Introduction
1. pop burst mode
2. glide until opponent presses a button
3. opponent is sitting in shield
4. chip the opponent with burst attack
5. land on the ground, burst mode has now ended (Placeholder)
- 600 HP
- 150 CC Synergy Gauge
- Burst Mode Duration: 11 Seconds
- Shield: Normal
- High Stance: Grants red armor against Special Mids and Grab attacks on frame 5.
- Low Stance: Invincible against Highs on frame 1.
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 25
- DP Back Dash: 29
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | N/A | i15 | FP Shift (+4) / DP Knockdown | N/A |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 73 / 100 | 3 | Mid | i35 / i55 | Launch | -8 / +8 |
Charizard is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. |
Flying Stance | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Charizard hovers slightly off the ground and is invincible against Lows. During this state, Charizard can move at a fixed speed and perform certain moves. Can be canceled by pressing R (pressing a direction changes where Charizard lands). |
FS Y Air Slash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 68 (7) | 1 per hit | Mid High, Aerial | i19 | Launch | FP -20 / DP -16 |
Charizard swipes the air with Its wings and creates a projectile. The projectile can only hit opponents who are in the air. Transitions out of Flying Stance once complete. Holding Y keeps Charizard in Flying Stance. |
FS X Dragon Claw | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (60) | 3 | Mid | i25 | Launch | +4 |
Charizard strikes with an extended claw attack. Transitions out of Flying Stance once complete. Holding X keeps Charizard in Flying Stance. |
FS A Flare Blitz: Direct | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 (30) | 1 per hit | Mid High | i19 | um | -4 |