Special Moves
- Dashing Straight: (Charge ←, →, P) [charge time: 69f]
Damage (Jab) | 22 | File:Sf2hf-rog-ds1.png | File:Sf2hf-rog-ds2.png | File:Sf2hf-rog-ds3.png | File:Sf2hf-rog-ds4.png | File:Sf2hf-rog-ds5.png |
Damage (Strong) | 24 | |||||
Damage (Fierce) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +5 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | 4 | |
Simplified | 4~11/4~19/4~27 | 8 | 10 |
Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup).
- Dashing Uppercut: (Charge ←, →, K) [charge time: 39f]
Damage (Short) | 20 | File:Sf2hf-rog-du1.png | File:Sf2hf-rog-du2.png | File:Sf2hf-rog-du3.png | File:Sf2hf-rog-du4.png | |
Damage (Forward) | 22 | |||||
Damage (Roundhouse) | 26 | |||||
Random dmg table | 0x080 | |||||
Stun | 13~19 | |||||
Stun Timer | 120 | |||||
Frame Advantage | +9 | |||||
Frame Count | 1~8/1~16/1~24 | 3 | 8 | 6 | ||
Simplified | 4~11/4~19/4~27 | 8 | 6 |
Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). VERY short charge time, also amazing frame advantage.
- Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
Startup
Active/Recovery
Damage (lvl1) | 22 | ![]() |
File:Sf2hf-rog-ds4.png | File:Sf2hf-rog-ds5.png |
Damage (lvl2) | 28 | |||
Random dmg (lvl1) | 0 | |||
Random dmg (lvl2) | 6 | |||
Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | +1 | |||
Frame Count | 12 | 6 | 4 | |
Simplified | 12 | 10 |
Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.
- Turn Around Punch (lvl 3,4,5,6,7,final): Hold all 3 Punch or Kick buttons for at least 240f (lvl3), 480f (lvl4), 960f (lvl5), 1440f (lvl6), 1920f (lvl7), or 2400f (final), then release.
Startup
Active/Recovery
Damage | 28 | ![]() |
File:Sf2hf-rog-ds4.png | File:Sf2hf-rog-ds5.png |
Random dmg (lvl3) | 13 | |||
Random dmg (lvl4) | 21 | |||
Random dmg (lvl5) | 30 | |||
Random dmg (lvl6) | 40 | |||
Random dmg (lvl7) | 51 | |||
Random dmg (final) | 64 | |||
Stun | 13~19 | |||
Stun Timer | 120 | |||
Frame Advantage | +1 | |||
Frame Count | 12 | 6 | 4 | |
Simplified | 12 | 10 |
Level 3 and above TAPs lose startup invincibility. Higher levels travel further, and do more damage.