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Quick Overview
Ideal Team Position: {{{3}}}
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Strengths
- Possesses a true invincible DP with a high launch that, if successful, can be tag cancelled into several damaging jump-in
juggles.
- Very dangerous with meter thanks to a very fast side switching EX Silent Entry (qcf+KK) into followups that lead to
combos, EX Dynamic Entry being a 17 frame full screen way to get in and be plus on block, and EX Lightning Screw as an invincible reversal that leads to damaging juggles.
- Long-range normals like cr.mk that can be cancelled into special attacks and Cross Rushes.
- f+MK overhead starts up quickly, crushes most lows, has long range, and is safe on block (-2), making it a somewhat
abuseable attack.
- Able to approach opponents at will thanks to good normals for footsies, and great mobility with respectable walk speed, near full screen fireball invincible Silent Entry, and Avalanche Stomp that can leap over many attacks.
- Great frame trap and pressure options thanks to many normals being very advantageous on block.
- Several good options to set up Pandora combos.
Weaknesses
- Almost all of his most combo-friendly normals are crouching attacks, making him very vulnerable to Raw
Launches during block strings, although he does have some decent standing attack options for pressure.
- His DP, the Lightning Screw (dp+K) does not possess enough block stun for a safe tag.
- Both of his follow-ups from Silent Entry are unsafe on block. Furthermore, empty Silent Entries are even
more unsafe on block, forcing Lars to commit to an attack every time he utilizes this move if the opponent has quick enough reflexes to punish empty Silent Entry.
- Dynamic Entry and its followups are unsafe / can be interrupted on block with good timing.
- Normals start a couple frames slower than average to compensate for their fast recovery, long range, and conversion options.