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Quick Overview

Ideal Team Position: Point

Lars is a very solid character overall with many strengths that allow the player to play him in a variety of ways depending on your play style or the current match up. He has great normals for poking so he can be played as a defensive footsies based character; or he also has great normals for pressuring so you can play him as an offensive based character with good frame traps, mixups, and damage. Lars also has great mobility with a solid walk speed, his Silent Entry going nearly full screen while fireball invincible, his Avalanche Stomp also going nearly full screen and leaping over many attacks, and several forward-moving normals that get him into range to start pressuring. Lars also has a few strong anti airing options to shut down jump happy foes, with his meterless invincible DP, or his far mp in which the arm is invincible to airborne attacks.

Strengths

  • Possesses a true invincible DP with a high launch that, if successful, can be tag cancelled into several damaging jump-in

juggles.

  • Very dangerous with meter thanks to a very fast side switching EX Silent Entry (qcf+KK) into followups that lead to

combos, EX Dynamic Entry being a 17 frame full screen way to get in and be plus on block, and EX Lightning Screw as an invincible reversal that leads to damaging juggles.

  • Long-range normals like cr.mk that can be cancelled into special attacks and Cross Rushes.
  • f+MK overhead starts up quickly, crushes most lows, has long range, and is safe on block (-2), making it a somewhat

abuseable attack.

  • Able to approach opponents at will thanks to good normals for footsies, and great mobility with respectable walk speed, near full screen fireball invincible Silent Entry, and Avalanche Stomp that can leap over many attacks.
  • Great frame trap and pressure options thanks to many normals being very advantageous on block.

Weaknesses

  • Almost all of his most combo-friendly normals are crouching attacks, making him very vulnerable to Raw

Launches during block strings, although he does have some decent standing attack options for pressure.

  • His DP, the Lightning Screw (dp+K) does not possess enough block stun for a safe tag.
  • Both of his follow-ups from Silent Entry are unsafe on block. Furthermore, empty Silent Entries are even

more unsafe on block, forcing Lars to commit to an attack every time he utilizes this move if the opponent has quick enough reflexes to punish empty Silent Entry.

  • Dynamic Entry and its followups are unsafe / can be interrupted on block with good timing.
  • Normals start a couple frames slower than average to compensate for their fast recovery, long range, and conversion options.