Introduction
After losing control of the Shaolin Tournament, Shang Tsung promises his ruler Shao Kahn to shape events that will lure the earth warriors to compete in his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth and allows him to live.
Move List
Close HP : Elbow [Hits high]
Flaming Skull : B, B, HP
Double Flaming Skull : B, B, F, HP
Triple Flaming Skull : B, B, F, F, HP
Morphs
Morph : Lasts for about 10 seconds then you morph back into Shang Tsung. You can delay this by crouching.
Baraka : D, D, LK
Cage : B, B, D, LP
Jax : D, F, B, HK
Kitana : Block, Block, Block
Kung Lao : B, D, B, HK
Liu Kang : B, F, F, Block
Mileena : Hold HP for 2 seconds, Release HP
Raiden : D, B, F, LK
Reptile : U, D, HP
Scorpion : U, U
Sub-Zero : F, D, F, HP
Finishers
Fatality 1 : (Close) Hold Block, U, D, U, LK
Fatality 2 : (Sweep) Hold HK for 2 seconds, Release HK
Fatality 3 : Hold LP for 30 seconds, release one step away from your opponent.
- You can hold LP before the round begins so you don't have to wait 30 seconds.
Babality : B, F, D, HK
Friendship : B, B, D, F, HK
Pit II : D, D, U, D
Kombat Tomb : You have to morph into another character to do it.
The Basics
Pros: -Can turn into any one of the playable characters. Depending on who he turns into, refer to the other pros and cons in this list.
-Shang Tsung does have is own playstyle though, and it can take some mind games to use it to destroy your opponent depending on the difficulty level or skill of your friend.
-His flaming attack is extremely spammable and can deal great damage if you keep it up, so long as the enemy keeps falling for it without blocking it. Still, the triple flaming heads are difficult to work around.
-Depending on the character he's turned into at the end of the match, he can do their fatality.
Cons: -While his flaming skulls attack can do some major damage, it *can* be worked around (difficult as it may be), and this method becomes lost.
-For other cons, refer to the other characters as the flaming skulls are his only unique attack.
Advanced Strategies
Uppercut: Good
Jump Kick: Awesome
Roundhouse: Weak
The only special move Shang Tsung has is the Fireballs. These take off good damage if they hit, and can be sent out three at a time. When you morph into another fighter, you stay morphed for about 15 seconds, at which point you moprh back into Shang Tsung. During the morphing stage you are vulnerable to all hits. His other weapon is his jump kick. It has awesome range and hitting area, as well as being very accurate.
Combos
a) Normal Combos
1. (mid-screen) aaHP, HP, Double Fireball (4 Hits, 37%)
2. (mid-screen) aaHP, Triple Fireball (4 Hits, 42%) *(about 65% with Death Punch)
3. (corner) aaHP, JP, JP, HP, Fireball (5 Hits, 45%)
4. (mid-screen) JK, Triple Fireball (4 Hits, 51%)
5. (corner) aaSUJK, HP, Fireball, HP, Fireball (5 Hits, 57%)
6. (mid-screen) aaDouble Fireball, aaTriple Fireball (5 Hits, 59%)
7. (corner) SUJK, Double Fireball, aaHP, Fireball (5 Hits, 62%)
b) Morph Combos
1. (mid-screen) [Reptile] Forceball, [Scorpion] HP, JP, Teleport Punch (TP), Air Throw (5 Hits, 56%)
2. (corner) [Kung Lao] aaSpin, [Shang Tsung] Triple Fireball (4 Hits, 58%)
3. (mid-screen) aaDouble Fireball, [Scorpion] Teleport Punch, Spear, Uppercut (5 Hits, 62%)
4. (mid-screen) [Reptile] ForceBall, [Scorpion] HPx2, Teleport Punch, Spear, Uppercut (62%)
5. (mid-screen) [Reptile] Forceball, [Raiden] Teleport, RH, aaHP, SUJK, Torpedo (5 Hits, 75%)
6. (corner) [Kitana] Fan Lift, [Mileena] SUJP, Air Sai, aaLP, Roll, SUJK, Air Sai (6 Hits, 77%)
7. (mid-screen) [Scorpion] RH, Teleport Punch, Spear, [Jax] Hammer, TAK, BackBreacker (6 Hits, 83%)
8. (corner) [Cage] Nut Punch Female Glitch, [Raiden] Shock Grab, RH, RH, HK (5 Hits, 100%)
9. (corner) [Kitana] Fan Lift, [Scorpion] RH, LP, Spear, RH Infinite
10. (near corner) [Scorpion] JK, Teleport Punch, Spear, [Sub-Zero] Freeze, TAK, Ground Ice, RH Infinite
11. (corner) [Jax] Overhead Hammer, [Sub-Zero] Freeze, TAK, Ground Freeze, RH Infinite
12. (corner) [Scorpion] SUJK, HP, Spear, [Cage] Rising Kick, Shadow Kick, Shadow Kick, Shadow Kick (7 Hits, 100%)
13. (near corner) [Sub-Zero] Ground Freeze, RH, [Kung Lao] Spin, JP, Whiff Div Kick, Spin, JK, Div Kick (7 Hits, 100%)
14. (mid-screen) [Scorpion] aaHPx2, JK, Teleport Punch, Spear, [Jax] Overhead Hammer, TAK, Gotcha (12 Hits, 100%)
15. (mid-screen) [Scorpion] aaHPx2, JP, TP, Spear. [Kung Lao] Spin, JP, Whiff Div Kick, JK, Div Kick (9 Hits, 100%)
16. (corner) SUJK, Double Fireball, LP, [Mileena] Roll, LP, Roll, JP, Air Sai (9 Hits, 100%)
17. (corner) [Kitana] Fan Lift, JP, Air Fan, [Shang Tsung] HP, [Scorpion] LP, Spear, RH, RH, HK (9 Hits, 100%)
18. (corner) [Scorpion] SUJP, RH, HP, Spear, [Kitana] Fan Lift, SUJK, Air Fan, HP, Wave Punch (9 Hits, 100)
19. (against the corner) [Reptile] Forceball, [Scorpion] aaHPx2, TP, Spear, [Sub-Zero] Freeze, TAK, Ground Ice, RH Infinite
20. (against the corner) [Reptile] Forceball, [Liu Kang] Bicycle Kick, SUJK, Air Fireball, Bicycle Kick (5 Hits, 100%)
21. (mid-screen) [Scorpion] aaHPx2, JP, TP, otg JP, TP, [Sub-Zero] JK, Ground Freeze, JK, JK (10 Hits, 100%)
22. (against the corner) [Reptile] Forceball, [Scorpion] Spear, HP, Spear, [Mileena] RH, Roll, LP, Roll, JP, Air Sai (10 Hits, 100%)
-Infinites
1. There are no known infinites for Shang Tsung yet....