Introduction
Placeholder
- 570 HP
- 100 CC Synergy Gauge
- Burst Mode Duration: 14 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge.
- Low Stance: Invincible against Highs on frame 1, also recharges shield health.
- FP Forward Dash: 13 Frames
- FP Back Dash: 25 Frames (Invincible from frame 1-8)
- FP Side Dash: 25 Frames
- DP Forward Dash: 13 Frames
- DP Back Dash: 25 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / DP 120 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
X+A [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 80 | 3 | Mid Low | i35 / i55 | +8 / Crumple | -4 / +4 |
Pikachu is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Can be dash canceled by inputting a direction and R. |
]Y[ Release Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | 5 / 8 | Mid | i19 | Launch | -16 / -12 |
After charging for a certain amount of time, Pikachu release an uppercut attack. Invincible against Highs and Mid Highs on frame 1. The move becomes enhanced if it is charged for longer. Throw crush. |
L+R Volt Shock Fist | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 180 (60) | 12 | Mid Low | i15 | Knockdown | +4 |
Pikachu charges forward with huge distance. Invincible on frame 5. Counter pierces. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 each | Special Mid | i15 | -16 | -20 |
A small bolt of electricity that travels ahead. Can shoot three electricity bolts in a row. Special cancelable (each hit can be special canceled). fY cancelable (nYYY only). |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 10 each hit | Special Mid | i19 | -12 | -16 |
Pikachu jumps to the side, throwing out three arc-shaped projectiles. Invincible against Lows on frame 14. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 each hit | Mid Low | i21 | Shift (+2) | -8 |
Pikachu dodges to the right, and throws an electric ball. Afterwards, Pikachu dodges to the left and throws another electric ball. Invincible against Lows on frame 5. Special cancelable (only after the first hit). |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i23 | Shift (+4) | -24 |
Invincible against Lows on frame 5. |
j.Y / j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 / 54 | Mid | i15 / i35 | -8 | -12 / -8 |
Pikachu sends out an electric bolt that chases down the opponent. Charging this move gives it two extra hits. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 90 | Mid High | i20 | Shift (Knockdown) | -5 |
Pikachu gains counter armor on startup, and then divekicks to the ground. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i21 | +8 | 0 |
Pikachu homes in on the opponent, attacking with Its tail. Can be canceled with block or jump. Throw crush. |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i21 | +4 | -3 |
Following up from Homing Attack 1, Pikachu kicks upwards. |
XXX / XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i21 | Shift (+8) | -8 |
Following up from Homing Attack 2, Pikachu surrounds itself with a sphere of electricity. Can be charged to guard break/counter pierce. The charge cannot be grabbed. If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 10 | 0 | Low | i11 | +4 | -4 |
Pikachu kicks the ground, throwing out a wave of dirt. In Burst Mode, 2Y's range increases. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -4 |
Pikachu spins around, attacking with Its tail. Special / 5YX cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 24 | 0 | Mid Low | i15 | +4 | -4 |
Special / 5YYX cancelable. |
5YYY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18 | 4 | Mid Low | i15 | +4 | -4 |
Special / 5YYYX cancelable. |
5YX / 5Y:X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 70 | 3 | Mid | i15 | Launch | +4 |
Pressing X during 5Y / 5YY / 5YYY will give an uppercut attack. Pressing X with precise timing grants a Just Frame version. The Just Frame gives more opportunities to combo off of. In Burst Mode, 5YX always does Frame variant. |
6Y / 6:Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 65 | 4 / 3 | Mid | i15 | Launch | -8 / +4 |
An uppercut that is invincible against Highs on frame 5. The Just Frame version can be done by pressing forward and Y on the exact same frame. In Burst Mode, 6Y always does the Just Frame variant. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 64 | 3 | Mid High | i19 | Knockdown | +8 |
Pikachu propels upwards with Its tail. Invincible against Highs and Mid Highs on frame 5. Can angle the move forward by inputting 9Y. Can cancel into aerials. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid High | i9 | +30 | +8 |
A quick jolt attack from Pikachu's tail. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 | 3 | Low | i19 | Launch | -8 |
Pikachu kicks the ground twice, each throwing out a wave of dirt. Invincible against Highs on frame 1. |
5X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 4 | Mid Low | i19 | Launch | -8 |
A long horizontal bolt of electricity. Special cancelable. |
8X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid High | i23 | +8 | +4 |
Pikachu jumps in the air and advances forward with two aerial kicks. Invincible against Lows on frame 5. Can short hop after the attack by pressing a direction and R. Throw crush. Launches if Its a critical hit. |
j.X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 76 | 0 | Mid High | i24 | +26 | +4 |
Pikachu spirals downwards to the ground with Its tail. |
Pokemon Moves
2A Iron Tail | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 90 (13) | 5 | Mid | i23 | Knockdown | -16 |
Pikachu jumps in the air and slams onto the ground tail-first. Invincible against Lows and Mid Lows on frame 5. |
4A Electro Ball | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 (8) / 70 | 3 | High | i27 | +4 / Launch | -8 |
Pikachu hops in the air and fires a ball of lightning. Invincible against Lows on frame 5, and Mid Lows on frame 9. Throw crush. Can be canceled with R. |
5A / 5[A] Thunderbolt (FP) | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 50 (13) / 80 (20) | Low | i19 / i36 | Shift (-4) / Stun | -8 |
A projectile that travels along the ground. Invincible against Lows on frame 5. Can charge to throw out Thunderbolts in each direction. The charged Thunderbolts deal additional damage and stun. |
5A / 5[A] Thunderbolt (DP) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 50 (13) | 3 / 2, 2 | Low | i19 / i36 | 0 | -8 / +4 |
A projectile that travels along the ground. Invincible against Lows on frame 5. Can charge to throw out a second Thunderbolt. |
6A Nuzzle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 80 | 3 | High | i19 | Launch | N/A |
Pikachu jumps forward, grabbing the opponent and launching them. Invincible against Lows on frame 5. Since this Grab is considered a High, it can be avoided by crouching. |
8A Volt Tackle | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 66 (8) | 5 | Mid High | i11 | Launch | -48 |
A reversal attack where Pikachu zig-zags into the air. Grants counter armor from frame 1-10. In Burst Mode, Volt Tackle is given a followup attack. |
Burst 8AA Volt Tackle: Followup | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 54 (16) | 12 | Mid | i11 | Shift | -28 |
Following up from Volt Tackle, Pikachu spikes itself downwards to the ground. Can be used even if Volt Tackle didn't make contact with the opponent. |
j.A Thunder (Initial Hit) | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 (5) | 1 | Mid | i11 | -12 | -29 |
Pikachu surrounds itself with electricity and hops forward. Can change the trajectory to go either forwards or backwards. Pressing R allows Pikachu to cancel into aerials instead of doing Thunder. |
j.A Thunder | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 100 (25) / 20 (11)* | 5 | Mid / Low | i41 | Stun | +10 / +20 |
After a short amount of time, a thunder strike is called from above that stuns the opponent. * In Burst Mode, Thunder receives a followup hit that covers the ground in electricity. |
Combos
Notable Players
- Cooljake (NA): Twitter
- ENGINE (JP): Twitter
- jda7 (NA): Twitter
- Kino (NA): Twitter
- Mega Chitanda (JP): Twitter
- MillerTime (EU): Twitter
- NIKO (JP): Twitter