Street Fighter 2: Champion Edition/Dhalsim

From SuperCombo Wiki
Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceDhalsim.gif


Introduction

Color Options

Start Default
Dhalsim-mp.gif Dhalsim-old1.gif

Moves List

Normal Moves

Yoga Noogie: close, b or f + Medium Punch

Yoga Throw: close, b or f + Hard Punch

Yoga Spear: in air, d + Hard Kick

Yoga Mummy: in air, d + Hard Punch

Slide Kick: d + K

Double Headbutt: close, Hard Punch

Special Moves

Yoga Fire: d, df, f + Punch

Yoga Flame: b, db, d, df, f + Punch

The Basics

Anti Air: close Medium Punch

High Pokes: standing Medium and High Kick

Low Pokes: crouching Medium and High Punch


Combos

  • cr.MK,cr.MK
  • cr.Mk xx Yoga Fire

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ce-dhalsim-lp-s1.png Sf2ce-dhalsim-lp-s2.png Sf2ce-dhalsim-lp-a.png Sf2ce-dhalsim-lp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 6 5
Simplified 5+1 6 4
  • Standing MP:
Damage 10 Sf2ce-dhalsim-mp-s1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-mp-a1.png Sf2ce-dhalsim-mp-a2.png Sf2ce-dhalsim-mp-r1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage 0
Frame Count 3 4 4 6 4 4 1
Simplified 1+7 10 9
  • Standing HP:
Damage 16 Sf2ce-dhalsim-mp-s1.png Sf2ce-dhalsim-mp-s2.png Sf2ce-dhalsim-hp-a1.png Sf2ce-dhalsim-hp-a2.png Sf2ce-dhalsim-hp-r1.png Sf2ce-dhalsim-hp-r2.png Sf2ce-dhalsim-mp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 4 4 6 10 8 1
Simplified 1+7 10 19
  • Standing LK:
Damage 8 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-lk-s2.png Sf2ce-dhalsim-lk-a.png Sf2ce-dhalsim-lk-s2.png Sf2ce-dhalsim-lk-r1.png Sf2ce-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -3
Frame Count 2 3 8 4 4 1
Simplified 1+5 8 9
  • Standing MK:
Damage 10 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-mk-s2.png Sf2ce-dhalsim-mk-a.png Sf2ce-dhalsim-mk-r1.png Sf2ce-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +4
Frame Count 2 3 8 4 5
Simplified 1+5 8 9
  • Standing HK:
Damage 14 Sf2ce-dhalsim-hk-s1.png Sf2ce-dhalsim-hk-s2.png Sf2ce-dhalsim-hk-s3.png Sf2ce-dhalsim-hk-s4.png Sf2ce-dhalsim-hk-a.png Sf2ce-dhalsim-hk-r1.png Sf2ce-dhalsim-hk-r2.png Sf2ce-dhalsim-hk-r3.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 1 2 3 4 6 10 8 1
Simplified 1+10 6 19

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ce-dhalsim-cllp-s1.png Sf2ce-dhalsim-cllp-a1.png Sf2ce-dhalsim-cllp-a2.png Sf2ce-dhalsim-cllp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 3 6 5
Simplified 1+2 9 5
  • Close Standing MP:
Damage 10 Sf2ce-dhalsim-clmp-s1.png Sf2ce-dhalsim-clmp-a1.png Sf2ce-dhalsim-clmp-a2.png Sf2ce-dhalsim-clmp-r1.png Sf2ce-dhalsim-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 3 6 4 1
Simplified 1+2 9 5
  • Close Standing HP:
Damage 16,16 Sf2ce-dhalsim-clhp-s1.png Sf2ce-dhalsim-clhp-s2.png Sf2ce-dhalsim-clhp-a1.png Sf2ce-dhalsim-clhp-a2.png Sf2ce-dhalsim-clhp-r1.png Sf2ce-dhalsim-clhp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 8 10 7
Simplified 1+5 11 17
  • Close Standing LK:
Damage 6 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-cllk-a.png Sf2ce-dhalsim-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 3 8 5
  • Close Standing MK:
Damage 10 Sf2ce-dhalsim-lk-s1.png Sf2ce-dhalsim-clmk-a.png Sf2ce-dhalsim-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 8 5


  • Close Standing HK:
Damage 16 Sf2ce-dhalsim-clhk-s1.png Sf2ce-dhalsim-clhk-s2.png Sf2ce-dhalsim-clhk-s3.png Sf2ce-dhalsim-clhk-a.png Sf2ce-dhalsim-clhk-s3.png Sf2ce-dhalsim-clhk-s2.png Sf2ce-dhalsim-clhk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +9
Frame Count 3 3 2 8 3 4 1
Simplified 1+8 8 8

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching MP:
Damage 10 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crmp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 2 3 3 6 4 5
Simplified 1+8 6 9
  • Crouching HP:
Damage 14 Sf2ce-dhalsim-crlp-s1.png Sf2ce-dhalsim-crlp-s2.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crhp-a.png Sf2ce-dhalsim-crlp-r.png Sf2ce-dhalsim-crlp-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 3 4 4 6 10 9
Simplified 1+11 6 19


  • Crouching LK:
Damage 8 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crlk-a.png Sf2ce-dhalsim-crlk-s2.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 1 1 14 5
Simplified 1+2 14 5
  • Crouching MK:
Damage 12 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crmk-a.png Sf2ce-dhalsim-crlk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 4 16 5
Simplified 1+7 16 5
  • Crouching HK:
Damage 16 Sf2ce-dhalsim-crlk-s1.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crhk-a.png Sf2ce-dhalsim-crlk-s2.png Sf2ce-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -27
Frame Count 3 4 18 20 1
Simplified 1+7 18 21

Close Crouching Normals

  • Close Crouching LP:
Damage 8 Sf2ce-dhalsim-clcrmp-s1.png Sf2ce-dhalsim-clcrlp-a.png Sf2ce-dhalsim-clcrmp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 4 5


  • Close Crouching MP:
Damage 12 Sf2ce-dhalsim-clcrmp-s1.png Sf2ce-dhalsim-clcrmp-a.png Sf2ce-dhalsim-clcrmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 5 7
  • Close Crouching MK:
Damage 12 Sf2ce-dhalsim-crhk-r1.png Sf2ce-dhalsim-clcrmk-a.png Sf2ce-dhalsim-crhk-r1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 1 8 5

Aerial Normals

  • Neutral/Diagonal Jumping LP:
Damage 8 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njlp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 1~7
Stun Timer 40
Frame Count 3 4 16 ?
Simplified 7 16
  • Neutral/Diagonal Jumping MP:
Damage 12 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njmp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 10 ?
Simplified 7 10
  • Neutral/Diagonal Jumping HP:
Damage 16 Sf2ce-dhalsim-njlp-s1.png Sf2ce-dhalsim-njlp-s2.png Sf2ce-dhalsim-njhp-a.png Sf2ce-dhalsim-njlp-r1.png Sf2ce-dhalsim-njlp-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 4 ?
Simplified 7 4
  • Neutral/Diagonal Jumping LK:
Damage 8 Sf2ce-dhalsim-jk-s1.png Sf2ce-dhalsim-jk-s2.png Sf2ce-dhalsim-njlk-a.png Sf2ce-dhalsim-jk-r1.png Sf2ce-dhalsim-jk-s1.png
Stun 1~7
Stun Timer 40
Frame Count 4 6 18 4
Simplified 10 18
  • Neutral/Diagonal Jumping MK:
Damage 12 Sf2ce-dhalsim-jk-s1.png Sf2ce-dhalsim-jk-s2.png Sf2ce-dhalsim-njmk-a.png Sf2ce-dhalsim-jk-r1.png Sf2ce-dhalsim-jk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 4 6 12 4
Simplified 10 12
  • Neutral/Diagonal Jumping HK:
Damage 16 Sf2ce-dhalsim-njhk-s1.png Sf2ce-dhalsim-njhk-s2.png Sf2ce-dhalsim-njhk-s3.png Sf2ce-dhalsim-njhk-s4.png Sf2ce-dhalsim-njhk-a.png Sf2ce-dhalsim-njhk-r1.png Sf2ce-dhalsim-njhk-r2.png Sf2ce-dhalsim-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 3 4 6 4 3
Simplified 10 6

Unique Moves

  • Yoga Drill: (On air, ↓ + HK)
Damage 12 Sf2ce-dhalsim-dhk-s1.png Sf2ce-dhalsim-dhk-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4


  • Yoga Mummy: (On air, ↓ + HP)
Damage 12 Sf2ce-dhalsim-dhp-s1.png Sf2ce-dhalsim-dhp-a1.png
Stun 11~17
Stun Timer 80
Frame Count 5
Simplified 4

Throws

  • Yoga Smash: (←/→ + MP) and
  • Yoga Throw: (←/→ + HP)
Throw Hold Sf2ce-dhalsim-throw.png
Damage 30 Damage 20+(4*n)
Duration - Duration 300
Stun 7~13 Stun -
Stun Timer 100 Stun Timer -
Range (from axis) 64 Range (from axis) 64
Range advantage 29 Range advantage 29

Special Moves

  • Yoga Fire: ↓↘→ + Punch

Start up:

Sf2ce-dhalsim-fire-s1.png Sf2ce-dhalsim-fire-s2.png Sf2ce-dhalsim-fire-s3.png Sf2ce-dhalsim-fire-s4.png
2 2 7 1


LP version:

Damage 12 Sf2ce-dhalsim-firelp-a1.png Sf2ce-dhalsim-firelp-a2.png Sf2ce-dhalsim-firelp-a3.png Sf2ce-dhalsim-firelp-a4.png Sf2ce-dhalsim-firelp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

MP version:

Damage 14 Sf2ce-dhalsim-firemp-a1.png Sf2ce-dhalsim-firemp-a2.png Sf2ce-dhalsim-firemp-a3.png Sf2ce-dhalsim-firemp-a4.png Sf2ce-dhalsim-firemp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...

HP version :

Damage 16 Sf2ce-dhalsim-firehp-a1.png Sf2ce-dhalsim-firehp-a2.png Sf2ce-dhalsim-firehp-a3.png Sf2ce-dhalsim-firehp-a4.png Sf2ce-dhalsim-firehp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 3 6 9...


  • Yoga Flame: ←↙↓↘→ + Punch


Start up:

Damage 32 Sf2ce-dhalsim-sflame-s1.png Sf2ce-dhalsim-sflame-s2.png Sf2ce-dhalsim-sflame-s3.png Sf2ce-dhalsim-sflame-s4.png Sf2ce-dhalsim-sflame-s5.png Sf2ce-dhalsim-sflame-s6.png Sf2ce-dhalsim-sflame-s6a.png Sf2ce-dhalsim-sflame-s7.png Sf2ce-dhalsim-sflame-s8.png Sf2ce-dhalsim-sflame-s9.png Sf2ce-dhalsim-sflame-s10.png Sf2ce-dhalsim-sflame-s11.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Jab 2 2 3 2 2 1 1 1 2 1 3 1
Strong 2 2 3 2 3 1 1 1 2 1 3 1
Fierce 2 2 4 2 4 1 1 1 2 1 3 1

Precycle:

Sf2ce-dhalsim-pflame-1.png Sf2ce-dhalsim-pflame-2.png Sf2ce-dhalsim-pflame-3.png Sf2ce-dhalsim-pflame-2.png Sf2ce-dhalsim-pflame-4.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-pflame-6.png Sf2ce-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3 1


Cycle:

Sf2ce-dhalsim-flame-1.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-2.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-3.png Sf2ce-dhalsim-pflame-5.png Sf2ce-dhalsim-flame-1.png Sf2ce-dhalsim-pflame-5.png
Frame Count 3 1 3 1 3 1 3

Jab: 1 time
Strong: 2 times
Fierce: 3 times

Recovery:

Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a2.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a3.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a4.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a5.png Sf2ce-dhalsim-rflame-a1.png Sf2ce-dhalsim-rflame-a6.png Sf2ce-dhalsim-rflame-a1.png
Jab 0 3 1 3 1 3 1 3 1 1 2
Strong 0 3 1 3 1 3 1 3 1 1 2
Fierce 1 3 1 3 1 3 1 3 1 1 2


Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-dhalsim-bwd.png Sf2ce-dhalsim-cllp-n.png Sf2ce-dhalsim-fwd.png Sf2ce-dhalsim-cr-n.png
  • Standing reel:
Sf2ce-dhalsim-reel1.png Sf2ce-dhalsim-reel2.png Sf2ce-dhalsim-reel3.png Sf2ce-dhalsim-reel4.png
  • Standing gut reel:
Sf2ce-dhalsim-gutreel1.png Sf2ce-dhalsim-gutreel2.png Sf2ce-dhalsim-gutreel3.png Sf2ce-dhalsim-gutreel4.png
  • Crouching reel:
Sf2ce-dhalsim-creel1.png Sf2ce-dhalsim-creel2.png
  • Dizzy:
Sf2ce-dhalsim-dizzy1.png Sf2ce-dhalsim-dizzy2.png Sf2ce-dhalsim-dizzy3.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador