Introduction
Move List
Hadoken: QCF+P Shoryuken: DP+P
n Front Roll: QCB+P
Tatsimaki Senpuukyaku: (^)QCB+K
n Ryusenkyaku: DP+K x Natatoshi Kick: F-DF-D+K x Oosotomawashi Kick: HCF+K x Kamabarai Kick: QCF+K x Overhead Kick: hold K after QCF+K/HCF+K/F-DF-D+K
Inazuna Kakato Wari: F+3 SHORYU REPPA: DQCF+P
n SHINRYUKEN: DQCF+K(*K) n SHIPPU JINRAI KYAKU: DQCB+K++
Throws
Command Moves
Special Moves
Super Moves
The Basics
Combos
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K e n M a s t e r s hi en no shouryuu
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o1 :: 17 hit :: snk :: marvelous!!!! Ken in RED and MAX Gauge 99% full. Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ Shouryuu Reppa [3 hit] \/ (meter charge) MAX Shinryuu Ken (j.HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + P \/ (hold HP + HK) qcf,d,df + K)
o2 :: 17 hit :: capcom / snk :: marvelous!!!! :: J.C. Combo Ex. #1 Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-3/MAX Shinryuu Ken (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + KK)
o3 :: 17 hit :: capcom / snk :: marvelous!!!! :: J.C. Combo Ex. #1 cu.Roundhouse \/ c.Short > c.Roundhouse XX LV-3/MAX Shinryuu Ken (Cross-up HK \/ c.LK > c.HK XX qcf,d,df + KK)
o4 :: 14 hit :: capcom :: marvelous!!! :: J.C. Combo Ex. #1 Opponent in/near corner. j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ c.Short > c.Roundhouse XX LV-1 Shouryuu Reppa [3 hit] \/ LV-2 Shinryuu Ken (Jump LK XX qcb + HK \/ c.LK > c.HK XX qcf,d,df + LP \/ qcf,d,df + HK)
o5 :: 14 hit :: capcom / snk :: marvelous!!! :: J.C. Combo Ex. #1 cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX Shippuujinrai Kyaku (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcb,qcb + K)
o6 :: 13 hit :: capcom :: marvelous!! :: SF2Freak Combo Ex. Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu Reppa [3 hit] \/ LV-2 Shinryuu Ken (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HK)
o7 :: 12 hit :: capcom / snk :: marvelous! :: SF2Freak Combo Ex. Ken in corner. Opponent 1/3 screen from corner. cu.Roundhouse \/ c.Short > c.Short > c.Roundhouse XX Shippuujinrai Kyaku (Cross-up HK \/ c.LK > c.LK > c.HK XX qcb,qcb + K)
o8 :: 10 hit :: capcom / snk :: fantastic! :: Adrian Hazzard j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce XX LV-3/MAX Shouryuu Reppa (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
o9 :: 9 hit :: capcom :: wonderful!! Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-2 Shouryuu Reppa [4 hit] \/ LV-1 Shinryuu Ken (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP \/ qcf,d,df + LK)
1o :: 9 hit :: capcom / snk :: wonderful!! Opponent in corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu Reppa [3 hit] \/ LV-1 Shinryuu Ken (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + LK)
11 :: 7 hit :: capcom / snk :: very good!! j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku (Jump HK \/ s.HP XX qcb + HK)
12 :: 7 hit :: capcom / snk :: very good!! j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
13 :: 5 hit :: capcom / snk :: great!! j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken (Jump HK \/ s.LP XX f,d,df + HP)
14 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken (Jump HK \/ c.LK > db + HK XX qcf + P)
15 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken (Jump HK \/ c.LP > c.LK XX qcf + P)
16 :: 4 hit :: capcom / snk :: great! j.Fierce \/ c.Short > c.Fierce XX Hadou Ken (Jump HP \/ c.LK > c.HP XX qcf + P)
17 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ c.Fierce XX Hadou Ken (Jump HP \/ c.HP XX qcf + P)
[ Xtra ]
- Combo o1,o2,o3,o4,o6,o9,1o Rapidly press the buttons so the Shinryuu Ken hits more.
- Combo o1,o2,o6,o9,1o The Jab Shouryuu Ken pops the opponents into the air at the perfect height to allow Ken to land and cancel immediately into a Shouryuu Reppa to juggle.
- Combo o1 If this combo was actually done in tournament play, I`d give the person mad props. The MAX Gauge _must_ be right near the edge of completion for this to work. Immediately after landing from the Shouryuu Reppa, charge up the last 1% of MAX Gauge and buffer in the Shinryuu Ken motion. You literally have less than a second to do this because the opponent falls quickly. Once you hit MAX, do the super as the opponent should be close to hitting the ground by now. You can "negative edge" this to get it to work too - keep holding HP + HK as you buffer in the qcf,qcf. Once the MAX is reached, release HP as you still hold HK, _then_ release HK as the qcf,qcf motion is complete. Ken will immediately go into the MAX Shinryuu Ken to catch.
- Combo o3,o4 Once the c.Roundhouse sweeps the opponent, quickly go into the Shouryuu Reppa to juggle.
- Combo o4,o9 The reason for the specific distance is because once you get to the Shouryuu Reppa`s second loop, Ken would have juggled his opponent into the corner. Sometimes, depending on the opponent, they can fall behind Ken`s Shinryuu Ken and not be hit by it. So the distance makes it so that once you get to the corner, they`ll fall down straight against the wall and Ken can land and juggle easily.
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K e n M a s t e r s EX
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o1 :: 11 hit :: capcom / snk :: fantastic!! cu.Roundhouse \/ c.Short > c.Jab > c.Short > db + Roundhouse XX LV-3/MAX Shouryuu Reppa (Cross-up HK \/ c.LK > c.LP > c.LK > db + HK XX qcf,d,df + PP)
o2 :: 10 hit :: capcom / snk :: fantastic! :: Adrian Hazzard j.Short XX Roundhouse Kuuchuu Tatsumaki Senpuu Kyaku [1 hit] \/ s.Fierce XX LV-3/MAX Shouryuu Reppa (Jump LK XX qcb + HK \/ s.HP XX qcf,d,df + PP)
o3 :: 9 hit :: capcom :: wonderful!! Opponent 1/3 screen from corner. j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-1 Shouryuu Reppa [3 hit] \/ LV-2 Shouryuu Reppa (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + LP \/ qcf,d,df + HP)
o4 :: 7 hit :: capcom :: very good!! j.Fierce \/ s.Jab XX Jab Shouryuu Ken \/ LV-2 Shouryuu Reppa (Jump HP \/ s.LP XX f,d,df + LP \/ qcf,d,df + HP)
o5 :: 7 hit :: capcom / snk :: very good!! j.Roundhouse \/ s.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku (Jump HK \/ s.HP XX qcb + HK)
o6 :: 7 hit :: capcom / snk :: very good!! j.Roundhouse \/ c.Jab > c.Short XX LV-1 Shouryuu Reppa (Jump HK \/ c.LP > c.LK XX qcf,d,df + LP)
o7 :: 5 hit :: capcom / snk :: great!! j.Roundhouse \/ s.Jab XX Fierce Shouryuu Ken (Jump HK \/ s.LP XX f,d,df + HP)
o8 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Short > db + Roundhouse XX Hadou Ken (Jump HK \/ c.LK > db + HK XX qcf + P)
o9 :: 4 hit :: capcom / snk :: great! j.Roundhouse \/ c.Jab > c.Short XX Hadou Ken (Jump HK \/ c.LP > c.LK XX qcf + P)
1o :: 4 hit :: capcom / snk :: great! j.Fierce \/ c.Short > c.Fierce XX Hadou Ken (Jump HP \/ c.LK > c.HP XX qcf + P)
11 :: 3 hit :: capcom / snk :: good!! j.Fierce \/ c.Fierce XX Hadou Ken (Jump HP \/ c.HP XX qcf + P