The King of Fighters '99/King

From SuperCombo Wiki

Introduction

Up mid-tier character.


She gets an invincible command throw.


Character who can be good in zoning game with qcf+K and poking game. Her Venom Strike can be defensive and aggressive thus.


King excels at a mid range where you can control the immediate space in front of her with pokes, bat down jumps with cr.C, and safely use venom strikes with less fear of jumps. You want to play a more passive lockdown with King, no straight rushdown, not always zoning, but using her tools to keep opponents blocking and stuck until they make a mistake. st.D, cr.C, and j.CD are enough to keep players out of the air alone, while df.D, st.CD, and st.D/C are her main grounded pokes. Her move (f+B) is overhead.


Her roll back is important for her to bait opponent with her special moves.


She has one of best high/low mixups of game.


Her problem is that she hasn't reversal move and no instant overhead move.


On of best characters in Counter Mode with her combo : Close.C or Close.D > hcb+P xx qcb, qcb + K


Mid-Tier as Striker.

Movelist

THROWS-------------------------------------------------------------------------

Hold Rush >> When close - b / f + C

Hook Buster >> When close - b / f + D


COMMAND ATTACKS----------------------------------------------------------------

Trap Kick >> f + B >> Evades several low attacks.

   Overhead.

Slide Kick >> df + D >> Hits low.


SPECIAL MOVES------------------------------------------------------------------

Venom Strike >> qcf + B

Double Strike >> qcf + D

Surprise Rose >> f, d, df + P

Trap Shot >> f, d, df + K >> Evades several normal attacks.

Mirage Dance >> When close - hcf + P >> Unblockable.

Mirage Kick >> hcb + P

Tornado Kick '95 >> hcb + B >> Evades low attacks.

Tornado Kick >> hcb + D


DESPERATION MOVES--------------------------------------------------------------

Illusion Dance >> qcf, hcb + K >> Evades several normal attacks.

Silent Flash >> qcb, qcb + K >> Evades several normal attacks.

Combos

Close D (2 hit) > dp+K or hcb+K or dp+P

cr.B > cr.A > hcf+P or dp+P

Close D (1 hit) > qcb, qcb + K

[Corner] close normal attacks > dp+A > hcb+D

Strategies