- lk hk
15
20
+2
+2
10
Crouching
Follow up 7
--- lk hk hk
28
48
-
-24
29
All
Blow away
Follow up 8
--- lp lk
21
54
-
-30
7
All
Air launcher
Air launcher
df hp
15
38
-
-14
11
All
Air launcher starter
Air combo finisher
(air) f hk
18
1
-
-
14
Standing
Knockdown, recovery after landing
Backturned punch
p while backturned
10
16
+2
+8
7
All
Backturned kick
k while backturned
9
37
-
-13
8
All
Blow away
Shoulder tackle
f f lp
12
31
-
-7
10
Standing
"Middle row", blow away
Sliding kick
f f lk
12
28
-
-6
7
Crouching
Blow away
Flying kick
f f hk
12
28
-
-8
8
Standing
"Middle row", blow away
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Throw
n lp + hp
7
44
-
-
26
-
Crouching Throw
d lp + hp
7
44
-
-
32
-
Standing Back Throw
n lp + hp
8
30
-
-
30
-
Available when standing behind opponent
Air Throw
u lp + hp
1
-
-
-
34
-
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gate Elbow (weak)
qcf lp
16
31
-
-7
14
Standing
Blow away
Gate Elbow (strong)
qcf hp
33
30
-
-6
14
Standing
Blow away
Leaping Smash
qcb p --- k
36
13
-
-2
25
Standing
Knockdown, recovery after landing
Dancing Cyclone Kick (weak)
qcf lk
26
39
-8
-17
22
Crouching
236K series can be chained into 3 times in succession
Dancing Cyclone Kick (strong)
qcf hk
23
34
-
-10
14
Any
236K series can be chained into 3 times in succession
Houbu
qcb k
13
34
-
-10
26
Any
High launcher
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kikou Kai
qcf qcf p
35
53
-
-37
42
Any
Blowback
Air Kikou Kai
(Air) qcf qcf p
20
13
-
+3
46
Any
Blowback, recovery counted on landing
Reflex Barrage
qcb qcb p
19
43
-
-19
45
Any
Blowback
Aerial Barrage
qcb qcb k
35
54
-
-30
38
Any
Knockdown
Haten Mueishu
qcf qcf k
35
41
-
-24
55
Any
Blowback
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kyousou Rengekishuu
2x p / 2x k
24
38
-
-14
47
Any
2 Person Team Up Technique, damage type
Seijo no Tettsuchi
Any 3 buttons
23
37
-
-13
100
Any
3 Person Team Up Technique
Combos
- b+lp, lp, lp, lp. 33dmg, 4 hits
- s.lp, s.lp, s.hp, f+hp, qcbx2+p. 62dmg, 11 hits
- d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk 58dmg, 11 hits
- s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk. 49dmg, 7 hits
- c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk. 44dmg, 8 hits
- qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p. 82dmg, 10 hits