Jax (MK2)

From SuperCombo Wiki

Jaxmk2select.gif

Jaxmk2stand.gif

Introduction

Move List

Close HP : Overhead Hammer [Hits high, Stuns] Energy Wave : F, D, B, HK

Ground Pound : Hold LK for 3 seconds, Release [Unblockable]

Gotcha Grab : F, F, LP [Tap LP for up to 5 hits]

Back Breaker : Press Block while next to your opponent in the air.

Quadruple Slam : During throw, tap HP

Finishers

Fatality 1 : (Close) Hold LP, F, F, F, Release LP

Fatality 2 : (Sweep) Block, Block, Block, Block, LP

Babality : D, U, D, U, LK

Friendship : D, D, U, U, LK

Pit II/Tomb : U, U, D, LK

Advanced Strategies

Uppercut: Good

Jump Kick: Good

Roundhouse: Weak

Jax has some very powerful moves, and is a terrific close in fighter. The Quadruple Slam can be done every time you throw your opponent. Just throw them the regular way and tap HIGH PUNCH until the fourth slam is over. The Gotcha Grab can catch unsuspecting and jumping opponents and subject them to facial assault. Up to five face smashes are possible, just keep hitting LOW PUNCH. The Back Breaker is best used as a combo. You can follow must jump kicks or hop kicks with this for additional damage. The energy wave takes off average damage, but has a very long hitting area, which is great for hitting jumpers. Add the Ground Smash to every hit you do for extra damage. The only way to block this is to jump.