Chain Combo Terminology
This is pasted from James Chen's XMCOTA combo FAQ, since I haven't seen this anywhere else on the Wiki, I'm copying it here for easy reference
--JedahsMinistry 04:12, 15 August 2006 (CDT)
Magic Series: Here is a list of definitions to help understand the Magic Series.
Weak Attacks: Jab punch and Short kick.
Medium Attacks: Strong punch and Forward kick.
Hard attacks: Fierce punch or Roundhouse Kick
ZigZag 1 - The Series used in Darkstalker's Revenge. Basically, it's:
-Jab -> Short -> Strong -> Forward -> Fierce -> Roundhouse
ZigZag 2 - Backwards of ZigZag 1:
-Short -> Jab -> Forward -> Strong -> Roundhouse -> Fierce
Punch to Kick - Can cancel any punch button with any kick button.
-Jab/Strong/Fierce -> Short/Forward/Roundhouse
Kick to Punch - Can cancel any kick button with any punch button.
-Short/Forward/Roundhouse -> Jab/Strong/Fierce
Stronger - The Series used in Darskstalkers 1. Can go to any stronger attack.
-Jab/Short -> Strong/Forward -> Fierce/Roundhouse
Note: Can skip the medium attacks from the Weak attacks if desired.
Weak Start - Start on Jab or Short and end with any of the other four attacks.
-Jab/Short -> Strong/Forward/Fierce/Roundhouse
--For COTA I'll add one more:
Stronger Cross - Start with a weaker attack and move to one stronger one, that must be the opposite kind of attack. Examples:
-Jab -> Forward, -or- Short -> Strong, -or- Jab -> Roundhouse, -or- Short -> Fierce, -or- Strong -> Roundhouse, -or- Forward -> Fierce
Basics
It's impossible to list every combo in a system as open and variable as this. This page will attempt to give a basic understanding of the system and character pages will have some example combos.
Physics
Throws
OTGs
(Work In Progress --JedahsMinistry 15:34, 18 June 2006 (CDT) )
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