I will be doing tests on this page.
DL wiki style move lists?
Template table:
Template:UMvC3MoveListHeader2.0
Template:UMvC3MoveListFooter2.0
Raw wiki markup table:
Name | Command | Damage | Guard | |
{{{photo}}} | {{{name}}} | {{#motion: {{{command}}} }} | {{{damage}}} | {{{guard}}} |
{{#motion: {{{notes}}} }} |
Normals:
Template:UMvC3MoveListHeader2.0
Standing Light l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Light d + l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Standing Medium m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Medium d + m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Standing Heavy h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Crouching Heavy d + h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Special s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Light air l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Medium air m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Heavy air h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Jumping Special air s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{hit}}} | {{{block}}} | {{{properties}}} | |||
Describe move here |
Template:UMvC3MoveListFooter2.0
Survival Techniques Damage breakdown
Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4
Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000
Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3
Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3
Formatting test:
{{{name}}} | Command | Damage | Guard | Properties |
{{{photo}}} | {{#motion: {{{command}}} }} | {{{damage}}} | {{{guard}}} | {{#motion: {{{properties}}} }} |
{{#motion: {{{notes}}} }} |
Standing Light | Command | Damage | Guard | Properties |
{{{photo}}} | {{#motion: l }} | 50,000 | Mid | {{#motion: rpdfire }} |
{{#motion: Works nicely as an anti-air.}} |