Introduction
it costs 400(,000) CC synergy to use burst mode...
...for 12 seconds (Placeholder)
- 600 HP
- 400 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Normal
- High Stance: Charges Synergy Gauge (can move while active).
- Low Stance: Grants counter armor against Lows on frame 5.
- Mewtwo cannot crouch Highs with Low Stance.
- FP Forward Dash: 17 Frames
- FP Back Dash: 23 Frames (Invincible from frame 1-8)
- FP Side Dash: 27 Frames
- DP Forward Dash: 17 Frames
- DP Back Dash: 21 Frames (Invincible from frame 1-8)
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 80 / FP Burst 100* / DP 120 | 12 | N/A | i11 | FP Shift (+8) / DP Shift | N/A |
* Field Phase Grab's damage is increased when in Burst Mode. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 80 / 109 | 3 | Low | i27 / i47 | Knockdown / Launch | -8 / +8 |
Mewtwo is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Launches if Its a critical hit. |
j.R Midair Dash | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Mewtwo dashes forward in the air. Can cancel into aerials. Can halt the distance by pressing back. |
L+R Psydisaster | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 220 | 12 | N/A | i15 | Knockdown | N/A |
Mewtwo creates a sphere of energy that grabs the opponent when in range. Invincible on frame 1. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Special Mid | i15 | -6 | -18 |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 each | Special Mid | i23 | -16 | -22 |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Counter | 90 | Mid Low | i25 | Shift (Launch) | -29 |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 68 | Mid | i69 | Stun | +62 |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 each | Mid | i19 | +6 | -8 |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 100 | Mid High | i24 | Shift (Knockdown) | +4 |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 | Mid | i17 | +8 | -8 |
XX Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 32 | Mid | i17 | +8 | -4 |
XX[X] Homing Attack 3 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 42 / 110 | Mid | i17 | Shift (+8) | -8 |