Introduction
Moves List
Normal Moves
Lever Crusher When close, b / f + MP Dynamite Throw When close, b / f + HP Jumping Elbow d,d + P / K
Special Moves
Jet Upper f,d,df + P Machine Gun Blow hcf + P Ducking hcf + K Ducking Straight Press P during Ducking Ducking Upper Press K during Ducking Cross Counter hcb + P
Super Moves
The Basics
Jump-in, Standing/Crouching MP,HCF+LP - 5 Hits Jump-in, close HK, hcf+MP - 6 Hits Jump-in, close HK, Fierce SA.III - 7 Hits (1) Jump-in, close HK, S.A. II - 10 Hits (2) Jump-in, close HK, hcf+MP, SA.II - 14 Hits (3) Jump-in, close HK, dp+HP (DP+P), SA.I - ? Hits Jump-in, close HK, dp+HP, Fierce SA.III - 9 Hits (5) Jump-in, Close MK, close HK, SA.I - ? Hits Jump-in, Close MK, close HK, S.A. II - 11 Hits Jump-in, Close MK, close HK, Fierce SA.III - 8 Hits (6) Jump-in, Close LK, Close MK, Close MP, Standing HP, S.A. II - 13 Hits Jump-in, Crouch LK, Crouching Strong, Crouch HP, SA.II - 12 Hits (7) Jump-in, Standing/Crouch HP, S.A. II - 10 Hits F+ HK, Close MK, S.A. II - 10 Hits Crouching HK, Jumping HP (8) Crouching HK, hcf+MK,K, SA.I - ? Hits (9) hcf+P (final hit knocks opponent out of air), x6 - 6 Hits Universal Overhead, SA.III - 6 Hits Universal Overhead, S.A. II