Introduction
burst mode is okay its just that you lose scoobies (Placeholder)
- 510 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 18 Seconds
- Shield: Normal
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move while active).
- FP Forward Dash: 29 Frames (Invincible from frame 5-24)
- FP Back Dash: 41 (Invincible from frame 1-18)
- FP Side Dash: 43 (Invincible from frame 5-42)
- DP Forward Dash: 29 (Invincible from frame 5-22)
- DP Back Dash: 41 (Invincible from frame 1-22)
- Burst Mode High Stance: Grants counter armor against Highs on frame 5.
- Burst Mode Low Stance: Grants counter armor against Lows on frame 5.
- Burst Mode Gengar cannot crouch Highs with Low Stance.
- Burst Mode FP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode FP Back Dash: 43 Frames (Invincible from frame 1-42)
- Burst Mode FP Side Dash: 43 Frames (Invincible from frame 5-42)
- Burst Mode DP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode DP Back Dash: 33 Frames (Invincible from frame 1-22)
Gengar has air control when jumping.
- Gengar can move forwards and backwards during a neutral jump.
- Gengar can increase the distance of a forward or backwards jump by holding the direction.
- Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 90 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 100 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
Burst Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 140 / DP 150 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 90 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +4 / +16 | 0 / +12 |
Gengar is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Crumples the opponent if Its a critical hit. |
Burst X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 / 140 | 4 | Mid Low / Mid | i27 / i47 | Knockdown | -8 / +12 |
Mega Gengar is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Fully charging also gives it additional hits. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 0 / 0 / 0 / 3 | Mid Low | i15 | Knockdown | -57 |
Gengar attacks with a flurry of punches. At the end of the punches, Gengar laughs and receives 12.5 CC of Synergy. In Burst Mode, Gengar doesn't have access to this move. Jump / Shadow Stealth cancelable. |
Shadow Stealth | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar submerges itself into the ground, becoming invincible during this time. Gengar can cancel 6Y, ]X[, Shadow Ball, Hypnosis, or Astonish into Shadow Stealth. Holding R increases Shadow Stealth's duration. Can move while active. |
j.R Permeate | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar vanishes while midair, becoming invincible during this time. Holding j.R increases Permeate's duration. Gengar moves during Permeate if done from a forward, backward, left, or right jump. |
L+R Shadow Drop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 240 | 12 | Low | i21 | Knockdown | N/A |
Mega Gengar conjures up a shadow and disperses it on the ground. Invincible on frame 1. Considered a grab, but can be avoided by using moves that go over Lows or jumping. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i27 | 0 | -8 |
Gengar fires a ring-shaped projectile that chases the opponent. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
Burst nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 72 | Mid Low | i16 | +4 | -9 |
Mega Gengar fires three projectiles in each direction. fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i31 | +5 | -4 |
Gengar cartwheels to the side, firing out a projectile that chases the opponent. Invincible against Lows on frame 9. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
Burst sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Mid High | i20 | +2 | -7 |
Mega Gengar dashes to the side, throwing out a ring of flames that chases the opponent. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Low | i23 | Shift (+4) | -12 |
Gengar jumps into the ground and attacks with a Gengar-shaped shadow. Invincible against Lows on frame 5. Invincible from frame 29-39. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. |
Burst fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 160 | Mid | i23 | Shift (Launch) | -8 |
Gengar fires a laser that shoots upwards. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i27 | Shift (+8) | -16 |
Gengar surrounds itself with a dome of psychic energy. Invincible against Lows on frame 9. Able to erase enemy projectiles. |
j.Y / j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 60 / 80 | Mid High | i31 / i54 / i77 | -8 / -8 / 0 | -24 / -24 / -12 |
Gengar halts in the air and throws out a ring of fire at the opponent. Can be charged to increase in damage and size. Can cancel into j.R. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i27 | Shift (Knockdown) | -33 |
Gengar vanishes, then lunges forward headfirst in the air. Invincible from frame 5-18. Can be angled upwards or downwards. Special cancelable (even after a Phase Shift). |
Burst j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i27 | Shift (Knockdown) | -33 |
Gengar vanishes, then rapidly spins ahead in the air. Invincible from frame 5-18. Can be angled upwards or downwards. Special cancelable (even after a Phase Shift). |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i25 | +5 | -8 |
Gengar homes in on the opponent and punches them. Invincible against Highs and Mid Highs on frame 1. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i25 | Shift (+8) | -8 |
Following up from Homing Attack 1, Gengar body slams the opponent. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
Burst X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i17 | 0 | -8 |
Mega Gengar homes in on the opponent and does a multi-hit claw swipe. Invincible against Highs and Mid Highs on frame 1. Can be canceled with block or jump. Throw crush. |
Burst XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Mega Gengar throws Its claw hand upwards. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +8 | -4 |
A quick two-hit tongue swipe. Invincible against Highs on frame 1. Throw crush. |
Burst 2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Low | i11 | +8 | +4 |
Advances forward with a multi-hit grounded claw swipe. Invincible against Highs on frame 1. Throw crush. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 | 0 | Mid Low | i15 | +4 | -4 |
Gengar jabs the opponent with Its tongue. Special cancelable. |
Burst 5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Mid Low | i15 | 0 | -4 |
Mega Gengar slashes the opponent with Its claw. Special cancelable.* * 5Y has three hits. Each hit can be special canceled. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 54 | 4 | Mid Low | i15 | +4 | -8 |
Special cancelable. |
Burst 5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 45 | 2 | Mid Low | i15 | +8 | -4 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i23 | +12 | -4 |
Gengar leaps ahead and whips the opponent with Its tongue. In Burst Mode, Gengar doesn't have access to this move. Special / Shadow Stealth cancelable. |
6YX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 48 | 4 | Mid | i23 | Launch | -8 |
A followup attack from 6Y that launches the opponent. In Burst Mode, Gengar doesn't have access to this move. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 46 | 3 | Mid | i19 | Launch | -12 |
Gengar morphs into a tornado and becomes invincible from frame 5-31. Invincible against Highs and Mid Highs on frame 1. Can move while active. |
Burst 8Y / 8[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 73 | 4 | Mid | i23 / i52 | Launch | -8 |
Mega Gengar spawns a tornado that launches the oppponent. Invincible against Highs and Mid Highs on frame 1. Inputting 7Y places the tornado closer to Mega Gengar. Inputting 9Y places the tornado farther away from Mega Gengar. Charging 8Y spawns three tornadoes and increases the High / Mid High invincibility duration. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid High | i11 | +24 | +8 |
Gengar spins around in the air, surrounding itself with a ring of flames. Special cancelable. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Low | i19 | Knockdown | -16 |
Gengar sweeps Its leg, causing a knockdown on the opponent. Invincible against Highs on frame 1. |
2XX | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 81 | 4 | Mid Low | i19 | Launch | -12 |
Gengar shoves the opponent, launching them. |
Burst 2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 120 | 2 | Low | i27 | Knockdown | -8 |
Mega Gengar fires a grounded laser that causes a knockdown on the opponent. Invincible against Highs on frame 1. |
5X / 5[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Mid Low | i31 / i51 | +4 / Crumple | -12 / +4 |