Introduction
MoveList
Combos
Auto Combos
1. HP, HP, B+LP, F+HP 4 hits 25% (PS 35%, KS 37%)
2. HK, HK, LK, B+HK 23%, 33%, 34%
Basic Juggles
1. fan lift, JK, Air Fan throw, Wave Punch 4 hits 22%
2. fan lift, JK, Fan, R, Uppercut 4 hits 25%
3. fan lift, JK, Fan, R, aaHP, JK 5 hits 25%
4. (in the corner) fan lift, JK, Air Fan, RH, run in HK 5 hits 30%
5. JK, Fan Throw, Uppercut 3 hits 33%
Advanced Juggles
1. KS, HP, HP, B+LP, F+HP, sweep 6 hits 43% (all males except Shang midscreen)
2. aaHPHP, JK, fan, R, HK, 4 hits 49%
3. aaHPHP, JK, fan, Wave Punch, 4 hits 50%
4. aaHPHP, JK, air fan, R, aaHP, Wave Punch 6 hits 53% (you can add an extra aaHP on Stryker Jax and Sub-zero for example, or aaLPLP or some other characters adding a little more damage 55-56%)
5. aaHPHP, JK, fan, R, aaHPHP, JK or Wave Punch 7 hits 56% (BP)
6. (corner) aaHP, JK, fan, JK, RH, HK 6 hits 59%
7. (start about half screen distance from the corner aaHPHP, JK, Air Fan, JK, aaHP, Wave Punch 7 hits 60%
If closer to the corner, single aaHP is also possible and results in 6-7% less damage but more than acceptable damage for Kitana. She has many variations here and there on her juggles, these would be mostly ideal situations.