Guilty Gear XX/Changelist

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A.B.A

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Anji Mito

Revision Changes
#Reload Jump H -> Jump D Gatling possible.
Forward Punch stuns longer, cancellable, slower, damage down.
Forward Kick Guard point increased, cancellable with K, recovers slower.
Forward Hard Slash untechable longer when hits in air.
Close Slash faster, knocks back more.
Far Slash hit boxes larger.
Hard Slash faster, reaches further, moves Anji forward, Guard Point slower, recovers slower.
Crouch Kick knocks back more.
Jump Hard Slash damage down.
Jump Dust recovers faster, cancellable earlier, floats lower.
Shin: Ichishiki recovers faster, FRCable, executes slower.
Shin: Nishiki damage down.
Fuujin (S) damage down.
Shitsu floats lower when blocked, stuns longer.
Hitoashitobi faster, jumps further.
Kou has added invincibility.
Kai (P) hit boxes larger, damage down.
Kai (K) damage up, stuns longer, bounces on counter hit, executes slower.
Issei Ougi: Sai FRC timing changed, guard gauge decreases less, recoversfaster, damage down.
Tenjinkyaku charge time down, guard gauge decreases less, damage down.
Kachoufuugestsu added invincibility, guarantees hit if within range, damage down.
/ Slash Basic Property Tension gain during dash 25->30, dash speed 7.75->8.0, vulnerable box on knockdown smaller
Guard Points Hit stop for Anji decreased by 2F
close S Hit box smaller horizontally, can be performed at far range
far S Now performed with f+S
D Has high guard point (19-24F)
c.K Hitback decreased
c.D Vulnerable box smaller down
j.P Hit box larger at tip of fan
j.D Startup 8F->10F, recovery 17F->14F, ground hit untechable time 14F->19F, air hit untechable time 28F->19F
df+P New move
Fuujin (S) (qcf+S) Vulnerable box smaller forward, can go to followup even during whiff, floats lower on air hit
Fuujin (H) (qcf+H) Untechable time 22F->31F, tension gain on startup 2.5->2.9,tension gain on hit 3.6->4.0
Shin: Ichishiki (P during Fuujin) Startup 32F->36F, tension gain on startup 1.0->1.6, automatically gains jump properties, does not increase guard balance, can move before landing
Hitoashitobi (K during Fuujin) Tension gain on startup 1.5->1.7, lower body vulnerable box during hop smaller
Nagiha (S during Fuujin) Hitback decreased, reach increased
Rin (H during Fuujin) New move
Shitsu (qcf+P) Transforms even on hit, startup 22F->21F, total 48F->46F
Shitsu (transformed) Two hits, guardable crouching, startup 26F->20F, damage 30->16x2, guard damage x2
Kai (K) (qcb+K) Ground bounces on hit, hit box larger horizontally
Shin: Nishiki (j.qcb+P) One hit, Damage 18x6->42, ground bounces on hit, untechable time ->120F, Anji falls slower
On (dp+H) Ascending speed 1800->2100, startup 13F->11F, hit box larger upwards, vulnerable box smaller upwards, hitback increased
Kou (P during guard point) Hit box larger upwards
Issei Ougi: Sai (hcb, f+H) Damage 12x11+50->9x11+50, recovery 40F->63F, FRC window 2F->3F, untechable, 4 more hits during guard
Kachou Fuugetsu (hcb+S during guard point) When guard point succeeds, can cancel that move's recovery into Kachou Fuugetsu, hit boxes and hitback fixed so that it is easier to connect all hits
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Axl Low

Revision Changes
#Reload
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Baiken

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Bridget

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Chipp Zanuff

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Dizzy

Revision Changes
#Reload Crouch Hard Slash damage down, FRCable.
Sweep FRCable.
Forward Hard Slash FRCable, staggers on counterhit.
Dust faster.
Sakana wo Karu Toki FRC timing delayed, damage down.
Hitori ni Shite Kudasai faster.
Imperial Ray damage up.
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Eddie

Revision Changes
#Reload Hard Slash -> Dust Gatling possible.
Crouch Kick Gatlings only to far S, crouch H, forward H.
Sweep Gatlings only from forward P, K, H, crouch K, crouch S.
Guts down (takes more damage).
Backstep invincible less.
Dizzies easier.
Hard Slash damage up, hit boxes larger, guard gauge increase up, staggers on counter hit, recovers slower.
Dust faster.
Kick prorates 70%.
Crouching Slash slower, damage down.
Crouch Kick faster, hit boxes larger, recovers faster.
Jump Slash hit boxes smaller.
Sweep recovers slower.
Throw recovers slower.
Forward Kick faster.
Far Slash damage up.
Break the Law recovers faster, draws counter hits.
Invite Hell slower, S version not FRCable.
Dranka Shade damage up, invincible to throws, recovery down.
Shadow Gallery damage down, untechable less.
Eddie Gauge recovers slower, decreases more, doesn't refill until Drill Special ends.
Chuudanwaza prorates 70%.
Amorphous executes slower, recovers faster.
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Faust

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I-No

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Johnny

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Kuradoberi Jam

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Ky-Kiske

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May

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Millia Rage

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Order Sol

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Potemkin

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Slayer

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Sol Badguy

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Testament

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Venom

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Zappa

Revision Changes
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