Hitboxes
Standing Normals
- Standing LP:
Damage | 16 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | No | |||||
Special Cancel | Yes | |||||
Frame Advantage | +7 | |||||
Frame Count | 2 | 2 | 4 | 2 | 1 | |
Frame Count | 1+4 | 4 | 3 |
- Standing MP:
Damage | 20 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +10 | |||||||
Frame Count | 2 | 2 | 2 | 4 | 2 | 2 | 1 | |
Frame Count | 1+6 | 4 | 5 |
- Standing HP:
Damage | 26 | ![]() |
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Stun | 11~17 | |||||||||
Stun Timer | 80 | |||||||||
Chain Cancel | No | |||||||||
Special Cancel | No | |||||||||
Frame Advantage | -2 | |||||||||
Frame Count | 3 | 3 | 3 | 4 | 7 | 5 | 3 | 2 | 1 | |
Frame Count | 1+6 | 4 | 18 |
- Standing LK:
Damage | 14 | ![]() |
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Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +4 | |||||||
Frame Count | 3 | 3 | 3 | 4 | 3 | 3 | 1 | |
Frame Count | 1+9 | 4 | 7 |
- Standing MK:
Damage | 18 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +4 | |||||||
Frame Count | 3 | 3 | 3 | 4 | 5 | 6 | 1 | |
Frame Count | 1+9 | 4 | 12 |
- Standing HK:
Damage | 24 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -1 | |||||||
Frame Count | 3 | 3 | 3 | 6 | 8 | 10 | 1 | |
Frame Count | 1+9 | 6 | 19 |
Close Standing Normals
- Close LK:
Damage | 16 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Advantage | +7 | |||||
Frame Count | 3 | 3 | 3 | 3 | 1 | |
Frame Count | 1+6 | 3 | 4 |
- Close MK:
Damage | 20 | ![]() |
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Stun | 5~11 | |||||
Stun Timer | 60 | |||||
Chain Cancel | Yes | |||||
Special Cancel | Yes | |||||
Frame Advantage | +6 | |||||
Frame Count | 3 | 3 | 5 | 7 | 1 | |
Frame Count | 1+6 | 5 | 8 |
- Close HK:
Damage | 26,18 | ![]() |
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Stun | 11~17 | |||||||||
Stun Timer | 80 | |||||||||
Chain Cancel | No | |||||||||
Special Cancel | No | |||||||||
Frame Advantage | +1 | |||||||||
Frame Count | 2 | 2 | 3 | 3 | 5 | 8 | 6 | 3 | 1 | |
Frame Count | 1+7 | 8 | 18 |
Crouching Normals
- Crouching LP:
Damage | 14 | ![]() |
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Stun | 1~7 | |||||
Stun Timer | 40 | |||||
Chain Cancel | No | |||||
Special Cancel | No | |||||
Frame Advantage | +3 | |||||
Frame Count | 2 | 2 | 8 | 2 | 1 | |
Frame Count | 1+4 | 8 | 3 |
- Crouching MP:
Damage | 18 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +0 | |||||||
Frame Count | 2 | 2 | 2 | 8 | 6 | 4 | 1 | |
Frame Count | 1+6 | 8 | 11 |
- Crouching HP:
Damage | 24 | ![]() |
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Stun | 11~17 | |||||||||
Stun Timer | 80 | |||||||||
Chain Cancel | No | |||||||||
Special Cancel | No | |||||||||
Frame Advantage | -8 | |||||||||
Frame Count | 2 | 3 | 4 | 6 | 8 | 6 | 4 | 3 | 1 | |
Frame Count | 1+5 | 4 | 28 |
- Crouching LK:
Damage | 14 | ![]() |
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Stun | 1~7 | |||||||
Stun Timer | 40 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +4 | |||||||
Frame Count | 3 | 3 | 3 | 3 | 3 | 3 | 1 | |
Frame Count | 1+9 | 3 | 7 |
- Crouching MK:
Damage | 18,18 | ![]() |
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Stun | 5~11 | |||||||
Stun Timer | 60 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | +2 | |||||||
Frame Count | 3 | 3 | 3 | 6 | 5 | 4 | 1 | |
Frame Count | 1+6 | 9 | 10 |
- Crouching HK:
Damage | 24 | ![]() |
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Stun | 11~17 | |||||||
Stun Timer | 80 | |||||||
Chain Cancel | No | |||||||
Special Cancel | No | |||||||
Frame Advantage | -1 | |||||||
Frame Count | 3 | 4 | 6 | 4 | 8 | 6 | 1 | |
Frame Count | 1+7 | 18 | 7 |